Player Matchup

Achilles
Achilles
AlmostComp
Achilles
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,444 Elo+
Party 1
Chronos
Chronos
Guru710
Chronos
Level 124
God Stats
10W - 6L
1,659 SR
Queue Stats
620W - 519L
1,492 Elo+
Party 1
Artemis
Artemis
KranosCry
Artemis
Level 79
God Stats
2W - 0L
1,693 SR
Queue Stats
66W - 46L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
WhiteboiB4113Rr
Cthulhu
Level 22
God Stats
1W - 0L
1,843 SR
Queue Stats
16W - 15L
1,423 Elo+
Party 1
Raijin
Raijin
WindWaiver
Raijin
Level 140
God Stats
1W - 1L
1,508 SR
Queue Stats
105W - 42L
1,642 Elo+
Party 1
Team Averages
Level 78
1,641 SR
1,509 Elo+

VS

Team Averages
Level 95
1,511 SR
1,434 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CristinaVespucci
Fafnir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 168L
1,392 Elo+
Solo
Freya
Freya
MRNUTTYTHE3rd
Freya
Level 26
God Stats
1W - 2L
1,573 SR
Queue Stats
88W - 122L
1,378 Elo+
Solo
Jing Wei
Jing Wei
acurattack
Jing Wei
Level 126
God Stats
1W - 4L
1,481 SR
Queue Stats
78W - 83L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlmostComp
Achilles
16
1 / 0 / 19
9,256
841
4,829
10,710
8,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chronos
Guru710
Chronos
15
7 / 3 / 13
9,874
898
10,335
8,435
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
KranosCry
Artemis
18
9 / 2 / 15
11,080
1,007
19,926
7,177
2,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 3 / 11
9,023
820
4,654
10,050
9,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
WindWaiver
Raijin
18
9 / 3 / 17
11,104
1,009
13,119
10,390
4,247
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 6 / 4
8,971
816
7,100
10,147
3,746
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nox
 
Nox
15
1 / 4 / 7
8,433
767
6,711
9,858
3,231
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 7 / 6
7,338
667
3,897
15,800
16,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 7 / 5
8,102
737
8,731
11,157
3,731
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
acurattack
Jing Wei
16
4 / 5 / 5
9,386
853
5,145
9,494
3,686
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
38
29
Kills
11
11
Deaths
29
75
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
6
4
1
L
Nox
 
Nox
1
4
7
1.13
W
Achilles
AlmostComp
Achilles
1
0
19
10.5
L
0
7
6
0.43
W
Chronos
Guru710
Chronos
7
3
13
4.5
W
Artemis
KranosCry
Artemis
9
2
15
8.25
L
2
7
5
0.64
W
3
3
11
2.83
W
Raijin
WindWaiver
Raijin
9
3
17
5.83
L
Jing Wei
acurattack
Jing Wei
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,863
Damage
31,584
46,762
Taken
56,456
29,370
Mitigated
30,719
19,357
Healing
10,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,100
2,239
27
1,114
10,147
3,746
0
6,048
3,883
0
22,992
L
Nox
 
Nox
6,711
38
1,743
1,623
9,858
3,231
0
3,602
6,067
18,772
0
W
Achilles
AlmostComp
Achilles
4,829
1,417
1,360
2,573
10,710
8,696
561
3,893
6,817
0
11,439
L
3,897
1,348
239
2,542
15,800
16,325
0
5,766
9,364
9,051
0
W
Chronos
Guru710
Chronos
10,335
4,353
2,119
1,756
8,435
3,829
1,155
2,432
6,003
21,717
1,347
W
Artemis
KranosCry
Artemis
19,926
4,440
3,538
1,001
7,177
2,967
3,262
4,506
2,671
0
37,925
L
8,731
3,119
644
1,738
11,157
3,731
0
6,195
4,748
12,968
0
W
4,654
75
565
650
10,050
9,631
144
5,227
4,823
10,996
0
W
Raijin
WindWaiver
Raijin
13,119
1,100
2,467
3,328
10,390
4,247
1,128
3,281
7,109
31,126
0
L
Jing Wei
acurattack
Jing Wei
5,145
4,515
441
620
9,494
3,686
0
4,633
4,548
0
18,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,337
Gold Earned
42,230
130
Minions Killed
107
0
Camps Cleared
0
1,030,526
Distance Traveled
893,347
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,971
816
18
2
0
187,213
0
L
Nox
8,433
767
37
3
0
227,022
1
W
Achilles
9,256
841
13
1
0
245,553
0
L
Fafnir
7,338
667
10
1
0
157,901
0
W
Chronos
9,874
898
19
2
0
174,662
1
W
Artemis
11,080
1,007
41
4
0
215,064
0
L
Freya
8,102
737
14
1
0
141,523
0
W
Cthulhu
9,023
820
16
1
0
182,577
0
W
Raijin
11,104
1,009
41
4
0
212,670
0
L
Jing Wei
9,386
853
28
3
0
179,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role