Player Matchup

Morgan Le Fay
Morgan Le Fay
batmanbeyond298
Morgan Le Fay
Level 109
God Stats
11W - 8L
1,529 SR
Queue Stats
43W - 34L
1,466 Elo+
Party 1
King Arthur
King Arthur
cocoman545
King Arthur
Level 129
God Stats
2W - 2L
1,496 SR
Queue Stats
50W - 43L
1,503 Elo+
Party 1
Bakasura
Bakasura
jorliplay
Bakasura
Level 65
God Stats
2W - 1L
1,361 SR
Queue Stats
5W - 11L
1,270 Elo+
Solo
Team Averages
Level 101
1,462 SR
1,413 Elo+

VS

Team Averages
Level 106
1,518 SR
1,497 Elo+
Cerberus
Cerberus
 
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Wightbane
Merlin
Level 103
God Stats
100W - 96L
1,555 SR
Queue Stats
103W - 105L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
batmanbeyond298
Morgan Le Fay
12
4 / 3 / 4
8,123
738
8,928
7,548
2,620
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
cocoman545
King Arthur
13
5 / 3 / 6
8,434
767
7,426
8,308
6,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bakasura
jorliplay
Bakasura
12
2 / 3 / 6
7,837
712
3,355
7,136
2,383
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 1 / 4
8,172
743
4,304
7,663
5,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
 
Fenrir
11
3 / 6 / 5
7,564
688
7,323
10,237
6,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Wightbane
Merlin
12
2 / 4 / 5
7,635
694
6,597
6,854
2,371
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
11
Kills
9
9
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
1
4
6
L
Fenrir
 
Fenrir
3
6
5
0.92
L
Merlin
Wightbane
Merlin
2
4
5
1.13
W
Morgan Le Fay
batmanbeyond298
Morgan Le Fay
4
3
4
2
W
King Arthur
cocoman545
King Arthur
5
3
6
2.67
W
Bakasura
jorliplay
Bakasura
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,709
Damage
18,224
22,992
Taken
24,754
11,246
Mitigated
14,375
3,811
Healing
5,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,304
152
0
3,063
7,663
5,917
0
4,357
3,045
14,208
0
L
Fenrir
 
Fenrir
7,323
1,494
0
2,049
10,237
6,087
0
4,034
5,603
0
15,619
L
Merlin
Wightbane
Merlin
6,597
53
0
0
6,854
2,371
0
1,249
5,181
33,200
0
W
Morgan Le Fay
batmanbeyond298
Morgan Le Fay
8,928
1,791
0
1,264
7,548
2,620
434
4,077
3,364
33,095
0
W
King Arthur
cocoman545
King Arthur
7,426
1,693
0
1,031
8,308
6,243
0
4,200
3,849
559
18,623
W
Bakasura
jorliplay
Bakasura
3,355
2,556
0
1,516
7,136
2,383
164
3,041
3,841
0
19,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,394
Gold Earned
23,371
143
Minions Killed
111
8
Camps Cleared
3
616,998
Distance Traveled
484,033
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,172
743
27
2
1
147,937
4
L
Fenrir
7,564
688
20
2
0
176,456
1
L
Merlin
7,635
694
64
6
2
159,640
0
W
Morgan Le Fay
8,123
738
59
5
1
191,783
1
W
King Arthur
8,434
767
35
3
0
207,065
3
W
Bakasura
7,837
712
49
4
7
218,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role