Player Matchup

Achilles
Achilles
Gold I
HeftyBumblebee5
Achilles
Gold I
Level 144
God Stats
11W - 9L
1,566 SR
Queue Stats
118W - 139L
1,585 MMR
Party 1
Artio
Artio
Gold IV
KillacCive05
Artio
Gold IV
Level 131
God Stats
10W - 4L
1,613 SR
Queue Stats
34W - 35L
1,414 MMR
Party 1
Discordia
Discordia
Gold II
kilwithin
Discordia
Gold II
Level 115
God Stats
7W - 7L
1,625 SR
Queue Stats
56W - 54L
1,616 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,601 SR
1,538 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,545 SR
1,477 MMR
Ra
Ra
Bronze III
 
Ra
Bronze III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
LUISSggui
Danzaburou
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,474 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Moses1331
Gilgamesh
Gold II
Level 157
God Stats
6W - 7L
1,636 SR
Queue Stats
155W - 176L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
3 / 4 / 7
10,181
636
14,453
16,328
16,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 1 / 8
10,197
637
9,918
18,673
13,761
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
kilwithin
Discordia
16
7 / 2 / 5
11,331
708
13,142
8,889
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebMulanKumbhakarnaChang'eAphrodite

VS

Bans
Hou YiBacchusUllrYmirSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 5 / 3
10,037
627
9,975
12,554
5,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LUISSggui
Danzaburou
13
2 / 3 / 4
10,005
625
7,597
9,833
3,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Moses1331
Gilgamesh
14
3 / 4 / 4
10,019
626
15,917
19,823
16,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
12
Kills
7
7
Deaths
12
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
3
0.7
W
Achilles
3
4
7
1.63
W
2
1
8
6
L
Danzaburou
LUISSggui
Danzaburou
2
3
4
1.33
L
Gilgamesh
Moses1331
Gilgamesh
3
4
4
1.25
W
Discordia
kilwithin
Discordia
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,513
Damage
33,489
43,890
Taken
42,210
32,942
Mitigated
24,603
19,014
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,975
1,045
2,844
4,828
12,554
5,010
120
8,157
4,009
40,652
0
W
Achilles
14,453
5,186
0
3,102
16,328
16,121
528
4,571
10,631
0
27,855
W
9,918
250
1,574
11,550
18,673
13,761
20
4,811
12,784
38,065
0
L
Danzaburou
LUISSggui
Danzaburou
7,597
3,320
0
1,032
9,833
3,469
142
6,717
2,941
0
25,365
L
Gilgamesh
Moses1331
Gilgamesh
15,917
3,560
0
2,107
19,823
16,124
234
8,776
10,376
2,989
30,752
W
Discordia
kilwithin
Discordia
13,142
265
1,092
1,696
8,889
3,060
358
1,613
6,779
54,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,709
Gold Earned
30,061
189
Minions Killed
183
8
Camps Cleared
6
939,028
Distance Traveled
831,068
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,037
627
94
6
3
269,491
3
W
Achilles
10,181
636
36
2
0
302,204
3
W
Artio
10,197
637
58
4
5
346,058
3
L
Danzaburou
10,005
625
46
3
1
258,107
1
L
Gilgamesh
10,019
626
43
3
2
303,470
3
W
Discordia
11,331
708
95
6
3
290,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role