Player Matchup

Ymir
Ymir
Game2DJon717
Ymir
Level 17
God Stats
2W - 0L
1,556 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Loki
Loki
HarlockSosoke
Loki
Level 102
God Stats
1W - 0L
1,330 SR
Queue Stats
8W - 4L
1,329 Elo+
Party 1
Erlang Shen
Erlang Shen
Urias13
Erlang Shen
Level 66
God Stats
1W - 0L
1,400 SR
Queue Stats
10W - 6L
1,450 Elo+
Solo
Cupid
Cupid
ZOROH SHK
Cupid
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,329 Elo+
Party 1
Baron Samedi
Baron Samedi
iMooNxOfFiCiAl
Baron Samedi
Level 125
God Stats
1W - 0L
1,646 SR
Queue Stats
14W - 10L
1,599 Elo+
Party 1
Team Averages
Level 83
1,486 SR
1,441 Elo+

VS

Team Averages
Level 40
1,502 SR
1,294 Elo+
Ymir
Ymir
I Sengi I
Ymir
Level 66
God Stats
6W - 7L
1,505 SR
Queue Stats
155W - 184L
1,374 Elo+
Solo
Achilles
Achilles
Lionsin26
Achilles
Level 29
God Stats
1W - 1L
1,711 SR
Queue Stats
71W - 74L
1,238 Elo+
Party 2
Zeus
Zeus
cyber_MaudPie
Zeus
Level 69
God Stats
3W - 6L
1,416 SR
Queue Stats
14W - 21L
1,370 Elo+
Solo
Thor
Thor
v018
Thor
Level 20
God Stats
0W - 2L
1,681 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Bellona
Bellona
valor789
Bellona
Level 17
God Stats
12W - 8L
1,198 SR
Queue Stats
60W - 65L
987 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 10
9,749
750
5,755
19,490
17,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 5 / 8
9,685
745
2,930
11,806
5,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Urias13
Erlang Shen
16
3 / 5 / 15
10,044
773
8,658
20,978
11,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cupid
ZOROH SHK
Cupid
16
5 / 3 / 11
11,125
856
15,068
11,424
3,837
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
iMooNxOfFiCiAl
Baron Samedi
17
13 / 6 / 9
13,140
1,011
23,842
18,370
8,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 2 / 11
10,223
786
11,678
12,756
14,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
Lionsin26
Achilles
16
6 / 5 / 11
11,112
855
14,673
19,195
25,330
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 6 / 8
9,058
697
13,373
9,933
4,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
v018
Thor
16
8 / 5 / 6
10,846
834
11,010
11,715
4,964
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
valor789
Bellona
14
4 / 5 / 10
9,925
763
15,036
13,177
12,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
70
23
Kills
24
24
Deaths
23
53
Assists
46
Player
Kills
Deaths
Assists
KDA
W
1
5
10
1.2
W
1
5
8
1
L
Ymir
4
2
11
4.75
L
Achilles
Lionsin26
Achilles
6
5
11
2.3
W
Erlang Shen
Urias13
Erlang Shen
3
5
15
2.1
W
Cupid
ZOROH SHK
Cupid
5
3
11
3.5
L
2
6
8
1
W
Baron Samedi
iMooNxOfFiCiAl
Baron Samedi
13
6
9
2.92
L
Thor
v018
Thor
8
5
6
2.2
L
Bellona
valor789
Bellona
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,253
Damage
65,770
82,068
Taken
66,776
46,430
Mitigated
61,419
28,262
Healing
5,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,755
1,293
184
3,995
19,490
17,595
87
6,808
12,552
18,173
0
W
2,930
508
720
1,142
11,806
5,342
1,306
3,238
8,526
0
18,366
L
Ymir
11,678
992
480
681
12,756
14,720
1
6,850
5,906
25,881
0
L
Achilles
Lionsin26
Achilles
14,673
3,107
0
929
19,195
25,330
0
8,976
10,219
0
35,022
W
Erlang Shen
Urias13
Erlang Shen
8,658
3,848
266
5,704
20,978
11,241
265
6,303
14,441
0
27,076
W
Cupid
ZOROH SHK
Cupid
15,068
8,787
759
2,016
11,424
3,837
1,047
2,737
8,371
0
39,787
L
13,373
3,329
0
325
9,933
4,105
0
4,605
5,328
24,705
1,210
W
Baron Samedi
iMooNxOfFiCiAl
Baron Samedi
23,842
2,332
5,626
7,850
18,370
8,415
462
5,507
12,572
40,295
0
L
Thor
v018
Thor
11,010
2,766
0
193
11,715
4,964
1,456
2,897
8,818
0
22,923
L
Bellona
valor789
Bellona
15,036
2,496
0
3,212
13,177
12,300
130
6,338
6,839
350
22,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,743
Gold Earned
51,164
192
Minions Killed
179
5
Camps Cleared
6
1,146,645
Distance Traveled
1,068,609
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,749
750
37
3
0
235,004
0
W
Loki
9,685
745
35
3
0
228,953
0
L
Ymir
10,223
786
33
3
0
223,144
1
L
Achilles
11,112
855
57
4
3
227,468
2
W
Erlang Shen
10,044
773
25
2
3
231,934
0
W
Cupid
11,125
856
62
5
1
243,846
6
L
Zeus
9,058
697
37
3
3
184,099
0
W
Baron Samedi
13,140
1,011
33
3
1
206,908
2
L
Thor
10,846
834
38
3
0
222,643
0
L
Bellona
9,925
763
14
1
0
211,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role