Player Matchup

Merlin
Merlin
DoomsBelle
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 91L
1,370 Elo+
Solo
Mercury
Mercury
LMN_reaper
Mercury
Level 63
God Stats
24W - 24L
1,362 SR
Queue Stats
146W - 188L
1,309 Elo+
Solo
Neith
Neith
m1scharus
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 32
1,454 SR
1,393 Elo+

VS

Team Averages
Level 109
1,392 SR
1,413 Elo+
Artio
Artio
DerKanzler99
Artio
Level 149
God Stats
11W - 11L
1,579 SR
Queue Stats
347W - 320L
1,611 Elo+
Solo
Vulcan
Vulcan
McChillyBeanz
Vulcan
Level 81
God Stats
4W - 8L
1,335 SR
Queue Stats
211W - 339L
1,322 Elo+
Party 1
Jing Wei
Jing Wei
zombiemustdie69
Jing Wei
Level 98
God Stats
4W - 12L
1,263 SR
Queue Stats
199W - 347L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DoomsBelle
Merlin
10
1 / 5 / 2
6,195
620
2,849
7,231
2,224
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
LMN_reaper
Mercury
11
1 / 1 / 3
6,301
630
2,350
5,619
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
m1scharus
Neith
8
1 / 7 / 2
6,307
631
1,876
9,821
2,824
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
7,947
795
3,080
8,336
5,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 2 / 6
7,862
786
8,889
5,684
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
12
3 / 1 / 8
7,706
771
6,855
4,848
1,596
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
3
Kills
12
13
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
Merlin
DoomsBelle
Merlin
1
5
2
0.4
L
Mercury
LMN_reaper
Mercury
1
1
3
2.5
W
4
2
6
3.5
L
Neith
m1scharus
Neith
1
7
2
0.29
W
Jing Wei
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,075
Damage
18,824
22,671
Taken
18,868
6,848
Mitigated
9,544
2,194
Healing
6,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,080
121
140
2,949
8,336
5,978
796
714
7,622
17,349
0
L
Merlin
DoomsBelle
Merlin
2,849
298
0
37
7,231
2,224
0
4,144
2,742
27,965
0
L
Mercury
LMN_reaper
Mercury
2,350
205
398
1,468
5,619
1,800
0
3,394
1,936
0
6,527
W
8,889
1,926
43
1,294
5,684
1,970
126
1,684
4,000
32,152
0
L
Neith
m1scharus
Neith
1,876
866
0
291
9,821
2,824
0
3,738
5,746
0
5,510
W
Jing Wei
6,855
3,357
597
1,893
4,848
1,596
1,077
1,018
3,830
0
27,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,803
Gold Earned
23,515
78
Minions Killed
114
0
Camps Cleared
6
418,500
Distance Traveled
570,332
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,947
795
27
3
0
194,367
2
L
Merlin
6,195
620
50
5
0
151,047
1
L
Mercury
6,301
630
11
1
0
163,376
0
W
Vulcan
7,862
786
53
5
3
202,734
1
L
Neith
6,307
631
17
2
0
104,077
2
W
Jing Wei
7,706
771
34
3
3
173,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role