Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Gildratz69
Sol
Level 109
God Stats
2W - 0L
1,502 SR
Queue Stats
46W - 44L
1,506 Elo+
Party 1
Tiamat
Tiamat
JC11022002
Tiamat
Level 144
God Stats
13W - 22L
1,371 SR
Queue Stats
475W - 468L
1,443 Elo+
Solo
Odin
Odin
Rawbitt
Odin
Level 158
God Stats
1W - 1L
1,574 SR
Queue Stats
69W - 67L
1,533 Elo+
Party 1
Nemesis
Nemesis
o0EQUINOX0o
Nemesis
Level 132
God Stats
4W - 2L
1,500 SR
Queue Stats
38W - 28L
1,561 Elo+
Party 1
Team Averages
Level 141
1,489 SR
1,508 Elo+

VS

Team Averages
Level 105
1,498 SR
1,507 Elo+
Mercury
Mercury
GENRYUSAI2094
Mercury
Level 96
God Stats
42W - 52L
1,523 SR
Queue Stats
472W - 495L
1,506 Elo+
Solo
Erlang Shen
Erlang Shen
Gipsyy Danger
Erlang Shen
Level 63
God Stats
6W - 12L
1,404 SR
Queue Stats
114W - 125L
1,481 Elo+
Solo
Chiron
Chiron
PhoenixShepherd
Chiron
Level 124
God Stats
20W - 21L
1,551 SR
Queue Stats
344W - 347L
1,543 Elo+
Solo
The Morrigan
The Morrigan
QJBJ
The Morrigan
Level 141
God Stats
156W - 163L
1,425 SR
Queue Stats
2,821W - 2,943L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
tamperedghost309
Kuzenbo
Level 100
God Stats
7W - 8L
1,588 SR
Queue Stats
123W - 135L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
4 / 1 / 10
9,814
1,090
11,793
5,794
2,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 1 / 12
9,777
1,086
11,527
6,688
2,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
JC11022002
Tiamat
16
4 / 2 / 9
9,704
1,078
8,567
6,519
4,561
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
Rawbitt
Odin
17
5 / 0 / 13
9,880
1,098
12,332
8,059
8,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
o0EQUINOX0o
Nemesis
15
2 / 2 / 8
8,951
995
4,478
5,060
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

273

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
0 / 7 / 5
8,351
928
4,510
12,046
4,360
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Gipsyy Danger
Erlang Shen
14
0 / 3 / 3
8,500
944
3,275
9,453
5,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
4 / 1 / 1
10,151
1,128
10,185
9,356
3,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
QJBJ
The Morrigan
15
2 / 3 / 2
9,195
1,022
4,776
4,754
1,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
0 / 4 / 4
9,510
1,057
6,592
19,460
15,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
18
Kills
6
6
Deaths
18
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
10
9
L
Mercury
0
7
5
0.36
W
3
1
12
9
L
Erlang Shen
Gipsyy Danger
Erlang Shen
0
3
3
0.5
W
Tiamat
JC11022002
Tiamat
4
2
9
4.25
L
4
1
1
4.5
L
The Morrigan
QJBJ
The Morrigan
2
3
2
1
W
Odin
Rawbitt
Odin
5
0
13
11.5
W
Nemesis
o0EQUINOX0o
Nemesis
2
2
8
3
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,697
Damage
29,338
32,120
Taken
55,069
20,537
Mitigated
30,917
7,606
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,793
1,432
153
1,014
5,794
2,177
0
2,205
3,589
38,712
0
L
Mercury
4,510
2,621
0
134
12,046
4,360
0
5,465
6,320
0
12,439
W
11,527
3,841
0
3,620
6,688
2,558
0
2,095
4,593
43,045
0
L
Erlang Shen
Gipsyy Danger
Erlang Shen
3,275
1,363
0
2,179
9,453
5,061
0
6,622
2,654
150
17,008
W
Tiamat
JC11022002
Tiamat
8,567
936
0
1,177
6,519
4,561
0
2,746
3,773
30,765
0
L
10,185
1,529
814
1,815
9,356
3,695
0
6,236
2,887
0
45,730
L
The Morrigan
QJBJ
The Morrigan
4,776
694
0
26
4,754
1,815
0
2,547
2,073
16,852
0
W
Odin
Rawbitt
Odin
12,332
2,992
0
1,351
8,059
8,810
0
3,182
4,877
0
16,568
W
Nemesis
o0EQUINOX0o
Nemesis
4,478
1,695
0
291
5,060
2,431
0
1,390
3,670
0
7,184
L
6,592
2,199
0
6,596
19,460
15,986
0
11,017
7,883
22,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,126
Gold Earned
45,707
216
Minions Killed
187
5
Camps Cleared
10
965,127
Distance Traveled
860,958
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,814
1,090
61
7
0
184,814
2
L
Mercury
8,351
928
16
2
2
170,499
0
W
Sol
9,777
1,086
84
9
1
183,864
0
L
Erlang Shen
8,500
944
28
3
5
143,576
0
W
Tiamat
9,704
1,078
45
5
1
186,282
0
L
Chiron
10,151
1,128
78
9
2
193,768
0
L
The Morrigan
9,195
1,022
26
3
1
175,890
1
W
Odin
9,880
1,098
12
1
0
214,961
1
W
Nemesis
8,951
995
14
2
3
195,206
0
L
Kuzenbo
9,510
1,057
39
4
0
177,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role