Player Matchup

Xbalanque
Xbalanque
Rodrigo42
Xbalanque
Level 160
God Stats
1W - 0L
1,816 SR
Queue Stats
13W - 10L
1,631 Elo+
Solo
Medusa
Medusa
WHITExDEATH175
Medusa
Level 148
God Stats
2W - 0L
1,826 SR
Queue Stats
118W - 105L
1,589 Elo+
Party 1
Raijin
Raijin
aHeadAs
Raijin
Level 80
God Stats
5W - 4L
1,698 SR
Queue Stats
185W - 133L
1,630 Elo+
Solo
Bastet
Bastet
griƒƒith
Bastet
Level 150
God Stats
1W - 1L
1,340 SR
Queue Stats
82W - 99L
1,560 Elo+
Solo
Kumbhakarna
Kumbhakarna
hofinfeffer
Kumbhakarna
Level 159
God Stats
3W - 2L
1,582 SR
Queue Stats
168W - 138L
1,667 Elo+
Party 1
Team Averages
Level 139
1,653 SR
1,615 Elo+

VS

Team Averages
Level 147
1,629 SR
1,627 Elo+
Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
JWelch
Kukulkan
Level 160
God Stats
2W - 3L
1,668 SR
Queue Stats
373W - 268L
1,689 Elo+
Party 2
Kuzenbo
Kuzenbo
Pinken
Kuzenbo
Level 160
God Stats
20W - 26L
1,508 SR
Queue Stats
1,118W - 1,001L
1,676 Elo+
Party 2
Agni
Agni
TheOnlyVexTTV
Agni
Level 121
God Stats
1W - 2L
1,670 SR
Queue Stats
86W - 58L
1,661 Elo+
Party 2
Nike
Nike
thicctrap1134
Nike
Level 148
God Stats
0W - 2L
1,800 SR
Queue Stats
56W - 42L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Rodrigo42
Xbalanque
17
2 / 5 / 13
10,412
801
14,871
15,491
6,931
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

17
4 / 4 / 10
10,183
783
13,608
9,879
4,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Raijin
aHeadAs
Raijin
18
8 / 3 / 10
11,491
884
19,305
6,327
3,008
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bastet
griƒƒith
Bastet
19
9 / 3 / 10
11,594
892
15,502
18,099
10,909
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kumbhakarna
hofinfeffer
Kumbhakarna
18
3 / 4 / 15
10,710
824
5,032
21,455
26,197
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
2 / 6 / 4
9,261
712
10,214
16,240
23,952
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Kukulkan
JWelch
Kukulkan
18
11 / 5 / 6
11,646
896
14,458
11,327
10,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Pinken
Kuzenbo
16
2 / 5 / 8
10,034
772
4,792
19,876
30,886
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 6 / 10
9,022
694
11,445
11,005
4,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
3 / 5 / 7
9,588
738
16,408
21,374
18,049
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
53
26
Kills
18
19
Deaths
27
58
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
6
4
0.67
L
Kukulkan
JWelch
Kukulkan
11
5
6
2.8
L
Kuzenbo
Pinken
Kuzenbo
2
5
8
1.2
W
Xbalanque
Rodrigo42
Xbalanque
2
5
13
1.7
L
0
6
10
0.83
W
4
4
10
2.25
W
Raijin
aHeadAs
Raijin
8
3
10
4.33
W
Bastet
griƒƒith
Bastet
9
3
10
4.67
W
Kumbhakarna
hofinfeffer
Kumbhakarna
3
4
15
2.63
L
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,318
Damage
57,317
71,251
Taken
79,822
51,756
Mitigated
88,159
22,982
Healing
20,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,214
1,008
0
3,419
16,240
23,952
474
5,188
11,052
0
24,520
L
Kukulkan
JWelch
Kukulkan
14,458
1,059
381
437
11,327
10,533
498
4,275
7,052
35,021
0
L
Kuzenbo
Pinken
Kuzenbo
4,792
1,232
743
3,587
19,876
30,886
99
5,214
14,662
9,341
0
W
Xbalanque
Rodrigo42
Xbalanque
14,871
8,300
1,077
5,892
15,491
6,931
1,611
9,286
6,047
0
36,848
L
11,445
509
1,311
2,365
11,005
4,739
889
4,132
6,873
24,928
0
W
13,608
6,980
667
2,070
9,879
4,711
2,811
5,522
4,210
0
30,113
W
Raijin
aHeadAs
Raijin
19,305
1,585
607
774
6,327
3,008
303
3,971
2,256
35,680
0
W
Bastet
griƒƒith
Bastet
15,502
2,818
1,993
5,011
18,099
10,909
967
5,959
11,728
0
32,227
W
Kumbhakarna
hofinfeffer
Kumbhakarna
5,032
541
1,366
3,525
21,455
26,197
252
8,831
12,086
8,332
0
L
16,408
431
1,440
6,743
21,374
18,049
95
5,528
15,846
6,576
17,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,390
Gold Earned
49,551
153
Minions Killed
164
0
Camps Cleared
0
1,228,521
Distance Traveled
1,126,723
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,261
712
22
2
0
233,865
0
L
Kukulkan
11,646
896
62
5
0
229,007
0
L
Kuzenbo
10,034
772
9
1
0
209,742
0
W
Xbalanque
10,412
801
47
4
0
239,492
1
L
Agni
9,022
694
43
3
0
224,541
4
W
Medusa
10,183
783
29
2
0
264,124
0
W
Raijin
11,491
884
45
3
0
169,601
0
W
Bastet
11,594
892
30
2
0
291,318
3
W
Kumbhakarna
10,710
824
2
0
0
263,986
0
L
Nike
9,588
738
28
2
0
229,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role