Player Matchup

Gilgamesh
Gilgamesh
SadrA__79
Gilgamesh
Level 45
God Stats
19W - 25L
1,525 SR
Queue Stats
174W - 219L
1,403 Elo+
Party 1
Hun Batz
Hun Batz
SlaQzora
Hun Batz
Level 43
God Stats
2W - 3L
1,635 SR
Queue Stats
58W - 58L
1,444 Elo+
Party 4
Neith
Neith
lucky_luke2079
Neith
Level 37
God Stats
31W - 38L
1,364 SR
Queue Stats
83W - 136L
1,162 Elo+
Party 1
Nu Wa
Nu Wa
melman131
Nu Wa
Level 46
God Stats
27W - 21L
1,641 SR
Queue Stats
159W - 146L
1,476 Elo+
Party 4
Cthulhu
Cthulhu
shaahaab
Cthulhu
Level 57
God Stats
1W - 6L
1,198 SR
Queue Stats
75W - 152L
1,149 Elo+
Party 1
Team Averages
Level 46
1,473 SR
1,327 Elo+

VS

Team Averages
Level 78
1,510 SR
1,446 Elo+
Cthulhu
Cthulhu
JusT_X_TriX
Cthulhu
Level 105
God Stats
4W - 4L
1,326 SR
Queue Stats
108W - 101L
1,433 Elo+
Party 3
Sol
Sol
MarkF1-
Sol
Level 138
God Stats
5W - 1L
1,673 SR
Queue Stats
150W - 132L
1,494 Elo+
Party 2
Bellona
Bellona
Nevkin4D
Bellona
Level 57
God Stats
10W - 8L
1,606 SR
Queue Stats
60W - 63L
1,331 Elo+
Party 3
Neith
Neith
Siren_gege
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3
Loki
Loki
bySylexX
Loki
Level 87
God Stats
9W - 11L
1,443 SR
Queue Stats
296W - 309L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SadrA__79
Gilgamesh
6
0 / 0 / 0
3,459
692
1,801
3,632
1,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
SlaQzora
Hun Batz
5
1 / 0 / 0
3,500
700
334
3,006
668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
975
195
0
0
0
Nu Wa
melman131
Nu Wa
4
0 / 2 / 0
3,015
603
661
2,220
704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
shaahaab
Cthulhu
4
0 / 1 / 2
3,041
608
1,258
2,177
820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JusT_X_TriX
Cthulhu
5
0 / 0 / 1
3,482
696
1,251
3,181
1,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
8
2 / 0 / 0
4,493
899
1,798
1,866
606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
Nevkin4D
Bellona
5
0 / 1 / 0
3,451
690
1,642
3,891
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
5
1 / 2 / 0
3,267
653
1,083
2,201
809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
6
0 / 0 / 0
3,538
708
613
2,272
441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
1
Kills
3
3
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
JusT_X_TriX
Cthulhu
0
0
1
0.5
W
Sol
2
0
0
2
W
Bellona
Nevkin4D
Bellona
0
1
0
0
L
Gilgamesh
SadrA__79
Gilgamesh
0
0
0
0
W
Neith
1
2
0
0.5
L
Hun Batz
SlaQzora
Hun Batz
1
0
0
1
W
Loki
0
0
0
0
L
0
0
0
0
L
Nu Wa
melman131
Nu Wa
0
2
0
0
L
Cthulhu
shaahaab
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,054
Damage
6,387
11,035
Taken
13,411
4,089
Mitigated
4,867
3,137
Healing
5,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
JusT_X_TriX
Cthulhu
1,251
266
141
663
3,181
1,306
0
1,172
2,009
7,988
0
W
Sol
1,798
1,062
0
853
1,866
606
1,032
355
1,511
19,524
3,367
W
Bellona
Nevkin4D
Bellona
1,642
840
0
1,606
3,891
1,705
116
0
3,648
0
10,396
L
Gilgamesh
SadrA__79
Gilgamesh
1,801
219
0
1,834
3,632
1,897
0
0
3,632
0
11,153
W
Neith
1,083
620
0
218
2,201
809
162
392
1,809
0
7,985
L
Hun Batz
SlaQzora
Hun Batz
334
56
0
250
3,006
668
0
216
2,790
0
12,822
W
Loki
613
255
0
1,606
2,272
441
0
0
2,218
0
13,183
L
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
melman131
Nu Wa
661
313
0
627
2,220
704
0
1,642
578
7,201
0
L
Cthulhu
shaahaab
Cthulhu
1,258
57
152
274
2,177
820
0
891
1,286
4,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,990
Gold Earned
18,231
83
Minions Killed
130
0
Camps Cleared
0
372,686
Distance Traveled
471,685
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,482
696
17
3
0
88,933
2
W
Sol
4,493
899
47
9
0
91,038
1
W
Bellona
3,451
690
23
5
0
90,596
0
L
Gilgamesh
3,459
692
32
6
0
93,461
0
W
Neith
3,267
653
11
2
0
84,681
0
L
Hun Batz
3,500
700
32
6
0
111,416
1
W
Loki
3,538
708
32
6
0
116,437
1
L
Neith
975
195
0
0
0
0
0
L
Nu Wa
3,015
603
15
3
0
91,940
0
L
Cthulhu
3,041
608
4
1
0
75,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role