Player Matchup

Cliodhna
Cliodhna
CaptainPurple323
Cliodhna
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 22L
1,343 Elo+
Party 2
Jormungandr
Jormungandr
OttoVonBisquick
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,329 Elo+
Party 2
Hel
Hel
SimpelThor
Hel
Level 103
God Stats
2W - 4L
1,377 SR
Queue Stats
179W - 200L
1,357 Elo+
Solo
Team Averages
Level 61
1,459 SR
1,343 Elo+

VS

Team Averages
Level 35
1,522 SR
1,288 Elo+
Zeus
Zeus
LoneSternguard
Zeus
Level 80
God Stats
5W - 3L
1,567 SR
Queue Stats
54W - 55L
1,544 Elo+
Party 1
Sun Wukong
Sun Wukong
ParadoX clap454
Sun Wukong
Level 18
God Stats
13W - 9L
1,500 SR
Queue Stats
33W - 35L
1,242 Elo+
Solo
Chaac
Chaac
SuperSpike74949
Chaac
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 60L
1,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 7 / 3
13,097
728
12,832
16,255
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
OttoVonBisquick
Jormungandr
13
2 / 5 / 8
10,657
592
7,651
16,050
18,951
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 7 / 10
11,023
612
9,914
19,022
5,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 5 / 2
14,619
812
33,095
13,239
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
ParadoX clap454
Sun Wukong
16
2 / 4 / 15
12,684
705
7,508
13,815
13,426
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 8
10,991
611
2,961
11,741
10,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
44
15
Kills
19
19
Deaths
15
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
12
7
3
1.93
W
17
5
2
3.6
L
Jormungandr
OttoVonBisquick
Jormungandr
2
5
8
1.2
W
Sun Wukong
ParadoX clap454
Sun Wukong
2
4
15
2.38
L
1
7
10
0.86
W
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,397
Damage
43,564
51,327
Taken
38,795
29,692
Mitigated
28,108
20,837
Healing
5,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,832
1,003
496
4,124
16,255
4,865
432
10,552
5,253
0
38,699
W
33,095
2,002
0
1,265
13,239
4,609
1,595
4,978
8,093
76,649
0
L
Jormungandr
OttoVonBisquick
Jormungandr
7,651
1,858
672
1,236
16,050
18,951
108
8,871
6,647
21,650
0
W
Sun Wukong
ParadoX clap454
Sun Wukong
7,508
2,287
747
1,507
13,815
13,426
1,125
7,616
5,767
0
19,095
L
9,914
49
7,191
7,118
19,022
5,876
143
12,909
5,643
49,800
0
W
2,961
561
0
2,157
11,741
10,073
44
4,429
7,102
0
13,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,777
Gold Earned
38,294
171
Minions Killed
175
5
Camps Cleared
9
936,567
Distance Traveled
764,597
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
13,097
728
50
3
1
335,856
0
W
Zeus
14,619
812
127
7
9
301,048
3
L
Jormungandr
10,657
592
28
2
1
283,761
0
W
Sun Wukong
12,684
705
26
1
0
274,424
0
L
Hel
11,023
612
93
5
3
316,950
2
W
Chaac
10,991
611
22
1
0
189,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role