Player Matchup

Neith
Neith
G30RG
Neith
Level 4
God Stats
1W - 1L
1,742 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Tyr
Tyr
GrimPcNorris
Tyr
Level 61
God Stats
2W - 5L
1,458 SR
Queue Stats
102W - 70L
1,542 Elo+
Party 1
Jormungandr
Jormungandr
HITMAN2019
Jormungandr
Level 63
God Stats
11W - 17L
1,594 SR
Queue Stats
82W - 70L
1,550 Elo+
Party 1
Thor
Thor
shahbour
Thor
Level 29
God Stats
12W - 5L
1,745 SR
Queue Stats
78W - 59L
1,616 Elo+
Party 1
Thoth
Thoth
skull425
Thoth
Level 44
God Stats
41W - 27L
1,608 SR
Queue Stats
96W - 98L
1,534 Elo+
Party 1
Team Averages
Level 40
1,629 SR
1,548 Elo+

VS

Team Averages
Level 70
1,630 SR
1,490 Elo+
Baron Samedi
Baron Samedi
DeadmanSenji
Baron Samedi
Level 117
God Stats
12W - 8L
1,789 SR
Queue Stats
224W - 202L
1,558 Elo+
Party 2
Artemis
Artemis
Haruter
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,398 Elo+
Party 2
Charybdis
Charybdis
Meritoo
Charybdis
Level 88
God Stats
1W - 2L
1,771 SR
Queue Stats
24W - 31L
1,427 Elo+
Solo
Pele
Pele
Unprogress
Pele
Level 26
God Stats
6W - 5L
1,591 SR
Queue Stats
29W - 28L
1,501 Elo+
Party 2
Zeus
Zeus
yBacon
Zeus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 228L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
G30RG
Neith
15
0 / 2 / 6
8,564
504
2,923
5,324
1,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
11 / 2 / 7
10,358
609
12,832
13,770
7,695
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
HITMAN2019
Jormungandr
15
5 / 0 / 8
9,032
531
6,468
12,636
13,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
18
12 / 1 / 8
10,844
638
14,085
11,789
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
skull425
Thoth
15
2 / 2 / 6
9,003
530
7,442
6,246
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeadmanSenji
Baron Samedi
10
0 / 5 / 3
7,096
417
5,281
13,254
13,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Haruter
Artemis
13
0 / 5 / 2
7,451
438
5,766
8,335
3,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Meritoo
Charybdis
12
2 / 10 / 2
8,388
493
5,879
12,092
3,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 5 / 0
7,413
436
5,020
12,977
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
yBacon
Zeus
14
3 / 5 / 0
8,804
518
7,363
10,092
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
30
Kills
7
7
Deaths
30
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DeadmanSenji
Baron Samedi
0
5
3
0.3
W
Neith
G30RG
Neith
0
2
6
1.5
W
11
2
7
7.25
W
Jormungandr
HITMAN2019
Jormungandr
5
0
8
9
L
Artemis
Haruter
Artemis
0
5
2
0.2
L
Charybdis
Meritoo
Charybdis
2
10
2
0.3
L
2
5
0
0.4
W
Thor
12
1
8
16
W
Thoth
skull425
Thoth
2
2
6
2.5
L
Zeus
yBacon
Zeus
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,750
Damage
29,309
49,765
Taken
56,750
29,111
Mitigated
26,832
13,402
Healing
10,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DeadmanSenji
Baron Samedi
5,281
841
197
2,721
13,254
13,078
0
5,396
7,702
24,524
0
W
Neith
G30RG
Neith
2,923
667
0
936
5,324
1,771
2,694
2,391
2,849
0
49,824
W
12,832
1,707
0
5,822
13,770
7,695
0
1,988
11,653
0
57,223
W
Jormungandr
HITMAN2019
Jormungandr
6,468
1,093
0
1,452
12,636
13,256
30
2,664
9,972
45,706
0
L
Artemis
Haruter
Artemis
5,766
2,813
0
1,062
8,335
3,003
0
2,475
5,860
0
43,979
L
Charybdis
Meritoo
Charybdis
5,879
3,876
0
812
12,092
3,611
1,897
663
11,401
0
40,713
L
5,020
314
0
3,761
12,977
4,030
0
3,465
9,390
0
43,181
W
Thor
14,085
4,768
0
4,608
11,789
4,409
0
2,952
8,662
0
77,749
W
Thoth
skull425
Thoth
7,442
238
0
584
6,246
1,980
534
2,177
3,985
54,975
0
L
Zeus
yBacon
Zeus
7,363
930
50
2,041
10,092
3,110
240
1,529
8,487
50,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,801
Gold Earned
39,152
516
Minions Killed
409
0
Camps Cleared
0
1,600,664
Distance Traveled
1,505,498
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,096
417
35
2
0
293,575
8
W
Neith
8,564
504
124
7
0
311,120
2
W
Tyr
10,358
609
94
6
0
348,515
6
W
Jormungandr
9,032
531
52
3
0
283,395
3
L
Artemis
7,451
438
87
5
0
294,420
3
L
Charybdis
8,388
493
91
5
0
268,235
0
L
Pele
7,413
436
94
6
0
354,139
0
W
Thor
10,844
638
122
7
0
344,299
1
W
Thoth
9,003
530
124
7
0
313,335
0
L
Zeus
8,804
518
102
6
0
295,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role