Player Matchup

Gilgamesh
Gilgamesh
Foulball122
Gilgamesh
Level 28
God Stats
25W - 26L
1,280 SR
Queue Stats
123W - 132L
1,475 Elo+
Party 1
Nemesis
Nemesis
NotSoAVG
Nemesis
Level 20
God Stats
2W - 2L
1,284 SR
Queue Stats
31W - 30L
1,601 Elo+
Solo
Izanami
Izanami
Panti3droppa69
Izanami
Level 40
God Stats
30W - 18L
1,600 SR
Queue Stats
109W - 115L
1,494 Elo+
Party 3
Nu Wa
Nu Wa
TtvShibOG
Nu Wa
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 27L
1,631 Elo+
Party 3
Ymir
Ymir
wobbs299
Ymir
Level 10
God Stats
39W - 31L
1,635 SR
Queue Stats
300W - 288L
1,527 Elo+
Party 1
Team Averages
Level 23
1,460 SR
1,545 Elo+

VS

Team Averages
Level 13
1,571 SR
1,542 Elo+
Jormungandr
Jormungandr
ChilliNinja3079
Jormungandr
Level 16
God Stats
0W - 1L
1,736 SR
Queue Stats
34W - 32L
1,483 Elo+
Party 2
Anubis
Anubis
LivingCalamari
Anubis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,580 Elo+
Solo
Guan Yu
Guan Yu
StepBro123
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,393 Elo+
Party 2
Artemis
Artemis
Texfrawley4
Artemis
Level 7
God Stats
2W - 2L
1,375 SR
Queue Stats
4W - 3L
1,674 Elo+
Solo
Set
Set
amdonquixote
Set
Level 13
God Stats
7W - 3L
1,742 SR
Queue Stats
44W - 42L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Foulball122
Gilgamesh
10
4 / 2 / 4
6,867
528
5,535
8,530
4,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
NotSoAVG
Nemesis
13
4 / 0 / 2
7,741
595
4,555
6,002
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 4 / 2
7,244
557
6,905
8,442
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
TtvShibOG
Nu Wa
11
3 / 2 / 3
7,088
545
7,298
5,793
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
9
0 / 1 / 4
6,079
468
1,631
7,611
4,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChilliNinja3079
Jormungandr
10
2 / 2 / 3
6,318
486
3,467
12,000
6,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
3 / 1 / 0
6,427
494
3,946
6,564
2,381
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
StepBro123
Guan Yu
9
0 / 7 / 2
5,545
427
1,198
8,622
5,605
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Texfrawley4
Artemis
9
3 / 4 / 1
6,386
491
6,583
5,916
1,183
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 2
5,303
408
2,224
5,625
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
15
Kills
8
9
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ChilliNinja3079
Jormungandr
2
2
3
1.75
W
Gilgamesh
Foulball122
Gilgamesh
4
2
4
3
L
3
1
0
3
W
Nemesis
NotSoAVG
Nemesis
4
0
2
5
W
4
4
2
1.25
L
Guan Yu
StepBro123
Guan Yu
0
7
2
0.14
L
Artemis
Texfrawley4
Artemis
3
4
1
0.88
W
Nu Wa
TtvShibOG
Nu Wa
3
2
3
2.25
L
0
1
2
1
W
Ymir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,924
Damage
17,418
36,378
Taken
38,727
14,640
Mitigated
16,659
10,915
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ChilliNinja3079
Jormungandr
3,467
1,167
212
1,963
12,000
6,174
0
2,846
8,891
29,974
0
W
Gilgamesh
Foulball122
Gilgamesh
5,535
1,452
0
1,350
8,530
4,313
19
2,452
6,078
0
23,653
L
3,946
495
0
3,330
6,564
2,381
363
1,974
4,294
29,464
0
W
Nemesis
NotSoAVG
Nemesis
4,555
2,293
0
3,734
6,002
1,847
851
326
5,676
0
52,591
W
6,905
4,857
398
3,112
8,442
2,039
578
1,344
7,098
0
44,350
L
Guan Yu
StepBro123
Guan Yu
1,198
125
220
308
8,622
5,605
312
674
7,876
0
16,412
L
Artemis
Texfrawley4
Artemis
6,583
3,566
0
0
5,916
1,183
90
1,686
4,116
0
25,273
W
Nu Wa
TtvShibOG
Nu Wa
7,298
1,930
0
1,394
5,793
1,479
990
2,720
3,073
32,551
0
L
2,224
1,050
0
2,460
5,625
1,316
0
862
4,621
0
20,154
W
Ymir
1,631
274
0
927
7,611
4,962
54
571
7,040
8,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,019
Gold Earned
29,979
279
Minions Killed
256
0
Camps Cleared
0
1,197,376
Distance Traveled
1,053,333
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,318
486
53
4
0
226,175
0
W
Gilgamesh
6,867
528
37
3
0
260,228
0
L
Anubis
6,427
494
62
5
0
201,291
5
W
Nemesis
7,741
595
91
7
0
270,662
6
W
Izanami
7,244
557
78
6
0
232,495
0
L
Guan Yu
5,545
427
40
3
0
255,203
1
L
Artemis
6,386
491
52
4
0
213,477
3
W
Nu Wa
7,088
545
55
4
0
231,230
1
L
Set
5,303
408
49
4
0
157,187
2
W
Ymir
6,079
468
18
1
0
202,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role