Player Matchup

Zeus
Zeus
HollywoodHermit
Zeus
Level 158
God Stats
24W - 24L
1,571 SR
Queue Stats
280W - 307L
1,488 Elo+
Party 2
Kukulkan
Kukulkan
RoraNight
Kukulkan
Level 103
God Stats
22W - 25L
1,495 SR
Queue Stats
71W - 94L
1,356 Elo+
Party 2
Nu Wa
Nu Wa
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Nu Wa
Level 157
God Stats
19W - 17L
1,565 SR
Queue Stats
265W - 293L
1,444 Elo+
Party 2
Team Averages
Level 139
1,543 SR
1,429 Elo+

VS

Team Averages
Level 120
1,573 SR
1,485 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Ball Sacramento
Ra
Level 123
God Stats
10W - 15L
1,487 SR
Queue Stats
252W - 272L
1,429 Elo+
Solo
Medusa
Medusa
shadow nole
Medusa
Level 89
God Stats
6W - 1L
1,732 SR
Queue Stats
13W - 10L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,696
641
7,498
7,181
2,241
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
RoraNight
Kukulkan
11
1 / 2 / 4
7,592
633
4,533
5,266
1,866
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 1 / 3
8,234
686
8,458
5,344
1,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 3 / 1
8,311
693
7,810
12,496
11,291
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 4 / 4
7,285
607
2,764
8,646
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
12
3 / 0 / 4
7,890
658
4,039
6,374
5,168
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
7
Kills
7
7
Deaths
7
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
3
1
1.5
L
0
4
4
0.5
W
2
4
2
0.75
W
Kukulkan
RoraNight
Kukulkan
1
2
4
1.5
L
Medusa
3
0
4
5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,489
Damage
14,613
17,791
Taken
27,516
5,744
Mitigated
19,159
2,294
Healing
6,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,810
2,311
150
538
12,496
11,291
0
7,995
4,501
0
22,620
L
2,764
267
1,792
2,354
8,646
2,700
58
7,661
985
26,599
0
W
7,498
1,216
33
1,575
7,181
2,241
510
1,298
5,883
30,709
0
W
Kukulkan
RoraNight
Kukulkan
4,533
260
0
162
5,266
1,866
100
759
4,507
14,133
0
L
Medusa
4,039
523
0
1,808
6,374
5,168
551
5,135
1,239
0
23,958
W
8,458
2,558
0
524
5,344
1,637
826
1,047
4,297
26,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,522
Gold Earned
23,486
122
Minions Killed
135
4
Camps Cleared
5
555,826
Distance Traveled
654,954
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,311
693
24
2
1
194,771
2
L
Ra
7,285
607
64
5
1
213,296
1
W
Zeus
7,696
641
52
4
3
172,301
2
W
Kukulkan
7,592
633
30
3
0
195,418
1
L
Medusa
7,890
658
47
4
3
246,887
2
W
Nu Wa
8,234
686
40
3
1
188,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role