Player Matchup

King Arthur
King Arthur
King_David_0514
King Arthur
Level 27
God Stats
10W - 9L
1,501 SR
Queue Stats
86W - 89L
1,325 Elo+
Solo
Bellona
Bellona
Mahdi ted
Bellona
Level 25
God Stats
4W - 5L
1,731 SR
Queue Stats
45W - 71L
1,270 Elo+
Solo
Fenrir
Fenrir
NiaqraFallz
Fenrir
Level 20
God Stats
23W - 20L
1,497 SR
Queue Stats
61W - 49L
1,408 Elo+
Solo
Cthulhu
Cthulhu
RelishedSpark27
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
cheechkillaz
Vulcan
Level 26
God Stats
15W - 10L
1,411 SR
Queue Stats
148W - 209L
1,270 Elo+
Solo
Team Averages
Level 20
1,528 SR
1,355 Elo+

VS

Team Averages
Level 16
1,476 SR
1,349 Elo+
Janus
Janus
Azaim205
Janus
Level 29
God Stats
30W - 45L
1,353 SR
Queue Stats
148W - 173L
1,324 Elo+
Solo
Guan Yu
Guan Yu
Flaming_Eagle420
Guan Yu
Level 26
God Stats
27W - 21L
1,571 SR
Queue Stats
74W - 56L
1,441 Elo+
Solo
Ymir
Ymir
HD is god
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,168 Elo+
Solo
Bellona
Bellona
MeerBogen295160
Bellona
Level 20
God Stats
2W - 1L
1,455 SR
Queue Stats
133W - 147L
1,310 Elo+
Solo
Neith
Neith
impasto-ignorato
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
King_David_0514
King Arthur
12
2 / 3 / 1
7,390
493
4,283
10,335
5,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
Mahdi ted
Bellona
9
2 / 5 / 12
6,529
435
3,461
8,235
3,544
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
15
19 / 1 / 6
9,699
647
13,949
7,924
3,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
5 / 2 / 6
6,434
429
4,204
9,596
6,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
12
8 / 2 / 12
7,771
518
9,113
6,558
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Azaim205
Janus
12
1 / 8 / 2
6,942
463
11,374
8,952
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
7 / 4 / 1
7,861
524
6,593
10,241
8,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
6
1 / 12 / 0
5,574
372
888
15,520
6,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
4 / 6 / 0
7,137
476
6,715
10,846
6,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 7 / 3
5,178
345
903
5,529
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
36
Kills
13
13
Deaths
37
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
Azaim205
Janus
1
8
2
0.25
L
7
4
1
1.88
L
Ymir
1
12
0
0.08
W
King Arthur
King_David_0514
King Arthur
2
3
1
0.83
W
Bellona
Mahdi ted
Bellona
2
5
12
1.6
L
4
6
0
0.67
W
Fenrir
19
1
6
22
W
5
2
6
4
W
Vulcan
8
2
12
7
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,010
Damage
26,473
42,648
Taken
51,088
21,275
Mitigated
25,092
8,923
Healing
4,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Azaim205
Janus
11,374
669
0
90
8,952
1,643
165
2,128
6,621
58,282
0
L
6,593
2,280
126
2,933
10,241
8,675
868
1,424
8,640
0
36,655
L
Ymir
888
312
0
302
15,520
6,329
0
6,717
8,264
2,457
0
W
King Arthur
King_David_0514
King Arthur
4,283
646
0
3,848
10,335
5,816
786
0
10,262
0
34,106
W
Bellona
Mahdi ted
Bellona
3,461
1,011
0
170
8,235
3,544
152
3,428
4,582
0
13,223
L
6,715
2,402
0
1,501
10,846
6,982
1,048
595
10,193
0
29,041
W
Fenrir
13,949
3,530
0
2,526
7,924
3,102
773
1,337
6,414
0
49,875
W
4,204
872
216
522
9,596
6,553
171
4,761
4,689
14,232
0
W
Vulcan
9,113
4,486
0
1,641
6,558
2,260
0
2,736
3,779
35,383
0
L
903
698
0
0
5,529
1,463
0
1,375
4,053
0
5,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,823
Gold Earned
32,692
253
Minions Killed
213
0
Camps Cleared
0
1,397,963
Distance Traveled
1,219,617
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,942
463
93
6
0
264,206
1
L
Guan Yu
7,861
524
67
4
0
265,942
1
L
Ymir
5,574
372
0
0
0
255,141
0
W
King Arthur
7,390
493
60
4
0
225,647
3
W
Bellona
6,529
435
25
2
0
301,821
0
L
Bellona
7,137
476
43
3
0
255,602
1
W
Fenrir
9,699
647
103
7
0
324,397
1
W
Cthulhu
6,434
429
16
1
0
271,325
0
W
Vulcan
7,771
518
49
3
0
274,773
5
L
Neith
5,178
345
10
1
0
178,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role