Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Jengabruh
Scylla
Level 96
God Stats
17W - 11L
1,678 SR
Queue Stats
115W - 103L
1,490 Elo+
Solo
Artemis
Artemis
Сайтамаа
Artemis
Level 157
God Stats
5W - 3L
1,518 SR
Queue Stats
43W - 40L
1,500 Elo+
Solo
Team Averages
Level 133
1,565 SR
1,497 Elo+

VS

Team Averages
Level 52
1,640 SR
1,474 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Zends
Gilgamesh
Level 47
God Stats
13W - 3L
1,833 SR
Queue Stats
87W - 80L
1,459 Elo+
Party 1
Ah Puch
Ah Puch
krisune
Ah Puch
Level 79
God Stats
10W - 3L
1,588 SR
Queue Stats
85W - 77L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
12 / 1 / 13
10,808
831
16,460
14,030
10,514
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Jengabruh
Scylla
15
9 / 0 / 15
10,735
826
12,754
5,156
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
6 / 3 / 12
9,886
760
10,666
7,811
2,589
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 11 / 4
7,491
576
2,759
12,783
4,243
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Zends
Gilgamesh
12
3 / 6 / 1
8,707
670
7,337
18,110
12,581
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
krisune
Ah Puch
10
1 / 10 / 3
7,539
580
9,399
14,156
4,378
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
27
Kills
4
4
Deaths
27
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
12
1
13
18.5
L
Hun Batz
 
Hun Batz
0
11
4
0.18
W
Scylla
Jengabruh
Scylla
9
0
15
16.5
L
Gilgamesh
Zends
Gilgamesh
3
6
1
0.58
L
Ah Puch
krisune
Ah Puch
1
10
3
0.25
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,880
Damage
19,495
26,997
Taken
45,049
14,720
Mitigated
21,202
7,727
Healing
3,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
16,460
4,341
0
4,044
14,030
10,514
506
5,659
8,371
0
36,822
L
Hun Batz
 
Hun Batz
2,759
989
402
652
12,783
4,243
0
2,286
10,433
0
18,337
W
Scylla
Jengabruh
Scylla
12,754
1,138
0
1,870
5,156
1,617
296
2,083
3,073
39,392
0
L
Gilgamesh
Zends
Gilgamesh
7,337
1,430
0
198
18,110
12,581
0
5,066
12,786
2,282
16,114
L
Ah Puch
krisune
Ah Puch
9,399
289
272
1,548
14,156
4,378
0
5,045
8,799
30,675
0
W
10,666
5,473
0
1,813
7,811
2,589
1,082
3,039
4,772
0
39,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,429
Gold Earned
23,737
161
Minions Killed
97
7
Camps Cleared
5
731,095
Distance Traveled
584,359
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,808
831
34
3
1
245,594
3
L
Hun Batz
7,491
576
36
3
2
147,436
4
W
Scylla
10,735
826
65
5
4
247,322
6
L
Gilgamesh
8,707
670
19
1
0
245,049
3
L
Ah Puch
7,539
580
42
3
3
191,874
1
W
Artemis
9,886
760
62
5
2
238,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role