Player Matchup

Geb
Geb
AlphaSoulSlayer
Geb
Level 29
God Stats
1W - 3L
1,255 SR
Queue Stats
99W - 121L
1,415 Elo+
Party 1
Hachiman
Hachiman
Grugasmic
Hachiman
Level 87
God Stats
2W - 3L
1,247 SR
Queue Stats
283W - 321L
1,451 Elo+
Party 1
Mulan
Mulan
LION_Instiinct
Mulan
Level 141
God Stats
32W - 23L
1,612 SR
Queue Stats
209W - 191L
1,557 Elo+
Party 1
Baron Samedi
Baron Samedi
Lrt145
Baron Samedi
Level 33
God Stats
20W - 17L
1,545 SR
Queue Stats
109W - 139L
1,365 Elo+
Party 2
Fenrir
Fenrir
Trolaz8322
Fenrir
Level 61
God Stats
5W - 7L
1,347 SR
Queue Stats
193W - 213L
1,405 Elo+
Party 2
Team Averages
Level 70
1,401 SR
1,439 Elo+

VS

Team Averages
Level 49
1,479 SR
1,418 Elo+
Geb
Geb
ImTiiibou
Geb
Level 41
God Stats
5W - 5L
1,449 SR
Queue Stats
96W - 97L
1,429 Elo+
Solo
Ullr
Ullr
Kotleba255_exe
Ullr
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 76L
1,430 Elo+
Party 3
Cthulhu
Cthulhu
Tomo007SK
Cthulhu
Level 63
God Stats
0W - 4L
1,121 SR
Queue Stats
66W - 77L
1,432 Elo+
Party 3
Hades
Hades
Xnoscgs_Sk
Hades
Level 28
God Stats
10W - 8L
1,502 SR
Queue Stats
11W - 11L
1,441 Elo+
Party 3
Loki
Loki
darkma2902
Loki
Level 42
God Stats
2W - 1L
1,822 SR
Queue Stats
155W - 176L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 10
10,021
436
8,279
19,484
17,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Grugasmic
Hachiman
17
3 / 4 / 7
11,379
495
8,716
15,218
4,996
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
17 / 2 / 8
14,881
647
33,147
25,570
23,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Lrt145
Baron Samedi
15
2 / 9 / 4
10,664
464
7,778
15,470
5,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Trolaz8322
Fenrir
20
9 / 1 / 8
14,293
621
15,548
20,164
9,004
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 3
11,206
487
14,399
21,221
19,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 5 / 4
11,182
486
12,602
20,309
7,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Tomo007SK
Cthulhu
16
3 / 5 / 12
11,081
482
13,065
17,946
21,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hades
17
6 / 6 / 8
11,289
491
17,166
20,313
11,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 9 / 3
10,396
452
9,510
18,237
7,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
52
31
Kills
22
22
Deaths
31
37
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
6
10
0.83
W
Hachiman
Grugasmic
Hachiman
3
4
7
1.63
L
3
6
3
0.75
L
7
5
4
1.8
W
17
2
8
10.5
W
Baron Samedi
Lrt145
Baron Samedi
2
9
4
0.44
L
Cthulhu
Tomo007SK
Cthulhu
3
5
12
1.8
W
Fenrir
Trolaz8322
Fenrir
9
1
8
13
L
Hades
6
6
8
1.67
L
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,468
Damage
66,742
95,906
Taken
98,026
61,227
Mitigated
67,204
38,213
Healing
26,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,279
793
0
2,874
19,484
17,645
577
7,322
11,963
22,188
0
W
Hachiman
Grugasmic
Hachiman
8,716
6,142
0
5,068
15,218
4,996
1,286
6,341
8,825
0
61,311
L
14,399
1,571
0
4,908
21,221
19,068
1,904
483
19,653
65,420
0
L
12,602
8,664
0
6,873
20,309
7,513
320
2,493
17,666
0
65,802
W
33,147
6,491
0
16,404
25,570
23,687
1,033
12,752
11,891
0
123,360
W
Baron Samedi
Lrt145
Baron Samedi
7,778
445
301
2,149
15,470
5,895
1,129
11,854
3,471
48,338
0
L
Cthulhu
Tomo007SK
Cthulhu
13,065
861
107
2,648
17,946
21,912
208
3,548
14,027
53,562
0
W
Fenrir
Trolaz8322
Fenrir
15,548
4,326
0
11,417
20,164
9,004
1,429
4,885
15,126
0
125,801
L
Hades
17,166
1,531
959
7,180
20,313
11,026
705
6,568
13,146
57,453
0
L
9,510
1,868
761
2,588
18,237
7,685
163
2,467
15,512
0
75,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,238
Gold Earned
55,154
561
Minions Killed
493
0
Camps Cleared
0
2,122,133
Distance Traveled
2,003,649
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,021
436
26
1
0
404,320
2
W
Hachiman
11,379
495
98
4
0
414,729
4
L
Geb
11,206
487
113
5
0
390,980
1
L
Ullr
11,182
486
107
5
0
399,310
2
W
Mulan
14,881
647
183
8
0
448,791
1
W
Baron Samedi
10,664
464
79
3
0
338,871
2
L
Cthulhu
11,081
482
69
3
0
443,342
10
W
Fenrir
14,293
621
175
8
0
515,422
2
L
Hades
11,289
491
96
4
0
362,458
3
L
Loki
10,396
452
108
5
0
407,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role