Player Matchup

Merlin
Merlin
CycloneKaze
Merlin
Level 149
God Stats
1W - 3L
1,576 SR
Queue Stats
59W - 46L
1,632 Elo+
Party 2
Sylvanus
Sylvanus
ShockingIceInu
Sylvanus
Level 128
God Stats
2W - 1L
1,582 SR
Queue Stats
31W - 23L
1,566 Elo+
Party 2
Anhur
Anhur
tanderson22
Anhur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,381 Elo+
Party 2
Team Averages
Level 97
1,552 SR
1,526 Elo+

VS

Team Averages
Level 45
1,667 SR
1,536 Elo+
Scylla
Scylla
Femmboy
Scylla
Level 41
God Stats
9W - 11L
1,672 SR
Queue Stats
117W - 94L
1,540 Elo+
Party 1
Ganesha
Ganesha
HoleLottaCap
Ganesha
Level 64
God Stats
3W - 0L
1,718 SR
Queue Stats
120W - 101L
1,558 Elo+
Party 1
Ravana
Ravana
Squidrifikk
Ravana
Level 29
God Stats
13W - 6L
1,612 SR
Queue Stats
56W - 41L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 3 / 0
7,788
599
9,827
8,066
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
11
0 / 2 / 1
7,246
557
4,902
9,580
7,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
7,156
550
1,195
6,748
1,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Femmboy
Scylla
14
5 / 0 / 4
9,093
699
10,493
5,853
2,128
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
HoleLottaCap
Ganesha
13
0 / 1 / 9
9,048
696
3,917
12,219
12,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
14
4 / 0 / 5
8,881
683
7,001
7,287
5,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
3
0
0.33
W
Scylla
Femmboy
Scylla
5
0
4
7
W
Ganesha
HoleLottaCap
Ganesha
0
1
9
4.5
L
Sylvanus
0
2
1
0.25
W
Ravana
4
0
5
6.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,924
Damage
21,411
24,394
Taken
25,359
12,113
Mitigated
20,438
6,695
Healing
7,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,827
730
47
2,399
8,066
2,789
0
3,420
4,373
37,361
0
W
Scylla
Femmboy
Scylla
10,493
740
0
1,066
5,853
2,128
448
3,849
2,004
46,265
0
W
Ganesha
HoleLottaCap
Ganesha
3,917
448
0
4,178
12,219
12,919
408
6,760
5,459
15,184
0
L
Sylvanus
4,902
1,802
1,969
2,060
9,580
7,443
0
5,763
3,672
14,387
3,878
W
Ravana
7,001
1,367
0
2,482
7,287
5,391
228
3,990
3,297
0
28,112
L
1,195
578
0
220
6,748
1,881
0
5,227
1,386
0
7,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,190
Gold Earned
27,022
112
Minions Killed
165
1
Camps Cleared
10
648,963
Distance Traveled
750,121
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,788
599
58
4
1
236,577
4
W
Scylla
9,093
699
101
8
4
254,363
3
W
Ganesha
9,048
696
3
0
0
225,291
2
L
Sylvanus
7,246
557
33
3
0
224,484
5
W
Ravana
8,881
683
61
5
6
270,467
4
L
Anhur
7,156
550
21
2
0
187,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role