Player Matchup

Sol
Sol
Elnoro_Grant
Sol
Level 125
God Stats
7W - 7L
1,695 SR
Queue Stats
376W - 306L
1,532 Elo+
Party 1
Ares
Ares
Katharina02
Ares
Level 98
God Stats
0W - 3L
1,412 SR
Queue Stats
146W - 139L
1,541 Elo+
Party 3
Camazotz
Camazotz
LaBringue221
Camazotz
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
559W - 508L
1,591 Elo+
Party 1
Loki
Loki
Sky_Zophrene_
Loki
Level 125
God Stats
3W - 7L
1,493 SR
Queue Stats
442W - 364L
1,531 Elo+
Party 1
Charybdis
Charybdis
ZitterpappelTroy
Charybdis
Level 106
God Stats
4W - 2L
1,102 SR
Queue Stats
283W - 272L
1,534 Elo+
Party 3
Team Averages
Level 115
1,441 SR
1,546 Elo+

VS

Team Averages
Level 116
1,553 SR
1,555 Elo+
Neith
Neith
NEMOSPESPE
Neith
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 97L
1,598 Elo+
Solo
King Arthur
King Arthur
Sir_Maulwurf
King Arthur
Level 99
God Stats
51W - 41L
1,507 SR
Queue Stats
315W - 257L
1,522 Elo+
Party 4
Geb
Geb
blackpearl575
Geb
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 171L
1,569 Elo+
Party 2
Bastet
Bastet
buchner17
Bastet
Level 103
God Stats
2W - 2L
1,556 SR
Queue Stats
219W - 192L
1,481 Elo+
Party 4
Ah Puch
Ah Puch
nikaragouaillen
Ah Puch
Level 145
God Stats
2W - 0L
1,703 SR
Queue Stats
95W - 82L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,749
482
2,386
6,607
1,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 3 / 3
5,494
392
3,041
12,888
9,289
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
LaBringue221
Camazotz
11
2 / 6 / 0
6,461
462
5,003
13,784
5,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 3 / 3
6,885
492
6,118
8,106
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
11
1 / 5 / 1
6,435
460
3,592
10,295
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
4 / 2 / 1
8,440
603
7,488
5,564
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
Sir_Maulwurf
King Arthur
15
5 / 2 / 2
8,951
639
11,827
9,825
9,012
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 2 / 6
6,951
497
4,120
11,016
8,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
buchner17
Bastet
12
6 / 0 / 2
7,844
560
5,396
6,799
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
5 / 1 / 6
8,281
592
10,882
5,499
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
20
20
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
0
3
3
0.5
L
Camazotz
LaBringue221
Camazotz
2
6
0
0.33
W
Neith
4
2
1
2.25
W
King Arthur
Sir_Maulwurf
King Arthur
5
2
2
3
L
2
3
3
1.17
L
Charybdis
1
5
1
0.3
W
0
2
6
1.5
W
Bastet
buchner17
Bastet
6
0
2
7
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,140
Damage
39,713
51,680
Taken
38,703
23,501
Mitigated
23,827
10,782
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,386
682
0
1,425
6,607
1,918
0
1,784
4,679
47,021
0
L
3,041
413
270
1,506
12,888
9,289
0
6,484
6,128
11,429
0
L
Camazotz
LaBringue221
Camazotz
5,003
1,148
0
3,794
13,784
5,848
0
3,145
10,541
0
25,018
W
Neith
7,488
3,012
0
2,659
5,564
1,765
0
827
4,737
0
62,604
W
King Arthur
Sir_Maulwurf
King Arthur
11,827
825
0
2,547
9,825
9,012
0
1,252
8,221
0
65,228
L
6,118
2,148
0
1,114
8,106
3,401
0
961
7,097
0
34,939
L
Charybdis
3,592
1,758
0
2,673
10,295
3,045
0
2,024
8,233
0
40,074
W
4,120
490
0
2,102
11,016
8,795
0
675
10,299
25,178
0
W
Bastet
buchner17
Bastet
5,396
1,451
0
4,532
6,799
2,129
0
1,026
5,730
0
38,940
W
10,882
457
0
1,268
5,499
2,126
453
1,647
3,763
55,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,024
Gold Earned
40,467
332
Minions Killed
487
0
Camps Cleared
0
1,327,283
Distance Traveled
1,425,815
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,749
482
102
7
0
267,106
4
L
Ares
5,494
392
18
1
0
248,116
8
L
Camazotz
6,461
462
50
4
0
263,992
3
W
Neith
8,440
603
121
9
0
228,318
5
W
King Arthur
8,951
639
139
10
0
286,367
3
L
Loki
6,885
492
75
5
0
296,203
0
L
Charybdis
6,435
460
87
6
0
251,866
3
W
Geb
6,951
497
37
3
0
286,618
2
W
Bastet
7,844
560
79
6
0
349,842
1
W
Ah Puch
8,281
592
111
8
0
274,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role