Player Matchup

Agni
Agni
FernandoHD3030
Agni
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,486 Elo+
Solo
Sobek
Sobek
MARENASG03
Sobek
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 4L
1,658 Elo+
Party 3
Hercules
Hercules
dmm18-
Hercules
Level 142
God Stats
11W - 12L
1,586 SR
Queue Stats
299W - 244L
1,527 Elo+
Party 3
Bellona
Bellona
sterk2391999
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,747 Elo+
Solo
Fenrir
Fenrir
wtfguy
Fenrir
Level 24
God Stats
3W - 5L
1,356 SR
Queue Stats
86W - 89L
1,496 Elo+
Solo
Team Averages
Level 37
1,488 SR
1,583 Elo+

VS

Team Averages
Level 27
1,550 SR
1,588 Elo+
Hel
Hel
Jonak_joshep7
Hel
Level 8
God Stats
3W - 0L
1,754 SR
Queue Stats
136W - 183L
1,888 Elo+
Party 2
Izanami
Izanami
JoyouslyMoist
Izanami
Level 16
God Stats
5W - 1L
1,705 SR
Queue Stats
8W - 3L
1,619 Elo+
Solo
Sun Wukong
Sun Wukong
Koteka3222
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 43L
1,440 Elo+
Party 1
Cernunnos
Cernunnos
odiessan16
Cernunnos
Level 70
God Stats
4W - 1L
1,398 SR
Queue Stats
148W - 152L
1,581 Elo+
Party 2
Bastet
Bastet
Газировка0
Bastet
Level 25
God Stats
1W - 3L
1,395 SR
Queue Stats
79W - 107L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 12 / 7
8,904
445
10,861
19,348
5,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
14
0 / 8 / 7
8,546
427
8,182
29,150
33,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
dmm18-
Hercules
19
12 / 2 / 5
12,069
603
22,275
25,078
25,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
sterk2391999
Bellona
15
6 / 11 / 1
9,283
464
12,954
25,909
26,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
wtfguy
Fenrir
3
0 / 2 / 0
5,697
285
658
1,884
398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 10
10,618
531
5,564
13,550
10,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
20
15 / 2 / 4
14,251
713
28,449
23,144
10,923
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Koteka3222
Sun Wukong
15
6 / 7 / 5
10,690
535
13,966
21,758
12,415
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
odiessan16
Cernunnos
16
5 / 2 / 11
10,767
538
19,816
15,761
6,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 8 / 8
10,079
504
9,861
18,354
7,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
72
21
Kills
34
35
Deaths
21
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
12
7
0.54
W
3
2
10
4
W
Izanami
15
2
4
8.5
W
Sun Wukong
Koteka3222
Sun Wukong
6
7
5
1.21
L
Sobek
0
8
7
0.44
L
Hercules
dmm18-
Hercules
12
2
5
7.25
W
Cernunnos
odiessan16
Cernunnos
5
2
11
5.25
L
Bellona
sterk2391999
Bellona
6
11
1
0.59
L
Fenrir
wtfguy
Fenrir
0
2
0
0
W
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,930
Damage
77,656
101,369
Taken
92,567
91,053
Mitigated
47,698
21,266
Healing
42,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,861
1,645
165
1,690
19,348
5,582
530
0
19,348
44,203
0
W
5,564
1,022
5,224
7,907
13,550
10,449
407
5,899
7,455
23,005
0
W
Izanami
28,449
24,005
0
12,414
23,144
10,923
8,636
3,567
19,224
0
155,811
W
Sun Wukong
Koteka3222
Sun Wukong
13,966
4,384
0
7,734
21,758
12,415
2,251
6,138
14,803
0
50,227
L
Sobek
8,182
188
0
4,424
29,150
33,407
0
3,780
25,370
31,912
0
L
Hercules
dmm18-
Hercules
22,275
3,886
0
11,626
25,078
25,186
0
606
24,472
15,021
60,633
W
Cernunnos
odiessan16
Cernunnos
19,816
11,443
0
4,456
15,761
6,900
2,456
4,595
10,829
0
70,106
L
Bellona
sterk2391999
Bellona
12,954
1,945
0
2,961
25,909
26,480
0
1,178
24,731
13,415
32,523
L
Fenrir
wtfguy
Fenrir
658
442
0
400
1,884
398
0
0
1,884
0
3,934
W
9,861
3,353
0
4,639
18,354
7,011
628
4,428
13,360
0
30,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,499
Gold Earned
56,405
309
Minions Killed
489
0
Camps Cleared
0
1,395,542
Distance Traveled
1,898,277
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,904
445
77
4
0
289,690
0
W
Hel
10,618
531
29
1
0
391,029
3
W
Izanami
14,251
713
230
12
0
382,330
6
W
Sun Wukong
10,690
535
87
4
0
353,144
0
L
Sobek
8,546
427
37
2
0
333,725
1
L
Hercules
12,069
603
138
7
0
397,005
2
W
Cernunnos
10,767
538
95
5
0
374,370
3
L
Bellona
9,283
464
46
2
0
322,200
1
L
Fenrir
5,697
285
11
1
0
52,922
0
W
Bastet
10,079
504
48
2
0
397,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role