Player Matchup

Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hugh_Mungus23
Ymir
Level 84
God Stats
52W - 40L
1,593 SR
Queue Stats
327W - 352L
1,476 Elo+
Solo
Da Ji
Da Ji
ImABadBish
Da Ji
Level 65
God Stats
4W - 4L
1,553 SR
Queue Stats
67W - 57L
1,508 Elo+
Solo
Charybdis
Charybdis
PureLUNATIC 88
Charybdis
Level 122
God Stats
27W - 35L
1,373 SR
Queue Stats
214W - 228L
1,486 Elo+
Solo
Hades
Hades
shenumoon
Hades
Level 125
God Stats
25W - 14L
1,637 SR
Queue Stats
112W - 95L
1,532 Elo+
Solo
Team Averages
Level 100
1,531 SR
1,500 Elo+

VS

Team Averages
Level 103
1,458 SR
1,480 Elo+
Agni
Agni
Basic Nades
Agni
Level 82
God Stats
4W - 4L
1,668 SR
Queue Stats
237W - 245L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
DogsBarkBark
Sylvanus
Level 106
God Stats
11W - 5L
1,618 SR
Queue Stats
200W - 201L
1,474 Elo+
Solo
Tyr
Tyr
Raptoralex89
Tyr
Level 100
God Stats
1W - 1L
1,181 SR
Queue Stats
97W - 74L
1,509 Elo+
Solo
Nemesis
Nemesis
Talis
Nemesis
Level 109
God Stats
10W - 11L
1,532 SR
Queue Stats
390W - 369L
1,474 Elo+
Party 1
Ullr
Ullr
komodai
Ullr
Level 119
God Stats
3W - 4L
1,289 SR
Queue Stats
585W - 575L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 4 / 0
9,001
529
6,833
13,733
11,851
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 0
6,464
380
1,109
9,258
5,733
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
12
3 / 7 / 2
7,927
466
5,628
13,679
4,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
PureLUNATIC 88
Charybdis
13
4 / 4 / 1
8,702
512
6,478
10,622
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
shenumoon
Hades
12
1 / 6 / 2
7,777
457
5,426
10,920
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 4
10,361
609
7,716
5,939
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
DogsBarkBark
Sylvanus
15
3 / 4 / 6
9,286
546
6,474
9,722
8,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 0 / 3
9,747
573
9,318
11,253
11,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Talis
Nemesis
17
5 / 0 / 11
10,530
619
10,125
10,475
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
komodai
Ullr
16
2 / 2 / 2
9,776
575
6,050
9,753
3,401
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
8
Kills
24
24
Deaths
8
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
0
0
W
10
2
4
6
W
Sylvanus
DogsBarkBark
Sylvanus
3
4
6
1.5
L
0
3
0
0
L
Da Ji
3
7
2
0.57
L
Charybdis
PureLUNATIC 88
Charybdis
4
4
1
1.13
W
4
0
3
5.5
W
Nemesis
Talis
Nemesis
5
0
11
10.5
W
Ullr
komodai
Ullr
2
2
2
1.5
L
Hades
shenumoon
Hades
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,474
Damage
39,683
58,212
Taken
47,142
28,653
Mitigated
30,153
14,662
Healing
15,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,833
1,514
0
4,245
13,733
11,851
0
0
12,935
5,241
55,814
W
7,716
679
0
653
5,939
1,765
888
2,246
3,475
55,462
0
W
Sylvanus
DogsBarkBark
Sylvanus
6,474
1,957
1,479
3,606
9,722
8,942
1,766
1,058
8,646
34,545
10,852
L
1,109
265
237
785
9,258
5,733
0
2,833
6,267
24,560
0
L
Da Ji
5,628
1,649
0
2,888
13,679
4,592
0
4,085
9,273
0
40,001
L
Charybdis
PureLUNATIC 88
Charybdis
6,478
3,486
0
3,855
10,622
2,992
966
1,876
8,738
0
49,337
W
9,318
1,066
0
6,812
11,253
11,995
697
386
10,867
0
49,830
W
Nemesis
Talis
Nemesis
10,125
5,520
0
1,339
10,475
4,050
772
2,252
8,047
0
80,036
W
Ullr
komodai
Ullr
6,050
2,415
0
1,513
9,753
3,401
1,134
753
8,974
0
68,385
L
Hades
shenumoon
Hades
5,426
54
130
2,522
10,920
3,485
176
4,254
6,535
36,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,871
Gold Earned
49,700
431
Minions Killed
546
0
Camps Cleared
0
1,372,535
Distance Traveled
1,738,401
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,001
529
148
9
0
306,018
2
W
Agni
10,361
609
121
7
0
367,259
0
W
Sylvanus
9,286
546
81
5
0
282,503
3
L
Ymir
6,464
380
33
2
0
257,251
4
L
Da Ji
7,927
466
69
4
0
328,100
1
L
Charybdis
8,702
512
99
6
0
227,112
3
W
Tyr
9,747
573
108
6
0
351,279
3
W
Nemesis
10,530
619
121
7
0
413,750
2
W
Ullr
9,776
575
115
7
0
323,610
2
L
Hades
7,777
457
82
5
0
254,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role