Player Matchup

Ullr
Ullr
Deskpuncer
Ullr
Level 27
God Stats
4W - 0L
1,754 SR
Queue Stats
50W - 7L
2,047 Elo+
Party 1
Terra
Terra
Neglected_Boog76
Terra
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 10L
1,808 Elo+
Party 1
Fenrir
Fenrir
SirCoolDude_
Fenrir
Level 105
God Stats
4W - 0L
1,600 SR
Queue Stats
64W - 21L
1,667 Elo+
Party 1
Team Averages
Level 85
1,618 SR
1,841 Elo+

VS

Team Averages
Level 74
1,549 SR
1,502 Elo+
Cthulhu
Cthulhu
IIIMonstrosity
Cthulhu
Level 28
God Stats
19W - 10L
1,648 SR
Queue Stats
85W - 57L
1,537 Elo+
Solo
Nu Wa
Nu Wa
Ssuh Dude
Nu Wa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
372W - 386L
1,443 Elo+
Party 2
Jing Wei
Jing Wei
shagmore
Jing Wei
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 4 / 7
9,532
794
13,951
10,670
4,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 0 / 12
8,894
741
7,507
14,435
17,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
13
4 / 1 / 14
9,883
824
10,404
10,757
8,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 0
7,806
651
7,702
17,792
17,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nu Wa
Ssuh Dude
Nu Wa
11
1 / 6 / 0
7,604
634
8,321
8,953
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
shagmore
Jing Wei
12
2 / 6 / 1
8,472
706
6,178
10,058
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
18
Kills
5
5
Deaths
18
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
4
7
3.13
L
2
6
0
0.33
W
5
0
12
11
W
Fenrir
4
1
14
11
L
Nu Wa
Ssuh Dude
Nu Wa
1
6
0
0.17
L
Jing Wei
shagmore
Jing Wei
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,862
Damage
22,201
35,862
Taken
36,803
29,742
Mitigated
22,839
10,988
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,951
5,230
0
594
10,670
4,111
615
5,741
4,929
0
44,053
L
7,702
554
0
2,659
17,792
17,112
0
2,170
15,318
19,637
0
W
7,507
1,319
2,513
5,782
14,435
17,580
432
5,565
8,870
16,020
0
W
Fenrir
10,404
3,829
0
2,099
10,757
8,051
0
4,986
5,771
0
22,702
L
Nu Wa
Ssuh Dude
Nu Wa
8,321
2,811
0
1,240
8,953
2,306
0
2,763
5,836
24,021
0
L
Jing Wei
shagmore
Jing Wei
6,178
4,076
0
0
10,058
3,421
0
2,018
7,779
0
27,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,309
Gold Earned
23,882
127
Minions Killed
122
5
Camps Cleared
6
712,705
Distance Traveled
653,706
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,532
794
78
7
2
218,115
3
L
Cthulhu
7,806
651
21
2
0
234,224
3
W
Terra
8,894
741
23
2
2
227,424
2
W
Fenrir
9,883
824
26
2
1
267,166
0
L
Nu Wa
7,604
634
46
4
2
206,134
3
L
Jing Wei
8,472
706
55
5
4
213,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role