Player Matchup

Da Ji
Da Ji
IR1SH EL1T3
Da Ji
Level 89
God Stats
43W - 65L
1,356 SR
Queue Stats
138W - 188L
1,286 Elo+
Solo
Merlin
Merlin
KodyWithaK11
Merlin
Level 37
God Stats
2W - 9L
1,227 SR
Queue Stats
49W - 62L
1,272 Elo+
Solo
Ullr
Ullr
davidreyno2014
Ullr
Level 115
God Stats
0W - 1L
1,489 SR
Queue Stats
63W - 107L
1,282 Elo+
Solo
Team Averages
Level 80
1,357 SR
1,280 Elo+

VS

Team Averages
Level 47
1,549 SR
1,314 Elo+
Susano
Susano
TryMeBro25
Susano
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,309 Elo+
Party 1
Jormungandr
Jormungandr
arthur564
Jormungandr
Level 24
God Stats
2W - 1L
1,646 SR
Queue Stats
46W - 51L
1,270 Elo+
Party 1
Zeus
Zeus
mucoleyte
Zeus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 2
8,408
701
9,795
12,637
4,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
10
0 / 5 / 3
6,751
563
2,454
6,134
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 8
7,974
665
4,522
12,772
4,297
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
TryMeBro25
Susano
11
3 / 5 / 8
8,271
689
4,148
8,271
2,818
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
arthur564
Jormungandr
14
7 / 3 / 6
10,126
844
11,484
11,674
12,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zeus
14
5 / 1 / 6
9,150
763
12,374
5,403
1,530
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
7
Kills
15
15
Deaths
9
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
6
7
2
1
L
Merlin
0
5
3
0.3
W
Susano
TryMeBro25
Susano
3
5
8
1.4
W
Jormungandr
arthur564
Jormungandr
7
3
6
3.33
L
1
3
8
1.67
W
Zeus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,771
Damage
28,006
31,543
Taken
25,348
11,143
Mitigated
16,429
6,059
Healing
4,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,795
2,493
67
1,130
12,637
4,765
0
8,933
3,704
0
21,159
L
Merlin
2,454
55
163
162
6,134
2,081
0
4,893
1,241
8,404
0
W
Susano
TryMeBro25
Susano
4,148
777
0
41
8,271
2,818
989
1,136
6,907
0
16,026
W
Jormungandr
arthur564
Jormungandr
11,484
1,264
255
1,700
11,674
12,081
465
692
10,840
31,039
0
L
4,522
3,087
152
4,385
12,772
4,297
0
10,445
2,327
0
19,436
W
Zeus
12,374
973
144
2,236
5,403
1,530
199
596
4,721
36,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,133
Gold Earned
27,547
74
Minions Killed
130
3
Camps Cleared
7
514,948
Distance Traveled
610,803
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,408
701
23
2
3
180,089
0
L
Merlin
6,751
563
17
1
0
140,781
0
W
Susano
8,271
689
24
2
2
189,686
0
W
Jormungandr
10,126
844
37
3
0
211,715
0
L
Ullr
7,974
665
34
3
0
194,078
0
W
Zeus
9,150
763
69
6
5
209,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role