Player Matchup

Neith
Neith
ADrunkBacchus
Neith
Level 143
God Stats
1W - 5L
1,500 SR
Queue Stats
265W - 228L
1,601 Elo+
Solo
Hera
Hera
KaienSV
Hera
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Geb
Geb
MegaBusted
Geb
Level 145
God Stats
5W - 6L
1,644 SR
Queue Stats
497W - 524L
1,544 Elo+
Solo
Team Averages
Level 137
1,548 SR
1,548 Elo+

VS

Team Averages
Level 122
1,647 SR
1,579 Elo+
Gilgamesh
Gilgamesh
BakedSpudTTV
Gilgamesh
Level 127
God Stats
2W - 3L
1,608 SR
Queue Stats
120W - 132L
1,496 Elo+
Solo
Merlin
Merlin
KingMid3
Merlin
Level 154
God Stats
8W - 4L
1,693 SR
Queue Stats
39W - 35L
1,678 Elo+
Solo
Cthulhu
Cthulhu
xX_nosoyo_Xx_69
Cthulhu
Level 84
God Stats
8W - 6L
1,639 SR
Queue Stats
307W - 363L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 3
9,807
701
9,878
10,362
4,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
KaienSV
Hera
12
1 / 7 / 4
8,265
590
4,156
8,861
2,746
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 3 / 4
9,805
700
7,756
9,648
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BakedSpudTTV
Gilgamesh
14
5 / 3 / 5
9,724
695
6,316
9,117
4,009
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
KingMid3
Merlin
14
7 / 3 / 6
10,212
729
10,133
9,548
3,444
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 10
9,388
671
8,518
14,311
9,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
14
15
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
Gilgamesh
BakedSpudTTV
Gilgamesh
5
3
5
2.5
L
Hera
KaienSV
Hera
1
7
4
0.43
W
Merlin
KingMid3
Merlin
7
3
6
3.33
L
4
3
4
2
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,790
Damage
24,967
28,871
Taken
32,976
16,114
Mitigated
17,298
5,140
Healing
7,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,878
3,452
0
2,726
10,362
4,181
0
7,981
1,827
0
41,287
W
Gilgamesh
BakedSpudTTV
Gilgamesh
6,316
1,281
0
295
9,117
4,009
263
4,454
4,663
0
26,209
L
Hera
KaienSV
Hera
4,156
867
0
500
8,861
2,746
0
5,126
3,567
13,341
0
W
Merlin
KingMid3
Merlin
10,133
390
0
1,966
9,548
3,444
575
2,811
6,737
40,412
0
L
7,756
791
123
1,791
9,648
9,187
0
4,605
4,558
22,089
0
W
8,518
396
79
5,277
14,311
9,845
0
5,041
9,270
21,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,877
Gold Earned
29,324
130
Minions Killed
164
4
Camps Cleared
9
707,613
Distance Traveled
726,362
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,807
701
85
6
1
238,332
5
W
Gilgamesh
9,724
695
45
3
5
235,495
6
L
Hera
8,265
590
23
2
3
225,891
0
W
Merlin
10,212
729
85
6
3
235,588
1
L
Geb
9,805
700
22
2
0
243,390
6
W
Cthulhu
9,388
671
34
2
1
255,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role