Player Matchup

Achilles
Achilles
DaButtBandit
Achilles
Level 27
God Stats
7W - 6L
1,504 SR
Queue Stats
46W - 53L
1,622 Elo+
Party 1
Merlin
Merlin
SkrrtySkrrrt
Merlin
Level 27
God Stats
2W - 4L
1,687 SR
Queue Stats
34W - 46L
1,583 Elo+
Party 1
Loki
Loki
Spokenn-_-
Loki
Level 8
God Stats
16W - 22L
1,377 SR
Queue Stats
37W - 50L
1,532 Elo+
Party 2
Cabrakan
Cabrakan
iSweat_CF
Cabrakan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,385 Elo+
Party 2
Nemesis
Nemesis
moglieeee
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,679 Elo+
Solo
Team Averages
Level 14
1,514 SR
1,560 Elo+

VS

Team Averages
Level 24
1,531 SR
1,466 Elo+
Ares
Ares
Ailasor
Ares
Level 28
God Stats
27W - 35L
1,450 SR
Queue Stats
204W - 231L
1,459 Elo+
Solo
Odin
Odin
Nukieryan
Odin
Level 8
God Stats
4W - 2L
1,517 SR
Queue Stats
5W - 9L
1,379 Elo+
Solo
Zeus
Zeus
SirSlapHappy
Zeus
Level 29
God Stats
21W - 14L
1,604 SR
Queue Stats
31W - 29L
1,540 Elo+
Solo
Merlin
Merlin
byomkesh420
Merlin
Level 29
God Stats
33W - 28L
1,584 SR
Queue Stats
146W - 155L
1,457 Elo+
Solo
Kukulkan
Kukulkan
clarine
Kukulkan
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 12L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DaButtBandit
Achilles
17
3 / 5 / 4
11,086
924
15,123
26,998
41,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
17
2 / 7 / 5
10,928
911
15,195
19,227
10,189
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 5 / 6
10,439
870
5,282
12,396
5,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
iSweat_CF
Cabrakan
17
1 / 5 / 6
11,595
966
6,498
23,019
37,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
moglieeee
Nemesis
17
1 / 13 / 3
10,120
843
3,606
21,931
11,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ailasor
Ares
19
4 / 5 / 18
12,528
1,044
12,350
19,353
18,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
19
1 / 3 / 24
11,703
975
9,293
11,991
12,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
19 / 0 / 10
14,871
1,239
36,208
7,330
3,155
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
19
5 / 0 / 20
12,174
1,015
15,511
5,140
2,885
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
clarine
Kukulkan
19
6 / 0 / 17
13,528
1,127
23,144
4,001
2,064
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
124
8
Kills
35
35
Deaths
8
24
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ares
Ailasor
Ares
4
5
18
2.6
L
Achilles
DaButtBandit
Achilles
3
5
4
1
W
Odin
1
3
24
4.33
W
19
0
10
24
L
Merlin
2
7
5
0.64
L
1
5
6
0.8
W
Merlin
5
0
20
15
W
Kukulkan
clarine
Kukulkan
6
0
17
14.5
L
Cabrakan
iSweat_CF
Cabrakan
1
5
6
0.8
L
Nemesis
moglieeee
Nemesis
1
13
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,704
Damage
96,506
103,571
Taken
47,815
107,164
Mitigated
39,876
4,471
Healing
7,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Ailasor
Ares
12,350
969
0
1,297
19,353
18,802
0
11,332
7,520
17,771
0
L
Achilles
DaButtBandit
Achilles
15,123
2,596
0
2,402
26,998
41,887
0
21,244
5,323
267
32,106
W
Odin
9,293
2,537
0
1,529
11,991
12,970
0
4,099
7,552
0
13,581
W
36,208
4,333
36
1,806
7,330
3,155
0
3,283
3,910
67,579
0
L
Merlin
15,195
1,039
0
237
19,227
10,189
0
15,745
3,438
56,423
0
L
5,282
901
0
0
12,396
5,830
0
11,199
1,150
0
23,017
W
Merlin
15,511
441
1,555
952
5,140
2,885
0
1,938
3,101
32,162
0
W
Kukulkan
clarine
Kukulkan
23,144
906
0
0
4,001
2,064
0
1,308
2,453
65,433
0
L
Cabrakan
iSweat_CF
Cabrakan
6,498
1,102
0
1,108
23,019
37,806
0
20,753
2,090
12,704
0
L
Nemesis
moglieeee
Nemesis
3,606
2,326
0
724
21,931
11,452
0
18,272
3,389
0
12,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,168
Gold Earned
64,804
195
Minions Killed
266
3
Camps Cleared
6
1,138,301
Distance Traveled
1,144,148
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,528
1,044
16
1
0
192,259
0
L
Achilles
11,086
924
32
3
0
242,398
0
W
Odin
11,703
975
9
1
1
233,194
0
W
Zeus
14,871
1,239
74
6
5
237,708
0
L
Merlin
10,928
911
90
8
0
202,860
1
L
Loki
10,439
870
38
3
1
244,936
2
W
Merlin
12,174
1,015
40
3
0
233,445
1
W
Kukulkan
13,528
1,127
127
11
0
247,542
0
L
Cabrakan
11,595
966
12
1
0
220,568
1
L
Nemesis
10,120
843
23
2
2
227,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role