Player Matchup

He Bo
He Bo
 
He Bo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Blackgepard
Horus
Level 146
God Stats
4W - 5L
1,542 SR
Queue Stats
287W - 289L
1,568 Elo+
Solo
Anhur
Anhur
GetSpooky
Anhur
Level 127
God Stats
0W - 3L
1,765 SR
Queue Stats
34W - 29L
1,628 Elo+
Party 1
Jing Wei
Jing Wei
camus26
Jing Wei
Level 128
God Stats
2W - 2L
1,537 SR
Queue Stats
123W - 97L
1,546 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
garrain
Morgan Le Fay
Level 146
God Stats
1W - 2L
1,559 SR
Queue Stats
93W - 89L
1,590 Elo+
Party 1
Team Averages
Level 137
1,580 SR
1,566 Elo+

VS

Team Averages
Level 150
1,496 SR
1,540 Elo+
Terra
Terra
 
Terra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Staivros
Hun Batz
Level 147
God Stats
17W - 14L
1,592 SR
Queue Stats
576W - 596L
1,563 Elo+
Solo
Merlin
Merlin
Tiessiet
Merlin
Level 148
God Stats
6W - 4L
1,688 SR
Queue Stats
388W - 330L
1,599 Elo+
Solo
Izanami
Izanami
mrwunderthor
Izanami
Level 158
God Stats
3W - 2L
1,582 SR
Queue Stats
401W - 420L
1,541 Elo+
Solo
Thor
Thor
sleepyjoe
Thor
Level 144
God Stats
2W - 3L
1,119 SR
Queue Stats
46W - 53L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 6 / 8
8,475
848
10,504
11,033
5,783
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
3 / 3 / 7
9,161
916
5,169
16,681
20,220
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anhur
GetSpooky
Anhur
14
4 / 4 / 4
8,896
890
7,759
11,707
4,936
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
camus26
Jing Wei
12
3 / 5 / 6
8,092
809
4,742
9,723
4,405
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
garrain
Morgan Le Fay
14
3 / 4 / 9
8,707
871
11,779
11,027
8,096
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
2 / 4 / 15
9,555
956
7,921
14,947
17,337
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
Staivros
Hun Batz
12
0 / 4 / 10
7,683
768
6,056
7,997
2,653
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Tiessiet
Merlin
18
9 / 3 / 9
10,015
1,002
19,848
9,010
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
mrwunderthor
Izanami
15
6 / 3 / 8
9,326
933
6,519
8,446
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
14
5 / 3 / 7
8,716
872
9,514
8,496
4,122
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
71
16
Kills
22
22
Deaths
17
34
Assists
49
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
6
8
1.17
W
Terra
 
Terra
2
4
15
2.38
L
3
3
7
2.17
L
Anhur
GetSpooky
Anhur
4
4
4
1.5
W
Hun Batz
Staivros
Hun Batz
0
4
10
1.25
W
Merlin
Tiessiet
Merlin
9
3
9
4.5
L
Jing Wei
camus26
Jing Wei
3
5
6
1.2
L
Morgan Le Fay
garrain
Morgan Le Fay
3
4
9
1.88
W
Izanami
mrwunderthor
Izanami
6
3
8
3.33
W
Thor
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,953
Damage
49,858
60,171
Taken
48,896
43,440
Mitigated
32,023
19,428
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,504
699
0
122
11,033
5,783
1,314
3,982
6,938
25,228
0
W
Terra
 
Terra
7,921
1,274
3,377
3,820
14,947
17,337
420
5,021
9,926
13,734
0
L
5,169
2,781
4,735
6,599
16,681
20,220
241
6,629
9,922
0
7,581
L
Anhur
GetSpooky
Anhur
7,759
3,458
429
2,152
11,707
4,936
584
5,969
5,617
0
18,980
W
Hun Batz
Staivros
Hun Batz
6,056
514
132
558
7,997
2,653
1,208
3,766
4,231
0
10,713
W
Merlin
Tiessiet
Merlin
19,848
1,196
404
1,719
9,010
4,394
780
4,648
4,362
39,605
0
L
Jing Wei
camus26
Jing Wei
4,742
2,647
546
1,500
9,723
4,405
785
5,577
3,994
0
11,698
L
Morgan Le Fay
garrain
Morgan Le Fay
11,779
597
1,723
1,622
11,027
8,096
730
5,612
5,291
17,883
0
W
Izanami
mrwunderthor
Izanami
6,519
4,090
150
940
8,446
3,517
2,272
5,031
3,415
0
25,852
W
Thor
9,514
787
384
2,880
8,496
4,122
546
3,817
4,679
0
11,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,331
Gold Earned
45,295
96
Minions Killed
107
0
Camps Cleared
0
834,573
Distance Traveled
877,090
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,475
848
26
3
0
138,640
1
W
Terra
9,555
956
9
1
0
175,414
3
L
Horus
9,161
916
6
1
0
171,032
0
L
Anhur
8,896
890
30
3
0
154,653
1
W
Hun Batz
7,683
768
8
1
0
178,998
0
W
Merlin
10,015
1,002
42
4
0
166,709
0
L
Jing Wei
8,092
809
19
2
0
181,964
1
L
Morgan Le Fay
8,707
871
15
2
0
188,284
0
W
Izanami
9,326
933
45
5
0
149,231
0
W
Thor
8,716
872
3
0
0
206,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role