Player Matchup

Heimdallr
Heimdallr
Jesus938
Heimdallr
Level 104
God Stats
2W - 2L
1,506 SR
Queue Stats
129W - 103L
1,567 Elo+
Party 1
Zeus
Zeus
KoPWrite
Zeus
Level 98
God Stats
2W - 1L
1,381 SR
Queue Stats
116W - 88L
1,548 Elo+
Party 1
Hades
Hades
ShiroSmol
Hades
Level 76
God Stats
1W - 1L
1,290 SR
Queue Stats
68W - 69L
1,489 Elo+
Party 1
Gilgamesh
Gilgamesh
Sinrow
Gilgamesh
Level 118
God Stats
12W - 6L
1,683 SR
Queue Stats
130W - 113L
1,524 Elo+
Party 1
Pele
Pele
xFallenKn1ght
Pele
Level 100
God Stats
2W - 0L
1,582 SR
Queue Stats
74W - 61L
1,535 Elo+
Party 1
Team Averages
Level 99
1,489 SR
1,532 Elo+

VS

Team Averages
Level 122
1,655 SR
1,593 Elo+
Bastet
Bastet
ASkillz3
Bastet
Level 106
God Stats
21W - 7L
1,778 SR
Queue Stats
140W - 116L
1,585 Elo+
Party 2
Tiamat
Tiamat
Cúmmies
Tiamat
Level 105
God Stats
10W - 14L
1,551 SR
Queue Stats
196W - 156L
1,640 Elo+
Party 3
Ne Zha
Ne Zha
LeviathansCall
Ne Zha
Level 121
God Stats
2W - 1L
1,768 SR
Queue Stats
75W - 51L
1,608 Elo+
Party 3
Chang'e
Chang'e
ThatManInTheVan
Chang'e
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 198L
1,587 Elo+
Party 2
Cabrakan
Cabrakan
XDrunkxTurtleX
Cabrakan
Level 147
God Stats
5W - 5L
1,677 SR
Queue Stats
340W - 304L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jesus938
Heimdallr
20
9 / 4 / 6
14,387
846
21,680
16,010
6,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
20
6 / 7 / 7
14,289
841
20,011
13,089
6,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
ShiroSmol
Hades
17
3 / 5 / 11
12,305
724
7,370
20,345
35,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Sinrow
Gilgamesh
18
2 / 5 / 12
12,325
725
11,552
24,748
21,118
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
2 / 6 / 6
11,906
700
8,831
16,430
7,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ASkillz3
Bastet
20
7 / 4 / 12
13,970
822
14,078
14,984
5,341
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Tiamat
Cúmmies
Tiamat
20
7 / 3 / 10
13,822
813
19,064
13,721
9,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 6 / 11
12,518
736
14,599
13,296
5,303
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 4 / 13
11,681
687
11,295
16,681
11,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
18
4 / 5 / 12
12,495
735
10,991
22,331
24,627
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
84
22
Kills
26
27
Deaths
22
42
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Bastet
ASkillz3
Bastet
7
4
12
3.25
L
Tiamat
Cúmmies
Tiamat
7
3
10
4
W
Heimdallr
Jesus938
Heimdallr
9
4
6
3
W
Zeus
6
7
7
1.36
L
6
6
11
1.92
W
Hades
ShiroSmol
Hades
3
5
11
1.7
W
Gilgamesh
Sinrow
Gilgamesh
2
5
12
1.6
L
2
4
13
2.13
L
Cabrakan
4
5
12
2
W
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,444
Damage
70,027
90,622
Taken
81,013
77,305
Mitigated
56,909
10,949
Healing
24,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
ASkillz3
Bastet
14,078
2,884
0
3,149
14,984
5,341
784
4,303
10,462
0
37,893
L
Tiamat
Cúmmies
Tiamat
19,064
1,316
432
4,804
13,721
9,784
1,605
6,819
6,427
65,001
0
W
Heimdallr
Jesus938
Heimdallr
21,680
11,032
0
4,912
16,010
6,897
3,320
7,746
8,086
0
75,192
W
Zeus
20,011
3,087
0
1,271
13,089
6,400
0
6,985
6,018
57,084
0
L
14,599
2,169
0
1,582
13,296
5,303
784
3,376
9,504
0
27,049
W
Hades
ShiroSmol
Hades
7,370
739
673
2,192
20,345
35,199
0
9,352
10,730
16,470
0
W
Gilgamesh
Sinrow
Gilgamesh
11,552
1,997
0
424
24,748
21,118
201
11,085
11,508
9,795
33,727
L
11,295
1,887
3,738
6,594
16,681
11,854
1,126
6,318
9,843
42,675
0
L
Cabrakan
10,991
1,004
0
4,644
22,331
24,627
450
8,190
13,512
30,474
0
W
8,831
956
0
1,477
16,430
7,691
1
5,789
10,441
0
36,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,212
Gold Earned
64,486
397
Minions Killed
331
10
Camps Cleared
6
1,514,867
Distance Traveled
1,726,628
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
13,970
822
53
3
2
380,943
3
L
Tiamat
13,822
813
137
8
0
341,580
2
W
Heimdallr
14,387
846
134
8
0
299,777
1
W
Zeus
14,289
841
103
6
5
295,003
0
L
Ne Zha
12,518
736
16
1
1
330,389
0
W
Hades
12,305
724
16
1
0
284,508
0
W
Gilgamesh
12,325
725
67
4
3
329,047
2
L
Chang'e
11,681
687
65
4
1
360,447
0
L
Cabrakan
12,495
735
60
4
2
313,269
4
W
Pele
11,906
700
77
5
2
306,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role