Player Matchup

Artio
Artio
CityBoiiDior
Artio
Level 28
God Stats
7W - 6L
1,714 SR
Queue Stats
172W - 179L
1,547 Elo+
Solo
Nike
Nike
Crabbman-_-
Nike
Level 27
God Stats
3W - 3L
1,325 SR
Queue Stats
61W - 58L
1,404 Elo+
Solo
Cernunnos
Cernunnos
Jc_howe1
Cernunnos
Level 29
God Stats
12W - 12L
1,490 SR
Queue Stats
52W - 51L
1,410 Elo+
Solo
Chang'e
Chang'e
crackedmask609
Chang'e
Level 27
God Stats
3W - 2L
1,564 SR
Queue Stats
108W - 98L
1,525 Elo+
Solo
Tsukuyomi
Tsukuyomi
ttv-uVertic
Tsukuyomi
Level 24
God Stats
7W - 4L
1,786 SR
Queue Stats
11W - 7L
1,635 Elo+
Solo
Team Averages
Level 27
1,576 SR
1,504 Elo+

VS

Team Averages
Level 23
1,452 SR
1,475 Elo+
Nike
Nike
Emeraldhands19
Nike
Level 24
God Stats
0W - 2L
1,308 SR
Queue Stats
44W - 44L
1,565 Elo+
Solo
Medusa
Medusa
RatherBeLonely
Medusa
Level 16
God Stats
1W - 2L
1,182 SR
Queue Stats
19W - 24L
1,315 Elo+
Solo
Geb
Geb
jacklucas2
Geb
Level 29
God Stats
23W - 19L
1,552 SR
Queue Stats
96W - 132L
1,413 Elo+
Solo
Arachne
Arachne
misaelmaia833
Arachne
Level 17
God Stats
10W - 13L
1,465 SR
Queue Stats
65W - 62L
1,487 Elo+
Solo
He Bo
He Bo
raging_peanut8
He Bo
Level 29
God Stats
0W - 1L
1,751 SR
Queue Stats
30W - 26L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
6,358
489
4,351
12,883
10,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 1 / 0
6,524
502
5,442
10,408
5,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Jc_howe1
Cernunnos
13
2 / 1 / 4
7,500
577
4,135
6,807
2,155
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
6 / 3 / 5
8,016
617
9,388
10,058
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ttv-uVertic
Tsukuyomi
11
4 / 3 / 3
6,968
536
3,681
10,415
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
7,049
542
8,243
9,717
4,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 2 / 3
6,456
497
5,635
7,091
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
1 / 3 / 1
5,849
450
2,040
8,638
3,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
12
2 / 1 / 3
7,005
539
4,158
9,686
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 8 / 2
6,492
499
6,459
6,980
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
16
Kills
11
12
Deaths
16
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
W
2
1
0
2
L
1
2
1
0.75
W
Cernunnos
Jc_howe1
Cernunnos
2
1
4
4
L
4
2
3
2.75
W
6
3
5
2.83
L
1
3
1
0.5
L
Arachne
2
1
3
3.5
L
3
8
2
0.5
W
Tsukuyomi
ttv-uVertic
Tsukuyomi
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,997
Damage
26,535
50,571
Taken
42,112
23,822
Mitigated
14,938
18,566
Healing
11,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,351
1,187
452
3,853
12,883
10,058
0
2,016
10,621
21,263
0
W
5,442
856
0
1,684
10,408
5,203
498
699
9,137
0
28,493
L
8,243
839
0
2,820
9,717
4,576
0
2,162
6,791
1,852
43,357
W
Cernunnos
Jc_howe1
Cernunnos
4,135
2,157
0
3,183
6,807
2,155
686
1,275
5,426
0
49,077
L
5,635
2,712
0
2,124
7,091
2,249
100
3,597
3,263
0
24,272
W
9,388
433
854
4,667
10,058
2,830
31
2,396
7,216
43,147
0
L
2,040
376
0
389
8,638
3,750
331
3,454
4,894
10,966
0
L
Arachne
4,158
3,161
0
5,963
9,686
2,885
440
2,075
7,473
0
34,849
L
6,459
639
0
435
6,980
1,478
74
1,669
5,191
24,974
0
W
Tsukuyomi
ttv-uVertic
Tsukuyomi
3,681
772
0
3,873
10,415
3,576
0
2,642
7,559
0
43,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,366
Gold Earned
32,851
334
Minions Killed
259
0
Camps Cleared
0
1,244,185
Distance Traveled
1,293,422
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,358
489
39
3
0
221,365
1
W
Nike
6,524
502
70
5
0
259,476
3
L
Nike
7,049
542
92
7
0
271,274
4
W
Cernunnos
7,500
577
84
6
0
239,192
4
L
Medusa
6,456
497
44
3
0
246,694
0
W
Chang'e
8,016
617
69
5
0
286,195
1
L
Geb
5,849
450
14
1
0
243,095
1
L
Arachne
7,005
539
72
6
0
290,775
2
L
He Bo
6,492
499
37
3
0
241,584
0
W
Tsukuyomi
6,968
536
72
6
0
237,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role