Player Matchup

Olorun
Olorun
 
Olorun
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
D4rkCl0ud610
Bellona
Level 100
God Stats
9W - 2L
1,535 SR
Queue Stats
258W - 214L
1,489 Elo+
Party 1
Fenrir
Fenrir
McFly717
Fenrir
Level 105
God Stats
4W - 9L
1,445 SR
Queue Stats
301W - 272L
1,480 Elo+
Party 1
Merlin
Merlin
XSyncLegend
Merlin
Level 100
God Stats
10W - 6L
1,566 SR
Queue Stats
294W - 302L
1,482 Elo+
Party 1
Loki
Loki
danay19
Loki
Level 56
God Stats
8W - 11L
1,397 SR
Queue Stats
179W - 184L
1,409 Elo+
Solo
Team Averages
Level 97
1,489 SR
1,472 Elo+

VS

Team Averages
Level 82
1,507 SR
1,377 Elo+
Chaac
Chaac
DJDeviL205
Chaac
Level 109
God Stats
25W - 18L
1,516 SR
Queue Stats
790W - 915L
1,397 Elo+
Solo
Sol
Sol
JesusWarrior7
Sol
Level 87
God Stats
31W - 20L
1,607 SR
Queue Stats
309W - 374L
1,362 Elo+
Solo
Fenrir
Fenrir
bloodrive345
Fenrir
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,313 Elo+
Solo
Janus
Janus
leogamer42078
Janus
Level 101
God Stats
10W - 16L
1,384 SR
Queue Stats
309W - 329L
1,437 Elo+
Solo
Thanatos
Thanatos
superjoseph1099
Thanatos
Level 59
God Stats
3W - 2L
1,527 SR
Queue Stats
8W - 7L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
7 / 2 / 4
8,565
659
3,713
4,904
1,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
D4rkCl0ud610
Bellona
15
5 / 0 / 1
8,756
674
8,572
8,581
7,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
McFly717
Fenrir
12
8 / 3 / 7
8,277
637
9,400
12,352
6,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
14
2 / 2 / 4
8,459
651
3,683
6,870
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
danay19
Loki
12
2 / 4 / 3
7,822
602
3,659
8,669
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 4 / 2
6,172
475
3,572
8,577
3,806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 6 / 1
5,445
419
3,765
6,466
1,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
10
2 / 3 / 3
6,311
485
3,215
7,761
2,279
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 5 / 2
7,278
560
5,109
8,118
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
10
5 / 6 / 1
6,959
535
5,429
11,116
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
24
Kills
11
11
Deaths
24
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
2
4
4.5
W
Bellona
D4rkCl0ud610
Bellona
5
0
1
5.5
L
Chaac
0
4
2
0.25
L
1
6
1
0.25
W
Fenrir
McFly717
Fenrir
8
3
7
3.83
W
Merlin
2
2
4
2
L
Fenrir
2
3
3
1.17
W
Loki
danay19
Loki
2
4
3
0.88
L
3
5
2
0.8
L
Thanatos
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,027
Damage
21,090
41,376
Taken
42,038
21,585
Mitigated
12,924
14,163
Healing
10,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,713
1,821
483
2,440
4,904
1,505
2,072
1,021
3,883
44,035
0
W
Bellona
D4rkCl0ud610
Bellona
8,572
1,442
0
3,310
8,581
7,892
812
592
7,989
7,974
45,289
L
Chaac
3,572
783
0
1,729
8,577
3,806
0
930
7,121
0
30,754
L
3,765
1,584
0
1,650
6,466
1,572
258
1,402
4,896
16,783
3,222
W
Fenrir
McFly717
Fenrir
9,400
1,509
52
3,304
12,352
6,974
0
2,523
9,829
128
25,811
W
Merlin
3,683
74
0
1,318
6,870
2,563
1,046
1,797
5,073
47,501
0
L
Fenrir
3,215
1,155
0
519
7,761
2,279
0
1,348
6,251
0
22,470
W
Loki
danay19
Loki
3,659
1,363
0
3,256
8,669
2,651
0
2,399
6,270
0
44,574
L
5,109
259
0
494
8,118
2,272
0
1,946
5,812
46,885
0
L
Thanatos
5,429
2,075
38
5,801
11,116
2,995
394
2,368
8,584
0
22,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,879
Gold Earned
32,165
412
Minions Killed
285
0
Camps Cleared
0
1,274,505
Distance Traveled
1,113,046
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,565
659
81
6
0
243,377
4
W
Bellona
8,756
674
113
9
0
243,986
4
L
Chaac
6,172
475
63
5
0
191,222
0
L
Sol
5,445
419
39
3
0
148,677
2
W
Fenrir
8,277
637
23
2
0
283,061
3
W
Merlin
8,459
651
115
9
0
248,806
1
L
Fenrir
6,311
485
37
3
0
249,009
0
W
Loki
7,822
602
80
6
0
255,275
2
L
Janus
7,278
560
95
7
0
268,941
0
L
Thanatos
6,959
535
51
4
0
255,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role