Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FadaLunaris
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Fafnir
Fafnir
JoaoMarioti
Fafnir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ra
Ra
MonTToYA
Ra
Level 5
God Stats
6W - 0L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Paulo1156
Erlang Shen
Level 26
God Stats
2W - 0L
1,714 SR
Queue Stats
19W - 17L
1,436 Elo+
Solo
Team Averages
Level 14
1,543 SR
1,487 Elo+

VS

Team Averages
Level 17
1,507 SR
1,512 Elo+
Thor
Thor
BRUNOCAMES
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,668 Elo+
Solo
Rama
Rama
Dantonkrm
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,460 Elo+
Solo
Fafnir
Fafnir
ViniMarreiros
Fafnir
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
225W - 285L
1,427 Elo+
Solo
Guan Yu
Guan Yu
fiveN9
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Janus
Janus
strite236
Janus
Level 25
God Stats
6W - 8L
1,535 SR
Queue Stats
69W - 54L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
9 / 0 / 2
10,683
594
12,940
12,732
12,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 1 / 2
8,186
455
6,763
6,597
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
12
1 / 1 / 3
8,435
469
3,614
10,337
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
5 / 1 / 2
10,802
600
6,421
8,523
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Paulo1156
Erlang Shen
14
1 / 3 / 2
8,449
469
1,454
10,410
3,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 4
5,631
313
3,006
8,019
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
11
0 / 3 / 1
6,844
380
9,319
10,133
2,878
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 3
8,155
453
5,395
11,792
15,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
fiveN9
Guan Yu
11
0 / 6 / 0
6,920
384
3,172
12,084
9,369
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
strite236
Janus
13
3 / 2 / 1
8,229
457
4,669
5,008
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
19
Kills
5
6
Deaths
19
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
9
0
2
10
L
0
8
4
0.25
L
Rama
0
3
1
0.17
W
3
1
2
4
W
Fafnir
1
1
3
2.5
W
5
1
2
6
W
Erlang Shen
Paulo1156
Erlang Shen
1
3
2
0.67
L
2
0
3
3.5
L
Guan Yu
fiveN9
Guan Yu
0
6
0
0
L
Janus
strite236
Janus
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,192
Damage
25,561
48,599
Taken
47,036
34,743
Mitigated
31,339
17,775
Healing
9,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
12,940
2,939
1,104
6,114
12,732
12,940
1,149
1,707
11,025
19,089
63,035
L
3,006
1,473
0
1,121
8,019
2,319
0
3,578
4,441
0
6,586
L
Rama
9,319
7,462
0
1,878
10,133
2,878
703
2,085
8,048
0
46,304
W
6,763
2,829
0
1,466
6,597
2,775
2,969
2,285
4,312
0
42,763
W
Fafnir
3,614
1,019
0
2,550
10,337
11,800
389
2,452
7,885
16,387
0
W
6,421
943
437
3,408
8,523
3,231
1,149
2,945
5,578
78,459
0
W
Erlang Shen
Paulo1156
Erlang Shen
1,454
810
0
2,696
10,410
3,997
1,079
675
9,735
0
39,874
L
5,395
1,814
0
2,050
11,792
15,399
76
3,731
8,061
22,319
0
L
Guan Yu
fiveN9
Guan Yu
3,172
395
202
3,772
12,084
9,369
0
1,919
10,165
0
34,868
L
Janus
strite236
Janus
4,669
416
0
823
5,008
1,374
0
1,359
3,649
57,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,555
Gold Earned
35,779
492
Minions Killed
311
0
Camps Cleared
0
1,526,798
Distance Traveled
1,351,688
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,683
594
165
9
0
314,587
3
L
Thor
5,631
313
13
1
0
243,252
3
L
Rama
6,844
380
83
5
0
291,614
1
W
Neith
8,186
455
90
5
0
280,406
1
W
Fafnir
8,435
469
14
1
0
308,163
3
W
Ra
10,802
600
149
8
0
355,295
6
W
Erlang Shen
8,449
469
74
4
0
268,347
0
L
Fafnir
8,155
453
23
1
0
292,128
4
L
Guan Yu
6,920
384
64
4
0
282,239
2
L
Janus
8,229
457
128
7
0
242,455
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role