Player Matchup

Jormungandr
Jormungandr
AlexWPWW
Jormungandr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,131 Elo+
Party 1
Zhong Kui
Zhong Kui
Karolex666
Zhong Kui
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 59L
1,545 Elo+
Party 2
Ne Zha
Ne Zha
Matarlax
Ne Zha
Level 147
God Stats
3W - 4L
1,488 SR
Queue Stats
52W - 45L
1,517 Elo+
Party 2
Sol
Sol
WlodarO18
Sol
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 57L
1,553 Elo+
Party 2
Izanami
Izanami
imfromua
Izanami
Level 119
God Stats
5W - 3L
1,704 SR
Queue Stats
32W - 40L
1,468 Elo+
Party 1
Team Averages
Level 125
1,538 SR
1,443 Elo+

VS

Team Averages
Level 94
1,603 SR
1,499 Elo+
Persephone
Persephone
 
Persephone
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sobek
Sobek
AlisaTargaryen
Sobek
Level 57
God Stats
24W - 9L
1,696 SR
Queue Stats
189W - 179L
1,510 Elo+
Party 3
Hades
Hades
ProBearPowa
Hades
Level 132
God Stats
5W - 0L
1,768 SR
Queue Stats
139W - 175L
1,440 Elo+
Party 4
Bastet
Bastet
Usagichin
Bastet
Level 64
God Stats
8W - 9L
1,550 SR
Queue Stats
83W - 73L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlexWPWW
Jormungandr
9
0 / 3 / 1
5,039
458
4,376
9,140
3,931
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Karolex666
Zhong Kui
9
0 / 4 / 1
5,651
514
3,751
7,631
4,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Matarlax
Ne Zha
10
2 / 5 / 1
6,132
557
3,331
9,147
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 0
6,371
579
5,781
5,980
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
imfromua
Izanami
9
1 / 3 / 0
5,458
496
4,835
6,197
1,285
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
2 / 1 / 3
6,456
587
5,789
5,256
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
 
Hou Yi
10
6 / 1 / 0
5,914
538
6,000
5,466
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 4
5,909
537
3,158
7,468
5,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 7
5,702
518
5,548
7,253
4,883
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
Usagichin
Bastet
12
6 / 1 / 3
6,615
601
5,687
8,254
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
17
17
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
2
1
3
3.5
W
Hou Yi
 
Hou Yi
6
1
0
6
L
Jormungandr
AlexWPWW
Jormungandr
0
3
1
0.17
W
2
0
4
4
L
Zhong Kui
Karolex666
Zhong Kui
0
4
1
0.13
L
Ne Zha
Matarlax
Ne Zha
2
5
1
0.5
W
1
1
7
4.5
W
Bastet
Usagichin
Bastet
6
1
3
7.5
L
1
2
0
0.5
L
Izanami
imfromua
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,074
Damage
26,182
38,095
Taken
33,697
14,173
Mitigated
16,207
7,973
Healing
15,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
5,789
53
0
975
5,256
1,624
0
2,918
2,185
35,079
0
W
Hou Yi
 
Hou Yi
6,000
2,454
279
2,077
5,466
1,429
0
1,652
3,814
0
26,797
L
Jormungandr
AlexWPWW
Jormungandr
4,376
633
0
1,000
9,140
3,931
0
3,128
6,012
17,248
0
W
3,158
86
0
4,051
7,468
5,596
0
3,125
4,311
24,859
0
L
Zhong Kui
Karolex666
Zhong Kui
3,751
548
0
1,899
7,631
4,417
586
3,908
3,421
29,564
0
L
Ne Zha
Matarlax
Ne Zha
3,331
1,485
0
1,624
9,147
2,706
0
2,928
6,076
0
30,146
W
5,548
250
716
3,457
7,253
4,883
104
2,666
4,587
25,829
0
W
Bastet
Usagichin
Bastet
5,687
548
0
3,595
8,254
2,675
0
2,723
5,431
0
30,510
L
5,781
1,593
0
1,886
5,980
1,834
1,178
1,943
3,754
32,881
4,147
L
Izanami
imfromua
Izanami
4,835
3,582
0
1,564
6,197
1,285
0
1,838
4,337
0
34,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
30,596
311
Minions Killed
271
0
Camps Cleared
0
980,010
Distance Traveled
1,120,471
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
6,456
587
70
6
0
218,892
3
W
Hou Yi
5,914
538
52
5
0
204,371
4
L
Jormungandr
5,039
458
16
1
0
201,443
0
W
Sobek
5,909
537
46
4
0
233,660
3
L
Zhong Kui
5,651
514
77
7
0
181,062
3
L
Ne Zha
6,132
557
52
5
0
219,172
0
W
Hades
5,702
518
46
4
0
207,590
4
W
Bastet
6,615
601
57
5
0
255,958
4
L
Sol
6,371
579
79
7
0
198,256
4
L
Izanami
5,458
496
87
8
0
180,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role