Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dinkz13
Sylvanus
Level 125
God Stats
1W - 0L
1,728 SR
Queue Stats
47W - 25L
1,653 Elo+
Party 2
Bastet
Bastet
Games222
Bastet
Level 46
God Stats
1W - 0L
1,553 SR
Queue Stats
3W - 0L
1,806 Elo+
Party 2
Loki
Loki
SNURKE
Loki
Level 89
God Stats
1W - 0L
1,503 SR
Queue Stats
22W - 15L
1,598 Elo+
Party 2
Zhong Kui
Zhong Kui
VonMuir
Zhong Kui
Level 159
God Stats
3W - 1L
1,705 SR
Queue Stats
74W - 59L
1,562 Elo+
Party 2
Team Averages
Level 108
1,598 SR
1,624 Elo+

VS

Team Averages
Level 114
1,566 SR
1,538 Elo+
Fafnir
Fafnir
LilFerg
Fafnir
Level 144
God Stats
0W - 1L
1,823 SR
Queue Stats
135W - 98L
1,671 Elo+
Party 1
Achilles
Achilles
Manda1or
Achilles
Level 154
God Stats
4W - 6L
1,487 SR
Queue Stats
71W - 98L
1,402 Elo+
Party 3
Ra
Ra
Mootabisque
Ra
Level 17
God Stats
0W - 1L
1,620 SR
Queue Stats
6W - 6L
1,585 Elo+
Party 1
Da Ji
Da Ji
RYL Force
Da Ji
Level 124
God Stats
1W - 1L
1,585 SR
Queue Stats
34W - 54L
1,393 Elo+
Party 3
Anhur
Anhur
xxxMUNYAxxx
Anhur
Level 129
God Stats
0W - 1L
1,318 SR
Queue Stats
126W - 97L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
5 / 0 / 3
8,979
816
5,908
4,456
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Dinkz13
Sylvanus
13
0 / 2 / 8
8,391
763
5,567
11,006
12,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Games222
Bastet
15
4 / 3 / 6
8,859
805
11,540
8,329
3,584
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
SNURKE
Loki
15
3 / 1 / 8
8,416
765
7,158
8,179
5,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
VonMuir
Zhong Kui
16
6 / 0 / 8
10,262
933
8,063
8,593
7,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
LilFerg
Fafnir
14
2 / 3 / 3
8,163
742
6,988
9,757
9,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
Manda1or
Achilles
13
2 / 4 / 2
7,254
659
4,820
13,226
9,954
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 3 / 2
7,063
642
4,779
6,900
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
RYL Force
Da Ji
13
1 / 4 / 4
7,341
667
4,250
9,136
3,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 1
6,497
591
3,079
8,632
2,495
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
18
Kills
6
6
Deaths
18
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
0
3
6.5
W
Sylvanus
Dinkz13
Sylvanus
0
2
8
2
W
Bastet
Games222
Bastet
4
3
6
2.33
L
Fafnir
LilFerg
Fafnir
2
3
3
1.17
L
Achilles
Manda1or
Achilles
2
4
2
0.75
L
1
3
2
0.67
L
Da Ji
RYL Force
Da Ji
1
4
4
0.75
W
Loki
SNURKE
Loki
3
1
8
7
W
Zhong Kui
VonMuir
Zhong Kui
6
0
8
10
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,236
Damage
23,916
40,563
Taken
47,651
30,749
Mitigated
27,080
16,866
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
5,908
2,470
0
1,945
4,456
2,411
2,211
1,322
3,134
0
35,034
W
Sylvanus
Dinkz13
Sylvanus
5,567
758
2,675
4,219
11,006
12,023
0
3,473
7,533
12,369
0
W
Bastet
Games222
Bastet
11,540
1,704
0
2,478
8,329
3,584
586
2,879
5,450
0
28,193
L
Fafnir
LilFerg
Fafnir
6,988
2,256
0
1,374
9,757
9,343
0
2,826
6,737
19,029
0
L
Achilles
Manda1or
Achilles
4,820
217
0
1,209
13,226
9,954
0
4,344
8,833
0
21,099
L
4,779
396
750
1,125
6,900
1,860
60
699
6,112
24,856
0
L
Da Ji
RYL Force
Da Ji
4,250
731
0
200
9,136
3,428
1
3,890
5,119
0
15,311
W
Loki
SNURKE
Loki
7,158
1,396
0
1,043
8,179
5,640
230
3,406
4,773
0
20,399
W
Zhong Kui
VonMuir
Zhong Kui
8,063
1,612
0
4,506
8,593
7,091
2,164
881
7,712
34,457
3,060
L
3,079
882
0
610
8,632
2,495
0
1,680
6,468
0
21,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,907
Gold Earned
36,318
268
Minions Killed
240
11
Camps Cleared
4
1,086,248
Distance Traveled
951,372
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,979
816
86
8
3
222,314
0
W
Sylvanus
8,391
763
13
1
0
189,406
5
W
Bastet
8,859
805
45
4
4
217,019
2
L
Fafnir
8,163
742
34
3
0
184,414
0
L
Achilles
7,254
659
39
4
0
193,373
10
L
Ra
7,063
642
68
6
0
207,181
1
L
Da Ji
7,341
667
41
4
2
185,766
1
W
Loki
8,416
765
37
3
2
242,352
3
W
Zhong Kui
10,262
933
87
8
2
215,157
1
L
Anhur
6,497
591
58
5
2
180,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role