Player Matchup

Ymir
Ymir
Cools499
Ymir
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,573 Elo+
Party 2
Charybdis
Charybdis
Datsjuicy
Charybdis
Level 46
God Stats
0W - 2L
1,783 SR
Queue Stats
2W - 3L
1,573 Elo+
Party 2
Cthulhu
Cthulhu
WittyOBlaze
Cthulhu
Level 44
God Stats
1W - 2L
1,526 SR
Queue Stats
2W - 3L
1,573 Elo+
Party 2
Mercury
Mercury
jloading17
Mercury
Level 12
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 3L
1,573 Elo+
Party 2
Merlin
Merlin
sunnyvaletrash
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,693 Elo+
Party 2
Team Averages
Level 28
1,520 SR
1,597 Elo+

VS

Team Averages
Level 21
1,533 SR
1,521 Elo+
Merlin
Merlin
 
Merlin
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CubicalCelery
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,501 Elo+
Party 1
Skadi
Skadi
HuntedCows
Skadi
Level 18
God Stats
2W - 0L
1,721 SR
Queue Stats
22W - 14L
1,524 Elo+
Solo
Zeus
Zeus
RealTempyGG
Zeus
Level 25
God Stats
14W - 7L
1,419 SR
Queue Stats
51W - 47L
1,562 Elo+
Party 1
Achilles
Achilles
dobochan
Achilles
Level 29
God Stats
2W - 0L
1,525 SR
Queue Stats
18W - 21L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 6 / 2
5,036
420
2,048
11,005
5,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Datsjuicy
Charybdis
8
1 / 7 / 1
5,154
430
2,075
7,280
1,525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
WittyOBlaze
Cthulhu
9
0 / 2 / 1
5,736
478
3,911
8,111
4,806
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
jloading17
Mercury
8
2 / 5 / 0
5,714
476
2,063
7,712
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 7 / 0
5,189
432
1,247
7,436
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
8 / 0 / 4
8,315
693
8,357
3,953
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
11
5 / 0 / 6
6,711
559
4,825
5,518
1,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
10
5 / 2 / 3
6,405
534
6,013
5,418
1,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
8 / 0 / 5
7,083
590
7,685
3,356
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
dobochan
Achilles
12
1 / 1 / 2
6,802
567
5,042
7,451
4,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
27
27
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
0
4
10
L
Ymir
0
6
2
0.17
W
Nemesis
5
0
6
8
L
Charybdis
Datsjuicy
Charybdis
1
7
1
0.21
W
Skadi
5
2
3
3.25
W
8
0
5
10.5
L
Cthulhu
WittyOBlaze
Cthulhu
0
2
1
0.25
W
Achilles
dobochan
Achilles
1
1
2
2
L
Mercury
jloading17
Mercury
2
5
0
0.4
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,344
Damage
31,922
41,544
Taken
25,696
16,183
Mitigated
9,653
7,087
Healing
9,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,357
882
181
1,469
3,953
1,255
0
817
2,926
64,414
0
L
Ymir
2,048
577
0
336
11,005
5,757
72
4,268
6,456
9,341
0
W
Nemesis
4,825
2,407
0
2,330
5,518
1,793
0
945
4,573
0
24,951
L
Charybdis
Datsjuicy
Charybdis
2,075
1,688
0
674
7,280
1,525
294
1,811
5,235
0
22,604
W
Skadi
6,013
2,541
0
1,383
5,418
1,396
0
1,126
4,292
0
29,982
W
7,685
1,915
0
313
3,356
831
0
709
2,617
26,812
0
L
Cthulhu
WittyOBlaze
Cthulhu
3,911
832
60
3,179
8,111
4,806
0
935
6,448
24,112
0
W
Achilles
dobochan
Achilles
5,042
932
0
3,331
7,451
4,378
794
3,601
3,850
0
31,539
L
Mercury
jloading17
Mercury
2,063
965
0
2,046
7,712
1,951
0
2,926
4,542
0
16,607
L
1,247
40
0
792
7,436
2,144
113
4,947
2,071
21,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,829
Gold Earned
35,316
208
Minions Killed
366
0
Camps Cleared
0
1,074,570
Distance Traveled
1,202,200
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,315
693
123
10
0
236,948
2
L
Ymir
5,036
420
10
1
0
212,736
0
W
Nemesis
6,711
559
53
4
0
279,682
0
L
Charybdis
5,154
430
56
5
0
193,642
0
W
Skadi
6,405
534
48
4
0
213,827
0
W
Zeus
7,083
590
52
4
0
241,875
1
L
Cthulhu
5,736
478
52
4
0
237,732
0
W
Achilles
6,802
567
90
8
0
229,868
0
L
Mercury
5,714
476
37
3
0
229,858
0
L
Merlin
5,189
432
53
4
0
200,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role