Player Matchup

Hera
Hera
 
Hera
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
BAFAT3010
Kuzenbo
Level 126
God Stats
5W - 1L
1,660 SR
Queue Stats
360W - 304L
1,621 Elo+
Party 2
Da Ji
Da Ji
HappyMeiX
Da Ji
Level 126
God Stats
14W - 5L
1,743 SR
Queue Stats
403W - 349L
1,629 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Nxzuko0
Ah Muzen Cab
Level 43
God Stats
2W - 0L
1,661 SR
Queue Stats
28W - 18L
1,551 Elo+
Party 2
Loki
Loki
shmertin
Loki
Level 150
God Stats
17W - 18L
1,517 SR
Queue Stats
207W - 210L
1,420 Elo+
Solo
Team Averages
Level 111
1,616 SR
1,544 Elo+

VS

Team Averages
Level 97
1,499 SR
1,548 Elo+
Sol
Sol
AJsoupsAllOverU
Sol
Level 128
God Stats
0W - 3L
1,515 SR
Queue Stats
149W - 143L
1,573 Elo+
Party 1
Mulan
Mulan
GTOnikoocha
Mulan
Level 157
God Stats
7W - 5L
1,461 SR
Queue Stats
251W - 251L
1,520 Elo+
Party 1
Nox
Nox
NxN VeNoM
Nox
Level 28
God Stats
4W - 4L
1,606 SR
Queue Stats
111W - 86L
1,438 Elo+
Party 1
Pele
Pele
Superjuli2003
Pele
Level 107
God Stats
47W - 32L
1,561 SR
Queue Stats
238W - 247L
1,583 Elo+
Party 1
Ymir
Ymir
a new path
Ymir
Level 63
God Stats
0W - 2L
1,351 SR
Queue Stats
32W - 18L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
19 / 1 / 15
21,017
701
37,989
15,958
9,415
Gem of Focus

Gem of Focus

+100
Magical Power
+150
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+110
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Kuzenbo
BAFAT3010
Kuzenbo
20
2 / 3 / 28
16,194
540
13,797
26,531
47,771
Sentinel's Embrace

Sentinel's Embrace

+30
Physical Protection
+30
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 125% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
HappyMeiX
Da Ji
20
25 / 9 / 10
19,629
654
39,316
32,982
17,150
Bumba's Spear

Bumba's Spear

+70
Physical Power
+105
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% power buff for 30s and are healed for 10% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+35
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

Ah Muzen Cab
Nxzuko0
Ah Muzen Cab
20
2 / 4 / 9
16,629
554
11,037
15,601
6,764
Death's Temper

Death's Temper

+50
Physical Power
+75
Magical Power
+100
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 3.5% increased Basic Attack Damage for 10s. This can stack up to 10 times. If an enemy god dies near you immediately gain 5 stacks.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 5s.

Toxic Blade

Toxic Blade

+100
Health
+15
Penetration
+30%
Attack Speed
+7%
Movement Speed

PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 6s.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Loki
20
4 / 6 / 12
16,069
536
17,542
19,852
9,666
Manikin Hidden Blade

Manikin Hidden Blade

+90
Magical Power
+60
Physical Power
+30
Physical Protection
+5%
Damage Reduction

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 20% for 5s.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Serrated Edge

Serrated Edge

+35
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+10
Physical Protection
+10
Magical Protection
+200
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 4
17,707
590
24,001
22,102
14,784
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+100
Health
+30
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 4 times.

Ring of Hecate

Ring of Hecate

+90
Magical Power
+25%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Stone of Fal

Stone of Fal

+200
Health
+20
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you hit an enemy god with a basic attack you gain a stack of Fals Blessing giving you 2% damage mitigation per stack. At 3 stacks you gain double the damage mitigation and 20% CCR. This effect lasts for 10s.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Divine Ruin

Divine Ruin

+110
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

20
5 / 12 / 4
13,737
458
16,635
40,228
33,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+20
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 25 health (+1.5 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+35
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 20% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Shogun's Kusari

Shogun's Kusari

+60
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

18
2 / 15 / 3
12,090
403
3,732
27,980
10,347
Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+30
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+80
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 7% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 30% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 11 / 4
16,292
543
13,402
27,695
15,158
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+25
Magical Power
+10
Hp 5
+10%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+35
Physical Protection
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Can only be built by Assassins or Warriors. If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Evolved Soul Eater

Evolved Soul Eater

+35
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 20% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+35
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
1 / 9 / 9
13,205
440
12,519
38,802
50,154
Sentinel's Embrace

Sentinel's Embrace

+30
Physical Protection
+30
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 125% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+10
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
47
52
Kills
23
23
Deaths
52
74
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
19
1
15
26.5
L
10
5
4
2.4
W
Kuzenbo
BAFAT3010
Kuzenbo
2
3
28
5.33
L
5
12
4
0.58
W
Da Ji
HappyMeiX
Da Ji
25
9
10
3.33
L
2
15
3
0.23
W
Ah Muzen Cab
Nxzuko0
Ah Muzen Cab
2
4
9
1.63
L
5
11
4
0.64
L
1
9
9
0.61
W
Loki
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,681
Damage
70,289
110,924
Taken
156,807
90,766
Mitigated
124,017
37,013
Healing
33,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
37,989
11,633
727
6,695
15,958
9,415
4,692
5,407
10,462
185,929
0
L
24,001
6,839
0
10,207
22,102
14,784
1,211
4,518
17,500
127,839
14,219
W
Kuzenbo
BAFAT3010
Kuzenbo
13,797
4,301
0
5,519
26,531
47,771
37
8,001
18,107
42,806
0
L
16,635
416
0
11,702
40,228
33,574
792
13,669
26,501
0
92,662
W
Da Ji
HappyMeiX
Da Ji
39,316
14,292
0
11,386
32,982
17,150
5,475
12,289
20,210
0
171,536
L
3,732
214
0
1,582
27,980
10,347
18
8,476
19,300
58,071
0
W
Ah Muzen Cab
Nxzuko0
Ah Muzen Cab
11,037
6,862
0
7,324
15,601
6,764
224
8,916
6,629
0
141,370
L
13,402
4,018
0
5,101
27,695
15,158
2,887
8,847
18,820
0
137,166
L
12,519
2,166
0
5,216
38,802
50,154
0
15,965
22,550
54,585
0
W
Loki
17,542
2,618
0
5,362
19,852
9,666
4,698
4,844
14,408
0
93,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,538
Gold Earned
73,031
764
Minions Killed
757
0
Camps Cleared
0
2,823,590
Distance Traveled
2,414,236
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
21,017
701
245
8
0
594,616
14
L
Sol
17,707
590
236
8
0
533,645
6
W
Kuzenbo
16,194
540
31
1
0
534,343
1
L
Mulan
13,737
458
156
5
0
464,704
12
W
Da Ji
19,629
654
159
5
0
512,030
1
L
Nox
12,090
403
107
4
0
450,551
2
W
Ah Muzen Cab
16,629
554
179
6
0
567,034
0
L
Pele
16,292
543
202
7
0
493,983
0
L
Ymir
13,205
440
56
2
0
471,353
2
W
Loki
16,069
536
150
5
0
615,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role