Player Matchup

Olorun
Olorun
ChiefB2
Olorun
Level 85
God Stats
2W - 4L
1,138 SR
Queue Stats
291W - 243L
1,556 Elo+
Party 2
Bellona
Bellona
DumbDuck9473
Bellona
Level 65
God Stats
0W - 3L
1,380 SR
Queue Stats
101W - 108L
1,452 Elo+
Party 2
Cthulhu
Cthulhu
J I R O U5834
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,392 Elo+
Party 2
Team Averages
Level 53
1,339 SR
1,467 Elo+

VS

Team Averages
Level 82
1,591 SR
1,428 Elo+
Sylvanus
Sylvanus
Save A Crawlerr
Sylvanus
Level 149
God Stats
169W - 165L
1,583 SR
Queue Stats
666W - 773L
1,395 Elo+
Party 1
Merlin
Merlin
its X4898
Merlin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,394 Elo+
Party 1
Bastet
Bastet
kdtw234
Bastet
Level 31
God Stats
24W - 13L
1,691 SR
Queue Stats
100W - 73L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ChiefB2
Olorun
13
5 / 10 / 0
9,989
768
10,702
17,565
5,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
DumbDuck9473
Bellona
10
0 / 11 / 3
7,618
586
6,731
18,695
10,848
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
10
0 / 9 / 2
7,803
600
3,822
16,471
8,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
9 / 0 / 16
11,445
880
13,193
11,633
8,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Merlin
its X4898
Merlin
15
8 / 1 / 14
10,554
812
15,065
7,119
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
kdtw234
Bastet
14
13 / 4 / 13
10,970
844
19,138
15,020
6,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
73
5
Kills
30
30
Deaths
5
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Olorun
ChiefB2
Olorun
5
10
0
0.5
L
Bellona
DumbDuck9473
Bellona
0
11
3
0.14
L
Cthulhu
0
9
2
0.11
W
Sylvanus
9
0
16
17
W
Merlin
its X4898
Merlin
8
1
14
15
W
Bastet
kdtw234
Bastet
13
4
13
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,255
Damage
47,396
52,731
Taken
33,772
24,302
Mitigated
17,481
7,615
Healing
17,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
ChiefB2
Olorun
10,702
6,314
497
3,938
17,565
5,312
0
11,314
5,813
26,429
3,836
L
Bellona
DumbDuck9473
Bellona
6,731
2,631
746
1,280
18,695
10,848
0
9,152
9,059
0
18,102
L
Cthulhu
3,822
790
601
553
16,471
8,142
0
6,930
9,269
11,396
0
W
Sylvanus
13,193
3,136
3,975
8,645
11,633
8,072
125
4,012
7,621
30,292
0
W
Merlin
its X4898
Merlin
15,065
535
86
826
7,119
2,767
455
2,425
4,694
41,021
0
W
Bastet
kdtw234
Bastet
19,138
5,493
0
3,587
15,020
6,642
233
6,905
8,115
0
33,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,410
Gold Earned
32,969
111
Minions Killed
136
3
Camps Cleared
7
552,352
Distance Traveled
741,867
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,989
768
49
4
2
168,617
1
L
Bellona
7,618
586
38
3
1
230,192
1
L
Cthulhu
7,803
600
24
2
0
153,543
0
W
Sylvanus
11,445
880
32
2
0
248,118
4
W
Merlin
10,554
812
78
6
4
237,353
0
W
Bastet
10,970
844
26
2
3
256,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role