Player Matchup

Olorun
Olorun
ElGibbor
Olorun
Level 27
God Stats
36W - 20L
1,704 SR
Queue Stats
65W - 50L
1,495 Elo+
Party 2
Amaterasu
Amaterasu
SSoSSpoSSoSS
Amaterasu
Level 14
God Stats
2W - 2L
1,302 SR
Queue Stats
15W - 21L
1,249 Elo+
Solo
Ymir
Ymir
Sithrasquee
Ymir
Level 65
God Stats
151W - 142L
1,507 SR
Queue Stats
241W - 260L
1,397 Elo+
Party 2
Fenrir
Fenrir
TrefiFi
Fenrir
Level 29
God Stats
3W - 4L
1,378 SR
Queue Stats
127W - 106L
1,445 Elo+
Party 2
Artemis
Artemis
sirgonzalo7
Artemis
Level 7
God Stats
2W - 6L
1,358 SR
Queue Stats
7W - 9L
1,199 Elo+
Party 2
Team Averages
Level 28
1,450 SR
1,357 Elo+

VS

Team Averages
Level 13
1,510 SR
1,306 Elo+
Merlin
Merlin
Dradyr
Merlin
Level 25
God Stats
3W - 5L
1,548 SR
Queue Stats
56W - 78L
1,329 Elo+
Party 1
Serqet
Serqet
Hadezcore89
Serqet
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 94L
1,335 Elo+
Solo
Nemesis
Nemesis
Krolo999
Nemesis
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 10L
1,260 Elo+
Solo
Bellona
Bellona
chabeiro
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,339 Elo+
Solo
Cthulhu
Cthulhu
yad10vizhina
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 42L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ElGibbor
Olorun
20
13 / 2 / 4
14,382
625
14,834
16,410
7,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
SSoSSpoSSoSS
Amaterasu
20
6 / 0 / 8
13,399
583
10,110
15,072
12,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 2 / 15
11,510
500
8,808
20,082
23,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
TrefiFi
Fenrir
19
12 / 5 / 9
13,417
583
14,243
18,955
11,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
sirgonzalo7
Artemis
15
3 / 3 / 7
10,324
449
5,002
9,774
3,652
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dradyr
Merlin
17
5 / 7 / 1
10,725
466
13,884
10,847
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
17
4 / 10 / 3
11,292
491
12,083
19,207
6,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Krolo999
Nemesis
14
1 / 9 / 5
9,379
408
8,229
13,874
4,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
chabeiro
Bellona
16
1 / 5 / 1
9,758
424
6,445
12,700
11,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
yad10vizhina
Cthulhu
11
0 / 4 / 4
7,385
321
3,433
18,526
8,626
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
35
Kills
11
12
Deaths
35
43
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
Dradyr
Merlin
5
7
1
0.79
W
Olorun
ElGibbor
Olorun
13
2
4
7.5
L
Serqet
4
10
3
0.55
L
Nemesis
Krolo999
Nemesis
1
9
5
0.39
W
Amaterasu
SSoSSpoSSoSS
Amaterasu
6
0
8
10
W
1
2
15
4.25
W
Fenrir
TrefiFi
Fenrir
12
5
9
3.3
L
Bellona
chabeiro
Bellona
1
5
1
0.3
W
Artemis
sirgonzalo7
Artemis
3
3
7
2.17
L
Cthulhu
yad10vizhina
Cthulhu
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,997
Damage
44,074
80,293
Taken
75,154
59,226
Mitigated
34,671
29,695
Healing
10,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Dradyr
Merlin
13,884
488
0
15
10,847
3,341
974
2,854
7,993
57,417
0
W
Olorun
ElGibbor
Olorun
14,834
7,005
1,497
9,762
16,410
7,841
2,965
4,355
11,097
104,728
6,948
L
Serqet
12,083
2,275
0
3,816
19,207
6,684
0
6,715
12,492
0
57,348
L
Nemesis
Krolo999
Nemesis
8,229
1,803
0
1,132
13,874
4,511
461
3,716
10,158
0
41,383
W
Amaterasu
SSoSSpoSSoSS
Amaterasu
10,110
3,112
0
7,037
15,072
12,630
5,250
3,166
11,397
10,154
77,121
W
8,808
1,658
0
4,181
20,082
23,434
815
7,660
12,422
49,674
0
W
Fenrir
TrefiFi
Fenrir
14,243
2,945
0
4,690
18,955
11,669
4,272
4,289
14,402
0
90,062
L
Bellona
chabeiro
Bellona
6,445
1,801
0
1,099
12,700
11,509
1,872
2,864
9,836
3,307
50,578
W
Artemis
sirgonzalo7
Artemis
5,002
2,131
0
2,528
9,774
3,652
1,227
4,520
5,254
0
36,923
L
Cthulhu
yad10vizhina
Cthulhu
3,433
327
478
3,819
18,526
8,626
144
7,824
10,702
16,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,032
Gold Earned
48,539
569
Minions Killed
374
0
Camps Cleared
0
2,139,024
Distance Traveled
1,948,709
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,725
466
78
3
0
345,921
0
W
Olorun
14,382
625
164
7
0
422,145
5
L
Serqet
11,292
491
94
4
0
421,943
1
L
Nemesis
9,379
408
80
3
0
432,233
8
W
Amaterasu
13,399
583
156
7
0
483,001
0
W
Ymir
11,510
500
59
3
0
422,104
8
W
Fenrir
13,417
583
125
5
0
436,747
10
L
Bellona
9,758
424
92
4
0
404,461
0
W
Artemis
10,324
449
65
3
0
375,027
2
L
Cthulhu
7,385
321
30
1
0
344,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role