Player Matchup

Zeus
Zeus
ITS_OROCHI
Zeus
Level 17
God Stats
1W - 1L
1,758 SR
Queue Stats
5W - 3L
1,637 Elo+
Party 1
Izanami
Izanami
MeRek1stSUN
Izanami
Level 11
God Stats
4W - 2L
1,521 SR
Queue Stats
6W - 6L
1,376 Elo+
Party 1
Serqet
Serqet
mlungu24
Serqet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,862 Elo+
Party 1
Team Averages
Level 19
1,593 SR
1,625 Elo+

VS

Team Averages
Level 73
1,386 SR
1,385 Elo+
Danzaburou
Danzaburou
DRAGONSLAYR777
Danzaburou
Level 29
God Stats
0W - 9L
1,546 SR
Queue Stats
0W - 9L
1,500 Elo+
Solo
Fafnir
Fafnir
HessiteTheGhost
Fafnir
Level 99
God Stats
0W - 6L
1,165 SR
Queue Stats
218W - 310L
1,340 Elo+
Party 2
Arachne
Arachne
TrinityDnR
Arachne
Level 90
God Stats
17W - 23L
1,447 SR
Queue Stats
113W - 182L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 6
8,256
826
10,715
3,865
1,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
MeRek1stSUN
Izanami
10
1 / 3 / 12
7,285
729
3,441
5,734
1,770
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
mlungu24
Serqet
12
8 / 2 / 8
8,654
865
6,747
7,470
7,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DRAGONSLAYR777
Danzaburou
9
1 / 9 / 2
6,518
652
3,921
9,936
3,020
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 4 / 4
7,495
750
3,302
10,217
8,604
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
TrinityDnR
Arachne
11
3 / 5 / 0
7,477
748
1,601
7,904
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
5
6
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DRAGONSLAYR777
Danzaburou
1
9
2
0.22
L
1
4
4
0.75
W
8
1
6
11
W
Izanami
MeRek1stSUN
Izanami
1
3
12
2.33
L
Arachne
TrinityDnR
Arachne
3
5
0
0.6
W
Serqet
mlungu24
Serqet
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,903
Damage
8,824
17,069
Taken
28,057
10,570
Mitigated
14,552
3,338
Healing
3,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DRAGONSLAYR777
Danzaburou
3,921
1,611
0
756
9,936
3,020
0
2,828
6,770
0
13,763
L
3,302
417
30
1,723
10,217
8,604
0
3,829
5,838
12,653
0
W
10,715
2,024
0
1,333
3,865
1,477
922
1,138
2,727
25,729
1,422
W
Izanami
MeRek1stSUN
Izanami
3,441
2,621
0
303
5,734
1,770
1,039
891
4,843
0
20,264
L
Arachne
TrinityDnR
Arachne
1,601
1,250
0
695
7,904
2,928
0
4,382
3,052
0
13,246
W
Serqet
mlungu24
Serqet
6,747
1,363
0
1,702
7,470
7,323
283
1,607
5,863
0
13,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,195
Gold Earned
21,490
110
Minions Killed
67
6
Camps Cleared
3
512,155
Distance Traveled
464,706
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,518
652
19
2
0
138,980
0
L
Fafnir
7,495
750
19
2
1
149,021
1
W
Zeus
8,256
826
44
4
4
147,068
2
W
Izanami
7,285
729
50
5
1
164,284
0
L
Arachne
7,477
748
29
3
2
176,705
2
W
Serqet
8,654
865
16
2
1
200,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role