Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Edgeeki
Bastet
Level 14
God Stats
2W - 0L
1,835 SR
Queue Stats
15W - 4L
1,661 Elo+
Party 1
Cupid
Cupid
Gorgeous_Reaper7
Cupid
Level 28
God Stats
2W - 1L
1,878 SR
Queue Stats
52W - 29L
1,640 Elo+
Solo
Ymir
Ymir
Smite_God_420
Ymir
Level 24
God Stats
2W - 0L
1,890 SR
Queue Stats
15W - 7L
1,614 Elo+
Solo
Team Averages
Level 23
1,721 SR
1,583 Elo+

VS

Team Averages
Level 39
1,598 SR
1,473 Elo+
Pele
Pele
GFSM
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,294 Elo+
Party 2
Gilgamesh
Gilgamesh
Htown4Realxll
Gilgamesh
Level 26
God Stats
3W - 5L
1,548 SR
Queue Stats
97W - 101L
1,538 Elo+
Solo
Anhur
Anhur
Insほへ
Anhur
Level 28
God Stats
7W - 9L
1,572 SR
Queue Stats
146W - 164L
1,551 Elo+
Solo
Ao Kuang
Ao Kuang
NexT-terrygamer
Ao Kuang
Level 105
God Stats
3W - 2L
1,837 SR
Queue Stats
374W - 408L
1,412 Elo+
Party 2
Ra
Ra
User163129
Ra
Level 30
God Stats
5W - 7L
1,534 SR
Queue Stats
128W - 106L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
4 / 2 / 1
4,905
613
3,707
6,245
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
 
Raijin
7
1 / 0 / 3
4,670
584
1,629
2,984
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Edgeeki
Bastet
7
1 / 2 / 3
4,546
568
2,359
4,584
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 0
5,258
657
2,451
4,093
622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 0 / 0
5,145
643
1,373
3,255
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
GFSM
Pele
7
1 / 3 / 1
4,531
566
3,829
5,599
1,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
Htown4Realxll
Gilgamesh
5
0 / 1 / 3
3,896
487
2,229
4,468
1,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
Insほへ
Anhur
7
2 / 1 / 0
4,700
588
2,139
3,728
584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ao Kuang
8
0 / 0 / 1
4,216
527
628
1,603
404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
1 / 3 / 1
4,332
542
1,639
4,272
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
8
Kills
4
4
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
2
1
2.25
W
Raijin
 
Raijin
1
0
3
2.5
W
Bastet
Edgeeki
Bastet
1
2
3
1.25
L
Pele
GFSM
Pele
1
3
1
0.5
W
1
0
0
1
L
Gilgamesh
Htown4Realxll
Gilgamesh
0
1
3
1.5
L
Anhur
Insほへ
Anhur
2
1
0
2
L
Ao Kuang
0
0
1
0.5
W
1
0
0
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,519
Damage
10,464
21,161
Taken
19,670
6,669
Mitigated
5,578
10,655
Healing
4,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,707
1,125
0
4,683
6,245
2,556
0
769
5,254
0
19,360
W
Raijin
 
Raijin
1,629
448
0
37
2,984
754
40
702
2,244
15,662
0
W
Bastet
Edgeeki
Bastet
2,359
946
0
1,970
4,584
1,127
252
571
3,936
0
15,788
L
Pele
GFSM
Pele
3,829
1,554
0
1,480
5,599
1,467
0
1,574
4,025
0
17,215
W
2,451
1,157
0
2,891
4,093
622
0
0
4,015
0
26,794
L
Gilgamesh
Htown4Realxll
Gilgamesh
2,229
455
0
618
4,468
1,538
0
0
4,468
0
10,499
L
Anhur
Insほへ
Anhur
2,139
909
0
1,575
3,728
584
0
0
3,728
0
19,831
L
Ao Kuang
628
180
0
217
1,603
404
0
260
1,343
13,246
0
W
1,373
579
0
1,074
3,255
1,610
903
146
3,062
22,820
1,953
L
1,639
255
28
886
4,272
1,585
162
1,111
3,161
18,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,524
Gold Earned
21,675
221
Minions Killed
151
0
Camps Cleared
0
766,175
Distance Traveled
742,135
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
4,905
613
31
4
0
162,506
4
W
Raijin
4,670
584
40
5
0
159,034
1
W
Bastet
4,546
568
37
5
0
163,476
0
L
Pele
4,531
566
43
5
0
147,430
1
W
Cupid
5,258
657
57
7
0
142,916
2
L
Gilgamesh
3,896
487
14
2
0
162,250
2
L
Anhur
4,700
588
39
5
0
119,217
2
L
Ao Kuang
4,216
527
29
4
0
157,772
1
W
Ymir
5,145
643
56
7
0
138,243
2
L
Ra
4,332
542
26
3
0
155,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role