Player Matchup

Sol
Sol
Grandmaster
MindGoblіn
Sol
Grandmaster
Level 160
God Stats
50W - 13L
2,027 SR
Queue Stats
990W - 182L
3,053 MMR
Party 1
Guan Yu
Guan Yu
Masters
SmiteMostHated
Guan Yu
Masters
Level 96
God Stats
22W - 2L
2,098 SR
Queue Stats
219W - 34L
2,825 MMR
Party 1
Bacchus
Bacchus
Diamond IV
pacoanthony51
Bacchus
Diamond IV
Level 137
God Stats
1W - 0L
1,545 SR
Queue Stats
45W - 42L
2,540 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,890 SR
2,806 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,525 SR
2,276 MMR
Tsukuyomi
Tsukuyomi
Platinum II
JungleGym23
Tsukuyomi
Platinum II
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
85W - 78L
2,308 MMR
Party 2
Chang'e
Chang'e
Platinum III
TobioKageyama
Chang'e
Platinum III
Level 157
God Stats
1W - 3L
1,431 SR
Queue Stats
58W - 50L
2,213 MMR
Party 2
Geb
Geb
Platinum I
xxJEFIXxx
Geb
Platinum I
Level 142
God Stats
4W - 3L
1,643 SR
Queue Stats
82W - 63L
2,308 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 2
8,548
855
12,879
5,665
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 1 / 8
7,318
732
8,306
12,804
8,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
11
0 / 2 / 10
6,945
695
4,687
13,637
10,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bans
FenrirOdinThothCthulhuArtio

VS

Bans
ZeusPersephoneCabrakanAphroditeSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JungleGym23
Tsukuyomi
9
1 / 4 / 1
6,143
614
7,648
12,227
5,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
10
2 / 4 / 1
6,338
634
5,008
9,201
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 2 / 2
6,473
647
4,183
8,950
7,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
10
Kills
3
3
Deaths
10
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
JungleGym23
Tsukuyomi
1
4
1
0.38
W
8
0
2
9
W
2
1
8
6
L
Chang'e
2
4
1
0.63
W
Bacchus
0
2
10
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,872
Damage
16,839
32,106
Taken
30,378
21,778
Mitigated
16,277
16,471
Healing
11,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
JungleGym23
Tsukuyomi
7,648
1,485
434
3,050
12,227
5,676
230
5,282
6,483
0
22,531
W
12,879
5,157
0
3,249
5,665
2,170
1,943
1,894
3,609
47,308
5,808
W
8,306
814
3,370
6,026
12,804
8,913
432
4,088
8,176
0
17,966
L
Chang'e
5,008
163
2,715
4,278
9,201
3,217
231
5,544
3,355
18,824
0
W
Bacchus
4,687
388
0
3,826
13,637
10,695
348
3,539
9,748
18,378
0
L
4,183
340
0
1,468
8,950
7,384
120
4,954
3,746
9,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,811
Gold Earned
18,954
137
Minions Killed
89
9
Camps Cleared
0
580,446
Distance Traveled
553,518
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,143
614
40
4
0
199,941
3
W
Sol
8,548
855
90
9
8
184,456
1
W
Guan Yu
7,318
732
25
3
1
213,041
2
L
Chang'e
6,338
634
42
4
0
177,602
3
W
Bacchus
6,945
695
22
2
0
182,949
3
L
Geb
6,473
647
7
1
0
175,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role