Player Matchup

Fenrir
Fenrir
LameboiHari
Fenrir
Level 104
God Stats
1W - 2L
1,638 SR
Queue Stats
48W - 34L
1,558 Elo+
Party 3
Odin
Odin
NickNvsty
Odin
Level 24
God Stats
0W - 1L
1,819 SR
Queue Stats
12W - 8L
1,740 Elo+
Party 3
Xing Tian
Xing Tian
OoNoHesHereoO
Xing Tian
Level 26
God Stats
4W - 2L
1,911 SR
Queue Stats
5W - 5L
1,771 Elo+
Party 3
Anhur
Anhur
baruman
Anhur
Level 43
God Stats
0W - 4L
1,189 SR
Queue Stats
27W - 32L
1,472 Elo+
Party 1
Ra
Ra
definetlynotyou
Ra
Level 37
God Stats
0W - 3L
1,214 SR
Queue Stats
123W - 113L
1,486 Elo+
Party 1
Team Averages
Level 47
1,554 SR
1,605 Elo+

VS

Team Averages
Level 73
1,704 SR
1,581 Elo+
Fenrir
Fenrir
AllAimReyna
Fenrir
Level 127
God Stats
1W - 2L
1,785 SR
Queue Stats
81W - 56L
1,657 Elo+
Party 4
Janus
Janus
NoAimSlater
Janus
Level 122
God Stats
3W - 2L
1,879 SR
Queue Stats
109W - 76L
1,655 Elo+
Party 4
Ao Kuang
Ao Kuang
Sirusx45
Ao Kuang
Level 60
God Stats
6W - 4L
1,618 SR
Queue Stats
11W - 12L
1,466 Elo+
Party 2
Sun Wukong
Sun Wukong
bmanisbeast
Sun Wukong
Level 24
God Stats
9W - 11L
1,539 SR
Queue Stats
13W - 16L
1,455 Elo+
Party 2
Hachiman
Hachiman
estemans
Hachiman
Level 34
God Stats
37W - 22L
1,699 SR
Queue Stats
75W - 49L
1,669 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 3 / 2
7,826
435
4,927
13,555
6,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
14
2 / 3 / 0
8,427
468
9,107
11,592
7,251
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
OoNoHesHereoO
Xing Tian
12
1 / 2 / 2
7,601
422
4,735
14,547
10,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
baruman
Anhur
12
0 / 7 / 1
6,899
383
6,019
14,097
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 4 / 1
9,140
508
6,544
11,954
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 0 / 10
9,579
532
6,533
13,866
11,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 1 / 3
10,209
567
10,575
8,705
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Sirusx45
Ao Kuang
15
6 / 1 / 4
9,291
516
8,364
11,948
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
bmanisbeast
Sun Wukong
15
0 / 0 / 2
8,799
489
5,613
10,308
5,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
estemans
Hachiman
14
5 / 4 / 5
8,949
497
12,159
10,252
3,413
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
19
19
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
0
10
9
L
Fenrir
1
3
2
0.67
L
Odin
2
3
0
0.67
W
4
1
3
5.5
L
Xing Tian
OoNoHesHereoO
Xing Tian
1
2
2
1
W
Ao Kuang
Sirusx45
Ao Kuang
6
1
4
8
L
Anhur
baruman
Anhur
0
7
1
0.07
W
Sun Wukong
bmanisbeast
Sun Wukong
0
0
2
1
L
2
4
1
0.63
W
Hachiman
estemans
Hachiman
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,332
Damage
43,244
65,745
Taken
55,079
31,402
Mitigated
27,592
17,563
Healing
22,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,533
1,029
2,141
4,169
13,866
11,082
234
3,686
9,913
0
25,872
L
Fenrir
4,927
1,372
0
5,058
13,555
6,704
0
4,412
9,066
0
41,583
L
Odin
9,107
3,081
0
2,975
11,592
7,251
221
2,966
8,626
6,399
36,058
W
10,575
1,535
0
1,749
8,705
3,495
997
3,030
5,599
84,110
0
L
Xing Tian
OoNoHesHereoO
Xing Tian
4,735
462
0
1,000
14,547
10,368
0
3,774
10,383
27,322
0
W
Ao Kuang
Sirusx45
Ao Kuang
8,364
1,597
0
6,298
11,948
4,104
630
1,738
9,995
58,245
0
L
Anhur
baruman
Anhur
6,019
3,040
0
2,864
14,097
2,962
0
1,979
11,998
0
42,514
W
Sun Wukong
bmanisbeast
Sun Wukong
5,613
1,362
0
4,824
10,308
5,498
0
1,838
7,641
5,143
45,309
L
6,544
927
338
5,328
11,954
4,117
0
6,115
5,428
70,755
0
W
Hachiman
estemans
Hachiman
12,159
5,585
0
2,840
10,252
3,413
533
2,578
7,626
0
55,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,893
Gold Earned
46,827
418
Minions Killed
481
0
Camps Cleared
0
1,652,361
Distance Traveled
1,831,708
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,579
532
38
2
0
374,745
6
L
Fenrir
7,826
435
75
4
0
390,150
3
L
Odin
8,427
468
103
6
0
328,005
4
W
Janus
10,209
567
159
9
0
361,276
8
L
Xing Tian
7,601
422
36
2
0
319,307
5
W
Ao Kuang
9,291
516
82
5
0
409,550
2
L
Anhur
6,899
383
69
4
0
276,478
4
W
Sun Wukong
8,799
489
109
6
0
371,891
0
L
Ra
9,140
508
135
8
0
338,421
3
W
Hachiman
8,949
497
93
5
0
314,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role