Player Matchup

Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
BronnyBoy
Heimdallr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 96L
1,552 Elo+
Party 1
Mulan
Mulan
CapetainMexico
Mulan
Level 90
God Stats
13W - 13L
1,414 SR
Queue Stats
84W - 83L
1,513 Elo+
Party 1
Janus
Janus
DigDatBro
Janus
Level 81
God Stats
194W - 206L
1,477 SR
Queue Stats
544W - 562L
1,478 Elo+
Solo
Mercury
Mercury
TresHunters
Mercury
Level 107
God Stats
3W - 2L
1,303 SR
Queue Stats
413W - 396L
1,487 Elo+
Solo
Team Averages
Level 99
1,439 SR
1,506 Elo+

VS

Team Averages
Level 109
1,488 SR
1,474 Elo+
Geb
Geb
EVILSIDEXXII
Geb
Level 117
God Stats
103W - 98L
1,523 SR
Queue Stats
1,042W - 1,110L
1,501 Elo+
Solo
Aphrodite
Aphrodite
Sleeplessness
Aphrodite
Level 158
God Stats
4W - 1L
1,728 SR
Queue Stats
650W - 673L
1,456 Elo+
Solo
Merlin
Merlin
grupo897
Merlin
Level 107
God Stats
4W - 1L
1,435 SR
Queue Stats
124W - 128L
1,534 Elo+
Solo
Apollo
Apollo
malbc03
Apollo
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 152L
1,531 Elo+
Solo
Ymir
Ymir
skee0220
Ymir
Level 63
God Stats
1W - 0L
1,252 SR
Queue Stats
2W - 7L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
0 / 22 / 2
10,444
803
76
28,894
11,085
Heimdallr
BronnyBoy
Heimdallr
19
7 / 5 / 8
13,370
1,028
24,396
18,500
7,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 4 / 5
12,397
954
7,506
17,659
15,018
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
DigDatBro
Janus
19
4 / 3 / 11
13,301
1,023
27,724
18,788
13,073
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
TresHunters
Mercury
18
2 / 5 / 2
11,464
882
5,230
14,368
6,060
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

0

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 1 / 19
13,454
1,035
10,650
16,336
20,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Sleeplessness
Aphrodite
20
9 / 2 / 22
14,680
1,129
19,629
16,047
14,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
grupo897
Merlin
20
13 / 1 / 12
15,062
1,159
26,548
8,348
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
malbc03
Apollo
20
14 / 3 / 12
13,866
1,067
28,064
15,160
7,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
19
0 / 10 / 8
11,286
868
541
19,351
9,272
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
109
17
Kills
36
39
Deaths
17
28
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
22
2
0.05
L
Heimdallr
BronnyBoy
Heimdallr
7
5
8
2.2
L
4
4
5
1.63
L
Janus
DigDatBro
Janus
4
3
11
3.17
W
0
1
19
9.5
W
Aphrodite
Sleeplessness
Aphrodite
9
2
22
10
L
Mercury
TresHunters
Mercury
2
5
2
0.6
W
Merlin
grupo897
Merlin
13
1
12
19
W
Apollo
malbc03
Apollo
14
3
12
6.67
W
Ymir
0
10
8
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,932
Damage
85,432
98,209
Taken
75,242
53,099
Mitigated
56,254
6,619
Healing
17,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
76
76
0
0
28,894
11,085
0
14,837
12,444
76
0
L
Heimdallr
BronnyBoy
Heimdallr
24,396
13,909
0
2,262
18,500
7,863
0
15,235
3,025
0
61,509
L
7,506
1,603
0
1,412
17,659
15,018
0
6,147
11,372
0
23,300
L
Janus
DigDatBro
Janus
27,724
582
0
2,394
18,788
13,073
0
10,505
8,089
52,198
0
W
10,650
1,207
0
1,232
16,336
20,484
0
5,367
10,969
31,272
0
W
Aphrodite
Sleeplessness
Aphrodite
19,629
2,441
3,915
10,019
16,047
14,771
0
5,917
10,130
37,348
0
L
Mercury
TresHunters
Mercury
5,230
1,293
169
382
14,368
6,060
0
9,472
4,592
0
31,653
W
Merlin
grupo897
Merlin
26,548
1,687
344
2,030
8,348
3,995
0
2,993
5,355
60,310
0
W
Apollo
malbc03
Apollo
28,064
18,241
0
0
15,160
7,732
0
7,116
8,044
0
52,841
W
Ymir
541
291
0
0
19,351
9,272
0
6,407
12,080
3,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,976
Gold Earned
68,348
214
Minions Killed
236
8
Camps Cleared
9
1,224,578
Distance Traveled
1,264,719
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,444
803
0
0
0
165,650
1
L
Heimdallr
13,370
1,028
66
5
4
234,898
1
L
Mulan
12,397
954
38
3
3
240,650
0
L
Janus
13,301
1,023
65
5
1
304,733
0
W
Geb
13,454
1,035
25
2
0
275,152
0
W
Aphrodite
14,680
1,129
64
5
0
293,441
1
L
Mercury
11,464
882
45
3
0
278,647
0
W
Merlin
15,062
1,159
95
7
2
255,841
0
W
Apollo
13,866
1,067
50
4
7
268,588
1
W
Ymir
11,286
868
2
0
0
171,697
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role