Player Matchup

Bastet
Bastet
OpperSatan
Bastet
Level 149
God Stats
26W - 16L
1,735 SR
Queue Stats
921W - 599L
1,821 Elo+
Party 1
Zeus
Zeus
SolisPrimus
Zeus
Level 127
God Stats
2W - 1L
1,586 SR
Queue Stats
139W - 96L
1,662 Elo+
Party 1
Hercules
Hercules
Stellarus
Hercules
Level 108
God Stats
9W - 7L
1,586 SR
Queue Stats
28W - 28L
1,654 Elo+
Party 1
Team Averages
Level 128
1,636 SR
1,712 Elo+

VS

Team Averages
Level 60
1,607 SR
1,559 Elo+
Hercules
Hercules
 
Hercules
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Izosuke
Serqet
Level 63
God Stats
0W - 1L
1,724 SR
Queue Stats
210W - 230L
1,524 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
noobmasterye
Morgan Le Fay
Level 47
God Stats
3W - 2L
1,596 SR
Queue Stats
84W - 52L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
OpperSatan
Bastet
14
6 / 2 / 11
9,284
774
12,640
13,250
11,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 1 / 9
9,416
785
17,775
6,711
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Stellarus
Hercules
14
6 / 0 / 13
9,279
773
5,914
6,392
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 3 / 2
6,850
571
3,755
18,448
8,368
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
Izosuke
Serqet
10
1 / 7 / 2
7,719
643
2,170
12,554
8,070
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
noobmasterye
Morgan Le Fay
10
1 / 9 / 1
7,237
603
8,646
13,404
4,053
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
19
Kills
2
3
Deaths
19
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
2
0.33
L
Serqet
Izosuke
Serqet
1
7
2
0.29
W
Bastet
OpperSatan
Bastet
6
2
11
5.75
W
7
1
9
11.5
W
Hercules
Stellarus
Hercules
6
0
13
12.5
L
Morgan Le Fay
noobmasterye
Morgan Le Fay
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,329
Damage
14,571
26,353
Taken
44,406
20,427
Mitigated
20,491
8,627
Healing
8,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,755
707
0
6,341
18,448
8,368
0
6,593
10,778
0
13,637
L
Serqet
Izosuke
Serqet
2,170
313
384
605
12,554
8,070
0
6,586
5,223
0
9,398
W
Bastet
OpperSatan
Bastet
12,640
2,416
0
5,619
13,250
11,870
657
5,670
7,466
0
33,613
W
17,775
2,201
49
1,392
6,711
2,687
1,235
1,890
4,461
49,834
0
W
Hercules
Stellarus
Hercules
5,914
933
0
1,567
6,392
5,870
549
1,585
4,693
0
15,643
L
Morgan Le Fay
noobmasterye
Morgan Le Fay
8,646
488
41
1,153
13,404
4,053
0
3,559
9,010
27,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,979
Gold Earned
21,806
144
Minions Killed
106
10
Camps Cleared
1
754,681
Distance Traveled
577,261
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,850
571
22
2
0
190,691
5
L
Serqet
7,719
643
30
3
0
218,867
3
W
Bastet
9,284
774
48
4
2
268,849
2
W
Zeus
9,416
785
79
7
5
231,544
1
W
Hercules
9,279
773
17
1
3
254,288
3
L
Morgan Le Fay
7,237
603
54
5
1
167,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role