Player Matchup

Izanami
Izanami
Russcat22
Izanami
Level 108
God Stats
5W - 5L
1,453 SR
Queue Stats
139W - 101L
1,580 Elo+
Party 1
Sol
Sol
deMARS ONE
Sol
Level 126
God Stats
2W - 4L
1,514 SR
Queue Stats
146W - 120L
1,568 Elo+
Party 1
Gilgamesh
Gilgamesh
ySoMadisOnlyGame
Gilgamesh
Level 75
God Stats
41W - 26L
1,607 SR
Queue Stats
129W - 89L
1,631 Elo+
Party 1
Team Averages
Level 103
1,525 SR
1,593 Elo+

VS

Team Averages
Level 118
1,506 SR
1,482 Elo+
Odin
Odin
 
Odin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
LamaZmia PR1110
Sun Wukong
Level 145
God Stats
14W - 19L
1,499 SR
Queue Stats
313W - 335L
1,481 Elo+
Solo
Cthulhu
Cthulhu
xGamed__
Cthulhu
Level 101
God Stats
6W - 7L
1,519 SR
Queue Stats
41W - 34L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Russcat22
Izanami
13
4 / 3 / 2
8,848
737
13,014
9,834
3,315
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 1 / 4
7,217
601
3,870
5,302
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
11
3 / 4 / 4
8,247
687
8,927
13,785
10,546
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
5 / 2 / 3
9,235
770
6,575
10,534
7,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
LamaZmia PR1110
Sun Wukong
13
3 / 1 / 5
8,904
742
9,336
11,100
6,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
xGamed__
Cthulhu
12
0 / 4 / 7
8,065
672
7,285
13,946
10,063
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
8
8
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
2
3
3.25
W
Sun Wukong
LamaZmia PR1110
Sun Wukong
3
1
5
5.5
L
Izanami
Russcat22
Izanami
4
3
2
1.67
L
0
1
4
2
W
Cthulhu
xGamed__
Cthulhu
0
4
7
0.88
L
Gilgamesh
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,811
Damage
23,196
28,921
Taken
35,580
15,525
Mitigated
24,307
4,788
Healing
9,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,575
630
0
1,463
10,534
7,991
932
1,103
9,431
0
23,984
W
Sun Wukong
LamaZmia PR1110
Sun Wukong
9,336
907
0
2,501
11,100
6,253
1,514
1,432
9,668
0
40,046
L
Izanami
Russcat22
Izanami
13,014
6,816
0
1,325
9,834
3,315
694
2,755
6,663
0
46,000
L
3,870
1,365
0
1,190
5,302
1,664
629
831
4,210
13,406
926
W
Cthulhu
xGamed__
Cthulhu
7,285
468
571
4,616
13,946
10,063
375
2,276
11,670
28,515
0
L
Gilgamesh
8,927
1,955
239
2,034
13,785
10,546
180
4,571
8,653
0
22,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,312
Gold Earned
26,204
135
Minions Killed
158
3
Camps Cleared
8
595,726
Distance Traveled
723,054
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,235
770
32
3
4
235,633
2
W
Sun Wukong
8,904
742
77
6
4
245,457
4
L
Izanami
8,848
737
88
7
3
222,145
2
L
Sol
7,217
601
30
3
0
140,086
1
W
Cthulhu
8,065
672
49
4
0
241,964
3
L
Gilgamesh
8,247
687
17
1
0
233,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role