Player Matchup

Fenrir
Fenrir
CATM1996
Fenrir
Level 16
God Stats
1W - 2L
1,250 SR
Queue Stats
27W - 29L
1,422 Elo+
Party 3
Aphrodite
Aphrodite
Chucthulhu
Aphrodite
Level 23
God Stats
18W - 15L
1,532 SR
Queue Stats
147W - 163L
1,429 Elo+
Party 1
Tiamat
Tiamat
Dr4gon117
Tiamat
Level 27
God Stats
12W - 17L
1,413 SR
Queue Stats
92W - 82L
1,465 Elo+
Party 3
Artio
Artio
GhostSoldier724
Artio
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Ares
Ares
the antihero
Ares
Level 18
God Stats
11W - 12L
1,511 SR
Queue Stats
51W - 66L
1,365 Elo+
Party 1
Team Averages
Level 18
1,441 SR
1,436 Elo+

VS

Team Averages
Level 13
1,542 SR
1,517 Elo+
Cu Chulainn
Cu Chulainn
ElementThunder09
Cu Chulainn
Level 29
God Stats
1W - 3L
1,392 SR
Queue Stats
76W - 66L
1,459 Elo+
Solo
Danzaburou
Danzaburou
La_cucaracha25
Danzaburou
Level 22
God Stats
10W - 7L
1,517 SR
Queue Stats
48W - 55L
1,435 Elo+
Party 2
Anhur
Anhur
NAbRc4729
Anhur
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 8L
1,222 Elo+
Solo
Ra
Ra
Sadistic_God666
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,735 Elo+
Party 2
Jormungandr
Jormungandr
death_runs
Jormungandr
Level 5
God Stats
1W - 1L
1,801 SR
Queue Stats
1W - 5L
1,735 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CATM1996
Fenrir
18
14 / 0 / 19
11,972
1,197
22,846
12,106
8,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
Chucthulhu
Aphrodite
18
2 / 0 / 28
10,545
1,055
10,740
7,617
5,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Dr4gon117
Tiamat
18
11 / 0 / 17
11,293
1,129
15,375
7,093
6,934
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 2 / 20
11,314
1,131
10,394
18,318
24,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 0 / 19
11,416
1,142
8,075
8,788
8,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

363

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ElementThunder09
Cu Chulainn
15
1 / 3 / 1
9,354
935
10,644
16,856
11,757
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
La_cucaracha25
Danzaburou
14
1 / 7 / 1
8,887
889
13,716
16,644
5,144
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
NAbRc4729
Anhur
14
0 / 5 / 1
8,039
804
1,493
4,651
1,469
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

14
0 / 13 / 2
8,466
847
7,619
14,940
5,306
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jormungandr
death_runs
Jormungandr
15
0 / 10 / 2
8,721
872
9,846
23,752
15,180
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
9
38
Kills
2
2
Deaths
38
103
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CATM1996
Fenrir
14
0
19
23.5
W
Aphrodite
Chucthulhu
Aphrodite
2
0
28
16
W
Tiamat
Dr4gon117
Tiamat
11
0
17
19.5
L
Cu Chulainn
ElementThunder09
Cu Chulainn
1
3
1
0.5
W
8
2
20
9
L
Danzaburou
La_cucaracha25
Danzaburou
1
7
1
0.21
L
Anhur
NAbRc4729
Anhur
0
5
1
0.1
L
0
13
2
0.08
L
Jormungandr
death_runs
Jormungandr
0
10
2
0.1
W
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,430
Damage
43,318
53,922
Taken
76,843
53,906
Mitigated
38,856
27,431
Healing
3,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CATM1996
Fenrir
22,846
7,633
0
1,993
12,106
8,451
0
4,175
7,931
0
36,418
W
Aphrodite
Chucthulhu
Aphrodite
10,740
3,459
7,860
6,291
7,617
5,531
0
3,750
3,867
25,558
0
W
Tiamat
Dr4gon117
Tiamat
15,375
1,372
0
1,820
7,093
6,934
0
2,518
4,575
31,121
0
L
Cu Chulainn
ElementThunder09
Cu Chulainn
10,644
2,045
0
651
16,856
11,757
0
8,142
8,714
0
26,107
W
10,394
1,571
3,345
5,242
18,318
24,286
0
4,810
13,508
17,293
0
L
Danzaburou
La_cucaracha25
Danzaburou
13,716
6,602
0
656
16,644
5,144
0
10,129
6,515
0
29,952
L
Anhur
NAbRc4729
Anhur
1,493
1,493
0
132
4,651
1,469
0
2,901
1,750
0
2,753
L
7,619
1,505
129
934
14,940
5,306
0
10,042
4,898
15,772
0
L
Jormungandr
death_runs
Jormungandr
9,846
3,909
0
544
23,752
15,180
0
13,370
10,382
24,163
0
W
8,075
505
0
880
8,788
8,704
0
2,212
6,576
33,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,540
Gold Earned
43,467
196
Minions Killed
107
7
Camps Cleared
3
1,042,149
Distance Traveled
656,143
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,972
1,197
31
3
1
224,233
1
W
Aphrodite
10,545
1,055
52
5
0
202,714
0
W
Tiamat
11,293
1,129
42
4
1
226,754
0
L
Cu Chulainn
9,354
935
44
4
3
205,775
0
W
Artio
11,314
1,131
15
2
1
214,259
0
L
Danzaburou
8,887
889
29
3
0
139,443
0
L
Anhur
8,039
804
2
0
0
50,969
0
L
Ra
8,466
847
14
1
0
110,309
3
L
Jormungandr
8,721
872
18
2
0
149,647
1
W
Ares
11,416
1,142
56
6
4
174,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role