Player Matchup

Cthulhu
Cthulhu
AleX86215
Cthulhu
Level 20
God Stats
19W - 38L
1,422 SR
Queue Stats
20W - 48L
1,182 Elo+
Party 1
Zeus
Zeus
ItsJoshi_PR
Zeus
Level 22
God Stats
28W - 35L
1,435 SR
Queue Stats
29W - 46L
1,232 Elo+
Party 1
Charybdis
Charybdis
Maniac_Assault
Charybdis
Level 29
God Stats
2W - 2L
1,643 SR
Queue Stats
36W - 58L
1,252 Elo+
Party 1
Team Averages
Level 24
1,500 SR
1,222 Elo+

VS

Team Averages
Level 60
1,409 SR
1,152 Elo+
Ra
Ra
CaliCameo
Ra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,113 Elo+
Solo
Geb
Geb
Dravin420
Geb
Level 86
God Stats
4W - 6L
1,427 SR
Queue Stats
569W - 926L
1,213 Elo+
Solo
Nu Wa
Nu Wa
locoConquistador
Nu Wa
Level 8
God Stats
1W - 1L
1,300 SR
Queue Stats
2W - 12L
1,131 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AleX86215
Cthulhu
16
6 / 5 / 12
12,359
727
14,747
34,731
34,420
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
8 / 5 / 5
12,812
754
24,957
12,513
5,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Maniac_Assault
Charybdis
15
6 / 7 / 9
12,182
717
15,680
16,884
7,460
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 7
10,640
626
14,212
15,286
5,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 3 / 9
11,980
705
17,478
25,611
25,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
9 / 9 / 4
11,786
693
18,064
21,132
6,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
36
20
Kills
16
17
Deaths
20
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AleX86215
Cthulhu
6
5
12
2.4
L
3
8
7
0.81
L
4
3
9
2.83
W
8
5
5
2.1
W
Charybdis
Maniac_Assault
Charybdis
6
7
9
1.5
L
9
9
4
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,384
Damage
49,754
64,128
Taken
62,029
46,953
Mitigated
37,119
19,878
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AleX86215
Cthulhu
14,747
2,091
1,469
12,338
34,731
34,420
0
23,970
10,761
29,271
0
L
14,212
3,414
1,166
3,173
15,286
5,203
0
10,529
4,757
34,488
0
L
17,478
1,645
0
1,903
25,611
25,654
0
14,802
10,809
36,134
0
W
24,957
3,416
93
1,968
12,513
5,073
780
11,029
1,484
62,049
0
W
Charybdis
Maniac_Assault
Charybdis
15,680
11,752
644
3,366
16,884
7,460
2,161
14,795
2,089
0
38,636
L
18,064
4,706
0
2,538
21,132
6,262
18
14,815
6,317
40,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,353
Gold Earned
34,406
172
Minions Killed
131
1
Camps Cleared
4
866,645
Distance Traveled
859,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,359
727
30
2
0
332,189
0
L
Ra
10,640
626
67
4
1
244,510
0
L
Geb
11,980
705
20
1
1
362,828
0
W
Zeus
12,812
754
82
5
1
273,121
0
W
Charybdis
12,182
717
60
4
0
261,335
0
L
Nu Wa
11,786
693
44
3
2
252,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role