Player Matchup

Erlang Shen
Erlang Shen
CecileDion
Erlang Shen
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,791 Elo+
Solo
Zeus
Zeus
GoldBrick699376
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,409 Elo+
Solo
Ymir
Ymir
I_0n3br0wBand1t
Ymir
Level 29
God Stats
0W - 3L
1,430 SR
Queue Stats
61W - 40L
1,553 Elo+
Solo
Bastet
Bastet
Zen_deslinde
Bastet
Level 27
God Stats
4W - 10L
1,320 SR
Queue Stats
72W - 88L
1,504 Elo+
Solo
Olorun
Olorun
soaringfalcon94
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,262 Elo+
Solo
Team Averages
Level 15
1,450 SR
1,504 Elo+

VS

Team Averages
Level 20
1,658 SR
1,526 Elo+
Loki
Loki
Arkadiy_15
Loki
Level 29
God Stats
24W - 18L
1,527 SR
Queue Stats
150W - 149L
1,518 Elo+
Solo
Scylla
Scylla
JawboneKaPwn
Scylla
Level 23
God Stats
3W - 0L
2,022 SR
Queue Stats
49W - 18L
1,746 Elo+
Solo
Chaac
Chaac
NOMMBREingenioso
Chaac
Level 29
God Stats
67W - 45L
1,695 SR
Queue Stats
124W - 93L
1,643 Elo+
Solo
Geb
Geb
Paq1llin
Geb
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,082 Elo+
Solo
Rama
Rama
Sad-Nig
Rama
Level 16
God Stats
2W - 1L
1,545 SR
Queue Stats
9W - 6L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CecileDion
Erlang Shen
14
3 / 1 / 0
7,306
522
6,539
11,810
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
6,043
432
7,369
8,365
2,692
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 1
5,662
404
2,446
12,218
6,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
12
2 / 3 / 1
7,123
509
3,721
10,109
3,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 8 / 0
5,714
408
1,348
8,811
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,324
523
3,236
7,143
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
16
10 / 1 / 3
9,563
683
12,134
5,495
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 0
7,532
538
7,332
9,932
9,819
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 0 / 2
6,697
478
5,305
9,022
5,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
Sad-Nig
Rama
12
2 / 1 / 2
6,772
484
5,453
7,305
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
6
Kills
17
17
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Erlang Shen
CecileDion
Erlang Shen
3
1
0
3
L
0
2
0
0
L
0
3
1
0.17
W
Scylla
10
1
3
11.5
W
1
3
0
0.33
W
3
0
2
4
W
Rama
Sad-Nig
Rama
2
1
2
3
L
Bastet
2
3
1
0.83
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,423
Damage
33,460
51,313
Taken
38,897
21,982
Mitigated
22,042
15,350
Healing
13,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,236
359
0
3,831
7,143
1,792
0
347
6,796
0
42,735
L
Erlang Shen
CecileDion
Erlang Shen
6,539
3,821
0
5,079
11,810
5,777
0
0
11,810
0
47,106
L
7,369
2,179
0
3,615
8,365
2,692
0
3,849
4,472
37,135
0
L
2,446
122
0
1,403
12,218
6,678
0
4,600
7,516
21,264
0
W
Scylla
12,134
1,554
0
3,340
5,495
1,705
37
1,716
3,779
65,148
0
W
7,332
732
0
2,968
9,932
9,819
71
0
9,932
0
49,406
W
5,305
644
0
1,429
9,022
5,947
0
5,058
3,964
16,673
0
W
Rama
Sad-Nig
Rama
5,453
3,864
0
1,762
7,305
2,779
114
4,042
3,263
0
41,474
L
Bastet
3,721
861
0
4,022
10,109
3,424
0
2,322
7,647
0
40,600
L
1,348
581
107
1,124
8,811
3,411
0
6,431
2,040
17,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
37,888
330
Minions Killed
412
0
Camps Cleared
0
1,263,613
Distance Traveled
1,331,468
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,324
523
96
7
0
310,721
1
L
Erlang Shen
7,306
522
96
7
0
279,579
2
L
Zeus
6,043
432
82
6
0
229,612
3
L
Ymir
5,662
404
28
2
0
243,740
1
W
Scylla
9,563
683
132
9
0
268,850
0
W
Chaac
7,532
538
92
7
0
247,389
2
W
Geb
6,697
478
21
2
0
266,127
4
W
Rama
6,772
484
71
5
0
238,381
0
L
Bastet
7,123
509
90
6
0
295,587
0
L
Olorun
5,714
408
34
2
0
215,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role