Player Matchup

Neith
Neith
Cherysea
Neith
Level 63
God Stats
7W - 8L
1,518 SR
Queue Stats
110W - 124L
1,477 Elo+
Party 1
Mulan
Mulan
GTOnikoocha
Mulan
Level 157
God Stats
7W - 5L
1,435 SR
Queue Stats
251W - 251L
1,522 Elo+
Party 1
Ra
Ra
MetalblaydX8
Ra
Level 149
God Stats
14W - 12L
1,517 SR
Queue Stats
477W - 481L
1,616 Elo+
Party 1
Chang'e
Chang'e
Molly2328
Chang'e
Level 83
God Stats
17W - 9L
1,669 SR
Queue Stats
280W - 243L
1,546 Elo+
Party 1
Hercules
Hercules
a new path
Hercules
Level 63
God Stats
3W - 0L
1,736 SR
Queue Stats
32W - 18L
1,620 Elo+
Party 1
Team Averages
Level 103
1,575 SR
1,556 Elo+

VS

Team Averages
Level 119
1,504 SR
1,540 Elo+
Sylvanus
Sylvanus
DarkBlueMatter
Sylvanus
Level 160
God Stats
18W - 26L
1,447 SR
Queue Stats
633W - 610L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
Hellsartist
Baron Samedi
Level 128
God Stats
22W - 22L
1,499 SR
Queue Stats
361W - 335L
1,522 Elo+
Solo
Loki
Loki
Hentxi
Loki
Level 107
God Stats
12W - 9L
1,573 SR
Queue Stats
225W - 216L
1,557 Elo+
Solo
Heimdallr
Heimdallr
JONmBONILLA
Heimdallr
Level 136
God Stats
6W - 13L
1,410 SR
Queue Stats
609W - 632L
1,505 Elo+
Solo
Chaac
Chaac
M0B FELO
Chaac
Level 64
God Stats
10W - 7L
1,592 SR
Queue Stats
35W - 30L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cherysea
Neith
8
1 / 2 / 3
5,320
484
2,048
4,114
1,141
Death's Toll

Death's Toll

+20
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

11
3 / 3 / 2
6,532
594
7,665
9,572
4,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+20
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 25 health (+1.5 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+25
Physical Power
+5
Physical Penetration

11
4 / 5 / 5
6,618
602
6,900
6,886
2,311
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+80
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 7% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Charon's Coin

Charon's Coin

+70
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chang'e
Molly2328
Chang'e
9
2 / 1 / 1
5,786
526
3,178
5,648
1,405
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hercules
a new path
Hercules
9
5 / 0 / 6
6,296
572
5,760
11,120
5,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 15 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 17.

Shield of Regrowth

Shield of Regrowth

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain +30% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.

Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 20 + 40% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
0 / 1 / 1
5,019
456
6,117
6,773
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+90
Magical Power
+25%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
Hellsartist
Baron Samedi
8
4 / 5 / 1
5,699
518
3,571
6,873
2,725
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+80
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 7% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Loki
Hentxi
Loki
9
1 / 5 / 3
5,563
506
3,343
8,366
2,510
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+25
Physical Power
+5
Physical Penetration

Heimdallr
JONmBONILLA
Heimdallr
10
2 / 2 / 0
5,937
540
1,669
5,522
1,404
Death's Toll

Death's Toll

+20
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chaac
M0B FELO
Chaac
11
4 / 2 / 0
6,419
584
8,321
10,487
8,984
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Soul Eater

Soul Eater

+20
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 20% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
15
Kills
11
11
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
Cherysea
Neith
1
2
3
1.25
L
Sylvanus
0
1
1
0.5
W
3
3
2
1.33
L
Baron Samedi
Hellsartist
Baron Samedi
4
5
1
0.9
L
Loki
Hentxi
Loki
1
5
3
0.5
L
Heimdallr
JONmBONILLA
Heimdallr
2
2
0
1
L
Chaac
M0B FELO
Chaac
4
2
0
2
W
4
5
5
1.3
W
Chang'e
Molly2328
Chang'e
2
1
1
2.5
W
Hercules
a new path
Hercules
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,551
Damage
23,021
37,340
Taken
38,021
15,049
Mitigated
18,580
14,436
Healing
13,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cherysea
Neith
2,048
1,192
0
1,093
4,114
1,141
0
752
3,362
0
23,570
L
Sylvanus
6,117
1,070
571
2,304
6,773
2,957
0
3,191
3,582
20,102
5,508
W
7,665
1,383
0
3,247
9,572
4,902
134
0
9,572
0
33,138
L
Baron Samedi
Hellsartist
Baron Samedi
3,571
313
110
1,464
6,873
2,725
0
2,423
4,407
24,543
0
L
Loki
Hentxi
Loki
3,343
1,008
0
2,574
8,366
2,510
0
3,043
5,213
0
27,545
L
Heimdallr
JONmBONILLA
Heimdallr
1,669
625
0
1,778
5,522
1,404
10
161
5,361
0
27,952
L
Chaac
M0B FELO
Chaac
8,321
2,612
0
4,763
10,487
8,984
0
1,421
8,563
0
35,506
W
6,900
1,042
584
2,081
6,886
2,311
0
3,865
3,021
39,873
0
W
Chang'e
Molly2328
Chang'e
3,178
222
914
3,050
5,648
1,405
0
763
4,885
27,923
0
W
Hercules
a new path
Hercules
5,760
1,727
209
3,258
11,120
5,290
0
3,893
7,227
0
13,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
28,637
269
Minions Killed
286
0
Camps Cleared
0
1,068,096
Distance Traveled
958,692
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,320
484
50
5
0
200,033
1
L
Sylvanus
5,019
456
53
5
0
182,462
0
W
Mulan
6,532
594
74
7
0
199,462
3
L
Baron Samedi
5,699
518
46
4
0
167,056
2
L
Loki
5,563
506
57
5
0
233,418
3
L
Heimdallr
5,937
540
59
5
0
169,089
4
L
Chaac
6,419
584
71
6
0
206,667
3
W
Ra
6,618
602
74
7
0
213,759
2
W
Chang'e
5,786
526
58
5
0
223,860
1
W
Hercules
6,296
572
13
1
0
230,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role