Player Matchup

Hun Batz
Hun Batz
KitHawke
Hun Batz
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 163L
1,454 Elo+
Solo
Kuzenbo
Kuzenbo
Magnus_Flyhigh
Kuzenbo
Level 125
God Stats
2W - 6L
1,380 SR
Queue Stats
499W - 525L
1,370 Elo+
Party 2
Susano
Susano
RusFotteyShow
Susano
Level 126
God Stats
2W - 2L
1,542 SR
Queue Stats
91W - 91L
1,493 Elo+
Solo
Horus
Horus
Seodiloczka
Horus
Level 126
God Stats
2W - 4L
1,382 SR
Queue Stats
367W - 387L
1,406 Elo+
Party 2
Nox
Nox
chinski-_-zwiad
Nox
Level 159
God Stats
23W - 29L
1,435 SR
Queue Stats
1,027W - 1,019L
1,472 Elo+
Party 2
Team Averages
Level 128
1,448 SR
1,439 Elo+

VS

Team Averages
Level 115
1,547 SR
1,401 Elo+
Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Doomzlinger
Ne Zha
Level 124
God Stats
3W - 0L
1,695 SR
Queue Stats
101W - 104L
1,423 Elo+
Solo
Cernunnos
Cernunnos
Sweeneychop
Cernunnos
Level 103
God Stats
18W - 15L
1,550 SR
Queue Stats
882W - 867L
1,433 Elo+
Party 1
Sylvanus
Sylvanus
THCadictive
Sylvanus
Level 145
God Stats
21W - 18L
1,490 SR
Queue Stats
1,194W - 1,166L
1,433 Elo+
Party 1
Freya
Freya
typhon2201
Freya
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KitHawke
Hun Batz
16
3 / 5 / 8
10,056
718
13,795
14,403
9,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 4 / 10
10,252
732
13,869
25,056
40,444
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 8 / 5
9,463
676
12,373
17,698
8,236
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

16
1 / 5 / 9
8,558
611
7,691
22,899
26,182
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 2 / 6
9,661
690
17,789
10,419
5,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
3 / 6 / 12
10,538
753
11,848
17,265
9,943
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
17
5 / 4 / 13
10,679
763
11,984
13,174
6,908
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Sweeneychop
Cernunnos
19
6 / 1 / 14
11,420
816
24,336
14,062
8,677
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
THCadictive
Sylvanus
18
3 / 1 / 17
10,645
760
14,451
21,524
28,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
19
7 / 3 / 12
11,255
804
22,790
15,349
8,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
92
15
Kills
24
24
Deaths
15
38
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
6
12
1.5
W
Ne Zha
5
4
13
2.88
L
Hun Batz
KitHawke
Hun Batz
3
5
8
1.4
L
4
4
10
2.25
L
4
8
5
0.81
L
1
5
9
1.1
W
Cernunnos
Sweeneychop
Cernunnos
6
1
14
13
W
Sylvanus
THCadictive
Sylvanus
3
1
17
11.5
L
3
2
6
3
W
Freya
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,517
Damage
85,409
90,475
Taken
81,374
89,454
Mitigated
62,959
30,839
Healing
35,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,848
1,720
1,099
3,846
17,265
9,943
760
6,007
11,258
0
28,279
W
Ne Zha
11,984
2,850
905
2,200
13,174
6,908
845
5,385
7,789
0
27,888
L
Hun Batz
KitHawke
Hun Batz
13,795
2,753
1,306
1,452
14,403
9,038
0
5,742
8,661
0
21,005
L
13,869
5,222
337
4,932
25,056
40,444
0
9,555
15,501
21,959
0
L
12,373
2,615
1,686
1,537
17,698
8,236
0
6,489
11,209
0
27,098
L
7,691
3,663
7,993
8,664
22,899
26,182
0
11,511
11,388
0
14,243
W
Cernunnos
Sweeneychop
Cernunnos
24,336
11,572
1,496
2,226
14,062
8,677
2,740
5,799
8,263
0
58,344
W
Sylvanus
THCadictive
Sylvanus
14,451
4,746
9,438
9,888
21,524
28,810
1,092
9,062
12,462
23,137
0
L
17,789
1,384
1,402
1,530
10,419
5,554
0
3,944
6,475
36,471
0
W
Freya
22,790
7,016
1,113
3,625
15,349
8,621
625
5,405
9,944
31,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,990
Gold Earned
54,537
132
Minions Killed
178
0
Camps Cleared
0
1,186,943
Distance Traveled
1,259,245
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,538
753
40
3
0
227,998
0
W
Ne Zha
10,679
763
23
2
0
269,896
0
L
Hun Batz
10,056
718
11
1
0
237,858
0
L
Kuzenbo
10,252
732
15
1
0
255,973
1
L
Susano
9,463
676
34
2
0
224,389
0
L
Horus
8,558
611
10
1
0
246,860
1
W
Cernunnos
11,420
816
73
5
0
258,998
0
W
Sylvanus
10,645
760
21
2
0
240,093
0
L
Nox
9,661
690
62
4
0
221,863
2
W
Freya
11,255
804
21
2
0
262,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role