Player Matchup

Loki
Loki
HokeyLoki
Loki
Level 28
God Stats
22W - 13L
1,611 SR
Queue Stats
23W - 13L
1,544 Elo+
Solo
Sol
Sol
NSY Kiztune
Sol
Level 28
God Stats
5W - 3L
1,509 SR
Queue Stats
117W - 119L
1,462 Elo+
Solo
Hera
Hera
Starhunter3192
Hera
Level 27
God Stats
1W - 1L
1,418 SR
Queue Stats
33W - 23L
1,459 Elo+
Solo
Ymir
Ymir
XSaberXkill12
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 27L
1,540 Elo+
Solo
Charybdis
Charybdis
sabr113
Charybdis
Level 25
God Stats
19W - 12L
1,595 SR
Queue Stats
45W - 36L
1,392 Elo+
Solo
Team Averages
Level 24
1,527 SR
1,480 Elo+

VS

Team Averages
Level 23
1,570 SR
1,498 Elo+
Ymir
Ymir
FancyFsh
Ymir
Level 29
God Stats
4W - 2L
1,895 SR
Queue Stats
60W - 64L
1,427 Elo+
Solo
Loki
Loki
IvegaK
Loki
Level 29
God Stats
2W - 7L
1,288 SR
Queue Stats
90W - 93L
1,379 Elo+
Solo
Ra
Ra
Paulonial
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,687 Elo+
Solo
Fenrir
Fenrir
WetworkWolf
Fenrir
Level 18
God Stats
4W - 8L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Solo
Hachiman
Hachiman
xArthurRevengex
Hachiman
Level 29
God Stats
24W - 28L
1,669 SR
Queue Stats
266W - 283L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
8 / 1 / 0
6,842
760
4,863
4,591
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 1
6,340
704
1,143
3,644
1,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 2
6,374
708
2,788
2,105
634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 1 / 3
5,616
624
3,641
6,680
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
sabr113
Charybdis
8
1 / 3 / 1
5,365
596
5,002
5,805
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 3 / 3
4,656
517
2,061
9,284
3,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
IvegaK
Loki
5
0 / 2 / 0
3,723
414
1,026
2,229
784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 4 / 1
4,696
522
794
4,539
1,255
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
5
0 / 3 / 0
3,798
422
380
3,671
878
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
9
3 / 2 / 1
5,503
611
5,142
6,217
1,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
14
Kills
4
5
Deaths
14
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
3
3
0.5
W
Loki
8
1
0
8
L
Loki
IvegaK
Loki
0
2
0
0
W
1
0
1
1.5
L
1
4
1
0.38
W
3
0
2
4
L
Fenrir
0
3
0
0
W
1
1
3
2.5
W
Charybdis
sabr113
Charybdis
1
3
1
0.5
L
Hachiman
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,437
Damage
9,403
22,825
Taken
25,940
7,389
Mitigated
7,669
7,159
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,061
214
0
1,934
9,284
3,476
0
1,336
7,731
11,436
0
W
Loki
4,863
1,567
0
2,398
4,591
1,181
680
220
4,331
0
30,375
L
Loki
IvegaK
Loki
1,026
0
0
508
2,229
784
0
828
1,401
0
9,609
W
1,143
390
0
2,360
3,644
1,157
2,578
0
3,301
29,648
5,479
L
794
155
50
468
4,539
1,255
0
2,167
2,234
19,947
0
W
2,788
689
0
250
2,105
634
1,513
361
1,744
29,976
0
L
Fenrir
380
220
0
448
3,671
878
0
845
2,756
0
8,791
W
3,641
396
0
1,000
6,680
2,987
0
1,310
5,370
19,082
0
W
Charybdis
sabr113
Charybdis
5,002
2,520
0
1,151
5,805
1,430
294
1,169
4,636
0
24,793
L
Hachiman
5,142
3,177
0
2,228
6,217
1,276
0
1,618
4,347
0
23,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,537
Gold Earned
22,376
271
Minions Killed
127
0
Camps Cleared
0
854,784
Distance Traveled
746,863
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,656
517
25
3
0
175,792
1
W
Loki
6,842
760
64
7
0
196,027
4
L
Loki
3,723
414
19
2
0
89,658
0
W
Sol
6,340
704
69
8
0
161,704
0
L
Ra
4,696
522
29
3
0
177,407
0
W
Hera
6,374
708
58
6
0
164,019
1
L
Fenrir
3,798
422
21
2
0
139,096
0
W
Ymir
5,616
624
33
4
0
164,259
3
W
Charybdis
5,365
596
47
5
0
168,775
1
L
Hachiman
5,503
611
33
4
0
164,910
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role