Player Matchup

Danzaburou
Danzaburou
AlbinoPrism9920
Danzaburou
Level 28
God Stats
10W - 2L
1,500 SR
Queue Stats
362W - 344L
1,520 Elo+
Solo
Pele
Pele
AliceChan-UwU
Pele
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,583 Elo+
Party 1
King Arthur
King Arthur
F_Vergil
King Arthur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
Pazzzcu
Cthulhu
Level 23
God Stats
11W - 10L
1,639 SR
Queue Stats
42W - 60L
1,463 Elo+
Party 1
Ra
Ra
Th3SuspectAU
Ra
Level 14
God Stats
5W - 4L
1,939 SR
Queue Stats
19W - 29L
1,576 Elo+
Party 1
Team Averages
Level 17
1,616 SR
1,547 Elo+

VS

Team Averages
Level 5
1,484 SR
1,608 Elo+
Ymir
Ymir
Hubert01435
Ymir
Level 6
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Jagerdeus
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,583 Elo+
Solo
Hun Batz
Hun Batz
Lavish928Rabbit
Hun Batz
Level 3
God Stats
2W - 3L
1,754 SR
Queue Stats
4W - 8L
1,781 Elo+
Solo
Guan Yu
Guan Yu
Natertater3175
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Medusa
Medusa
bball4life376
Medusa
Level 8
God Stats
1W - 3L
1,378 SR
Queue Stats
18W - 18L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlbinoPrism9920
Danzaburou
12
5 / 0 / 2
7,744
645
5,330
6,578
2,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 2 / 2
7,227
602
6,653
8,715
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
F_Vergil
King Arthur
12
6 / 3 / 3
7,240
603
5,651
9,046
4,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Pazzzcu
Cthulhu
10
4 / 1 / 7
7,180
598
3,461
9,051
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 5
6,820
568
3,003
3,069
1,122
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,005
417
1,342
6,970
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 5 / 0
4,565
380
2,014
5,643
1,189
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
8
2 / 3 / 0
5,560
463
3,532
7,781
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 9 / 1
5,154
430
1,671
10,018
3,087
4
1 / 2 / 0
4,557
380
555
1,898
411
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
20
Kills
5
7
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlbinoPrism9920
Danzaburou
5
0
2
6
W
4
2
2
2.5
W
King Arthur
F_Vergil
King Arthur
6
3
3
2.5
L
0
2
2
0.5
L
0
5
0
0
L
Hun Batz
2
3
0
0.67
L
2
9
1
0.28
W
Cthulhu
Pazzzcu
Cthulhu
4
1
7
7.5
W
1
1
5
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,098
Damage
9,114
36,459
Taken
32,310
18,419
Mitigated
10,631
10,409
Healing
2,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlbinoPrism9920
Danzaburou
5,330
2,905
0
2,547
6,578
2,108
2,269
215
6,363
0
51,358
W
6,653
2,388
0
3,026
8,715
2,681
148
726
7,989
0
40,815
W
King Arthur
F_Vergil
King Arthur
5,651
992
0
1,460
9,046
4,761
84
816
8,230
0
28,687
L
1,342
275
0
0
6,970
4,326
104
141
6,829
13,052
0
L
2,014
531
0
16
5,643
1,189
0
1,301
4,290
15,563
0
L
Hun Batz
3,532
1,439
0
1,560
7,781
1,618
0
972
6,809
0
22,786
L
1,671
375
178
608
10,018
3,087
9
3,131
6,737
0
7,371
W
Cthulhu
Pazzzcu
Cthulhu
3,461
882
306
836
9,051
7,747
777
464
8,587
17,227
0
W
3,003
522
1,058
1,176
3,069
1,122
1,163
1,199
1,870
30,479
0
L
555
263
0
286
1,898
411
0
691
1,181
0
7,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,211
Gold Earned
24,841
302
Minions Killed
127
0
Camps Cleared
0
1,193,089
Distance Traveled
982,946
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,744
645
90
8
0
226,952
0
W
Pele
7,227
602
68
6
0
260,316
0
W
King Arthur
7,240
603
52
4
0
228,617
0
L
Ymir
5,005
417
23
2
0
209,956
0
L
Ra
4,565
380
27
2
0
204,584
0
L
Hun Batz
5,560
463
53
4
0
247,081
0
L
Guan Yu
5,154
430
11
1
0
231,047
0
W
Cthulhu
7,180
598
27
2
0
242,305
0
W
Ra
6,820
568
65
5
0
234,899
0
L
Medusa
4,557
380
13
1
0
90,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role