Player Matchup

Hercules
Hercules
Biscoiteiro
Hercules
Level 124
God Stats
0W - 2L
1,191 SR
Queue Stats
21W - 19L
1,510 Elo+
Party 2
Nike
Nike
Cardhial
Nike
Level 152
God Stats
37W - 29L
1,522 SR
Queue Stats
221W - 238L
1,453 Elo+
Party 2
Heimdallr
Heimdallr
EuOdeioSpider
Heimdallr
Level 67
God Stats
1W - 4L
1,312 SR
Queue Stats
18W - 25L
1,384 Elo+
Solo
Hades
Hades
Scezia
Hades
Level 146
God Stats
0W - 2L
1,416 SR
Queue Stats
16W - 15L
1,518 Elo+
Party 2
Ymir
Ymir
elchoso
Ymir
Level 101
God Stats
3W - 2L
1,740 SR
Queue Stats
34W - 37L
1,508 Elo+
Solo
Team Averages
Level 118
1,436 SR
1,475 Elo+

VS

Team Averages
Level 100
1,487 SR
1,425 Elo+
Anhur
Anhur
DEGE_games
Anhur
Level 118
God Stats
2W - 3L
1,587 SR
Queue Stats
391W - 410L
1,461 Elo+
Party 1
Geb
Geb
Dygo27
Geb
Level 81
God Stats
3W - 2L
1,473 SR
Queue Stats
467W - 464L
1,417 Elo+
Solo
Camazotz
Camazotz
Zmichelsdark
Camazotz
Level 76
God Stats
8W - 7L
1,453 SR
Queue Stats
147W - 239L
1,356 Elo+
Solo
Sol
Sol
caduh10
Sol
Level 67
God Stats
33W - 47L
1,412 SR
Queue Stats
307W - 423L
1,428 Elo+
Solo
Medusa
Medusa
laurasaantt_
Medusa
Level 160
God Stats
17W - 15L
1,511 SR
Queue Stats
261W - 291L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Biscoiteiro
Hercules
14
3 / 2 / 3
9,425
471
6,843
18,183
16,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
16
3 / 4 / 4
9,636
482
8,864
12,100
5,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
EuOdeioSpider
Heimdallr
7
0 / 7 / 2
6,549
327
3,203
7,920
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
Scezia
Hades
15
1 / 5 / 3
9,493
475
11,291
15,534
10,060
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Ymir
elchoso
Ymir
15
2 / 6 / 3
9,633
482
7,549
16,633
9,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
1 / 1 / 4
9,897
495
5,355
10,274
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
Dygo27
Geb
16
2 / 2 / 13
10,386
519
6,801
15,181
17,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
Zmichelsdark
Camazotz
17
6 / 2 / 2
10,636
532
7,904
15,672
5,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
16
6 / 2 / 6
10,526
526
19,259
12,377
5,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
18
9 / 2 / 2
11,957
598
10,175
11,531
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
9
Kills
24
24
Deaths
9
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
Biscoiteiro
Hercules
3
2
3
2.25
L
Nike
3
4
4
1.25
W
Anhur
1
1
4
3
W
Geb
Dygo27
Geb
2
2
13
4.25
L
Heimdallr
EuOdeioSpider
Heimdallr
0
7
2
0.14
L
Hades
Scezia
Hades
1
5
3
0.5
W
Camazotz
Zmichelsdark
Camazotz
6
2
2
3.5
W
Sol
6
2
6
4.5
L
Ymir
elchoso
Ymir
2
6
3
0.58
W
Medusa
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,750
Damage
49,494
70,370
Taken
65,035
42,806
Mitigated
36,187
15,969
Healing
22,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Biscoiteiro
Hercules
6,843
1,451
0
5,902
18,183
16,171
29
5,455
12,728
0
33,587
L
Nike
8,864
1,427
0
2,617
12,100
5,356
21
3,560
8,540
0
69,633
W
Anhur
5,355
1,859
0
2,022
10,274
3,917
3,871
5,145
5,129
0
58,730
W
Geb
Dygo27
Geb
6,801
1,544
0
2,600
15,181
17,476
0
2,666
12,515
28,271
0
L
Heimdallr
EuOdeioSpider
Heimdallr
3,203
1,546
0
554
7,920
1,959
240
1,912
6,008
0
16,879
L
Hades
Scezia
Hades
11,291
1,753
384
5,242
15,534
10,060
380
4,942
10,592
66,775
0
W
Camazotz
Zmichelsdark
Camazotz
7,904
1,881
0
8,521
15,672
5,805
0
4,131
11,541
0
64,031
W
Sol
19,259
7,460
0
4,468
12,377
5,043
1,234
6,292
6,085
61,929
7,653
L
Ymir
elchoso
Ymir
7,549
2,538
0
1,270
16,633
9,260
60
8,573
8,060
64,591
0
W
Medusa
10,175
4,966
0
4,992
11,531
3,946
1,692
678
10,853
0
88,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,736
Gold Earned
53,402
451
Minions Killed
510
0
Camps Cleared
0
1,676,499
Distance Traveled
1,934,390
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,425
471
48
2
0
381,745
7
L
Nike
9,636
482
131
7
0
453,141
1
W
Anhur
9,897
495
118
6
0
308,663
3
W
Geb
10,386
519
35
2
0
385,740
8
L
Heimdallr
6,549
327
25
1
0
182,865
1
L
Hades
9,493
475
133
7
0
333,985
1
W
Camazotz
10,636
532
108
5
0
460,718
0
W
Sol
10,526
526
110
6
0
362,304
4
L
Ymir
9,633
482
114
6
0
324,763
2
W
Medusa
11,957
598
139
7
0
416,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role