Player Matchup

Xing Tian
Xing Tian
AVOJA
Xing Tian
Level 24
God Stats
7W - 10L
1,399 SR
Queue Stats
89W - 87L
1,492 Elo+
Solo
Artemis
Artemis
AoifeTheIrishGal
Artemis
Level 12
God Stats
2W - 0L
1,883 SR
Queue Stats
7W - 0L
1,750 Elo+
Solo
Sun Wukong
Sun Wukong
Drowspraw
Sun Wukong
Level 27
God Stats
5W - 2L
1,733 SR
Queue Stats
65W - 45L
1,619 Elo+
Solo
Hel
Hel
Kryptik37
Hel
Level 28
God Stats
8W - 4L
1,431 SR
Queue Stats
31W - 59L
1,200 Elo+
Party 2
Nemesis
Nemesis
ZynixLeyvatin
Nemesis
Level 25
God Stats
16W - 23L
1,393 SR
Queue Stats
40W - 82L
1,137 Elo+
Party 2
Team Averages
Level 23
1,568 SR
1,440 Elo+

VS

Team Averages
Level 25
1,471 SR
1,381 Elo+
Osiris
Osiris
CalvinKlien101
Osiris
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cliodhna
Cliodhna
HampsterHank
Cliodhna
Level 28
God Stats
30W - 47L
1,376 SR
Queue Stats
50W - 77L
1,332 Elo+
Party 1
Tiamat
Tiamat
MontoliNoob
Tiamat
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 33L
1,550 Elo+
Solo
Ymir
Ymir
Snappyutz
Ymir
Level 29
God Stats
24W - 32L
1,480 SR
Queue Stats
148W - 199L
1,387 Elo+
Solo
Cernunnos
Cernunnos
demonmaster2000
Cernunnos
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 31L
1,137 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AVOJA
Xing Tian
14
2 / 1 / 4
8,388
524
5,974
15,709
6,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
9 / 0 / 1
10,280
643
11,453
6,880
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Drowspraw
Sun Wukong
16
11 / 2 / 0
10,299
644
13,982
12,205
9,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 4 / 2
8,381
524
3,696
6,970
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
12
0 / 1 / 3
7,739
484
2,577
9,394
4,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,875
430
3,628
11,662
7,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
HampsterHank
Cliodhna
12
1 / 7 / 2
7,509
469
6,930
15,826
5,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
16
6 / 2 / 0
9,803
613
6,086
7,814
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
11
0 / 2 / 1
6,920
433
2,607
9,760
5,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
demonmaster2000
Cernunnos
11
0 / 7 / 1
6,591
412
4,799
10,791
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
23
Kills
8
8
Deaths
23
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AVOJA
Xing Tian
2
1
4
4
W
9
0
1
9.5
L
1
5
0
0.2
W
Sun Wukong
Drowspraw
Sun Wukong
11
2
0
5.5
L
Cliodhna
HampsterHank
Cliodhna
1
7
2
0.29
W
1
4
2
0.5
L
Tiamat
6
2
0
3
L
Ymir
0
2
1
0.25
W
Nemesis
0
1
3
1.5
L
Cernunnos
demonmaster2000
Cernunnos
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,682
Damage
24,050
51,158
Taken
55,853
25,843
Mitigated
24,884
19,418
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AVOJA
Xing Tian
5,974
893
0
4,928
15,709
6,968
0
1,847
13,770
54,244
0
W
11,453
7,511
0
3,784
6,880
2,804
346
1,283
5,597
0
82,903
L
3,628
746
0
964
11,662
7,926
0
0
11,259
2,340
31,498
W
Sun Wukong
Drowspraw
Sun Wukong
13,982
3,428
0
5,083
12,205
9,928
0
1,422
10,377
0
60,198
L
Cliodhna
HampsterHank
Cliodhna
6,930
1,495
0
5,798
15,826
5,331
175
1,278
13,985
0
47,043
W
3,696
513
59
1,786
6,970
2,088
1,431
3,329
3,482
39,002
0
L
Tiamat
6,086
1,104
0
2,322
7,814
3,475
0
4,129
3,408
55,064
0
L
Ymir
2,607
429
170
1,433
9,760
5,607
47
1,853
7,775
27,847
0
W
Nemesis
2,577
1,496
195
3,583
9,394
4,055
0
1,462
7,682
0
42,357
L
Cernunnos
demonmaster2000
Cernunnos
4,799
1,918
0
1,345
10,791
2,545
148
2,133
8,658
0
37,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,087
Gold Earned
37,698
538
Minions Killed
423
0
Camps Cleared
0
1,449,054
Distance Traveled
1,399,568
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,388
524
83
5
0
266,827
0
W
Artemis
10,280
643
138
9
0
293,637
6
L
Osiris
6,875
430
83
5
0
250,385
1
W
Sun Wukong
10,299
644
124
8
0
337,715
3
L
Cliodhna
7,509
469
97
6
0
293,204
0
W
Hel
8,381
524
101
6
0
270,235
0
L
Tiamat
9,803
613
120
8
0
319,863
0
L
Ymir
6,920
433
53
3
0
286,182
1
W
Nemesis
7,739
484
92
6
0
280,640
3
L
Cernunnos
6,591
412
70
4
0
249,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role